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- 18:43, 17 October 2022 diff hist +1,274 Cut Dialogue/Voicelines →Delta 07
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- 21:38, 16 October 2022 diff hist +166 Cut Dialogue/Voicelines →Delta 62
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- 21:07, 16 October 2022 diff hist +897 Cut Dialogue/Voicelines →Clone Advisor 1
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- 18:50, 16 October 2022 diff hist +47 Cut Dialogue/Voicelines
- 18:49, 16 October 2022 diff hist +215 N Cut Dialogue/Voicelines Created page with "Following dialogue/voicelines were cut from the game when it shipped. Only the subtitles remain, no audio files. This page only lists cut content, existing conversation is lef..."
- 18:48, 16 October 2022 diff hist +1 Star Wars Republic Commando Wiki →Miscellaneous
- 18:47, 16 October 2022 diff hist +28 Star Wars Republic Commando Wiki →Miscellaneous
- 09:47, 31 May 2022 diff hist +4 True-Type Font Importing current
- 09:45, 31 May 2022 diff hist +8 True-Type Font Importing
- 09:44, 31 May 2022 diff hist +7,753 N True-Type Font Importing Created page with "Copied from wayback machine, original source long gone! Original Source: http://unreal.epicgames.com/TTFImport.htm Wayback: http://web.archive.org/web/20090603183120/unreal.ep..."
- 09:41, 31 May 2022 diff hist +30 Star Wars Republic Commando Wiki →Miscellaneous
- 22:15, 9 November 2021 diff hist −391 Run a server on Linux with UCC →Master Server Query current
- 17:17, 19 October 2021 diff hist 0 File:SWRC Serverbrowser Fix.zip Plasma uploaded a new version of File:SWRC Serverbrowser Fix.zip current
- 16:51, 3 October 2021 diff hist +8 Useful Stuff for Client →Multiplayer Server Browser Fix
- 14:12, 3 October 2021 diff hist +11 Useful Stuff for Client →Multiplayer Server Browser Fix
- 14:11, 3 October 2021 diff hist +35 N File:SWRC Serverbrowser Fix.zip 2.0 Fix using OpenSpy
- 14:00, 3 October 2021 diff hist −197 Gamespy in Republic Commando →Master Server Game Client current
- 08:17, 17 September 2021 diff hist +157 Useful files for server current
- 14:55, 27 August 2021 diff hist +13 Gamespy in Republic Commando
- 15:34, 14 August 2021 diff hist +4,320 Nintendo Switch Game Log current
- 11:19, 29 July 2021 diff hist −2 Useful files for server
- 11:19, 29 July 2021 diff hist +215 N Useful files for server Created page with "A list of useful files/mods for server owners. ===No CD Key validation=== A patched IpDrv.dll binary which disables CD key validation. Install it in your GameData/System fold..."
- 11:18, 29 July 2021 diff hist 0 N File:IpDrv-NoCDkeyValidation.zip current
- 11:16, 29 July 2021 diff hist +29 Star Wars Republic Commando Wiki →Server
- 19:04, 12 July 2021 diff hist +62 Star Wars Republic Commando Wiki →Miscellaneous
- 18:19, 8 July 2021 diff hist +1,426 UnrealScript Language Reference current
- 18:16, 8 July 2021 diff hist +68 Create a new Mutator current
- 18:15, 8 July 2021 diff hist +17 Create new Squad Member current
- 18:08, 8 July 2021 diff hist +45 Beginner current
- 18:07, 8 July 2021 diff hist +23 Introduction current
- 18:02, 8 July 2021 diff hist +136 Gamespy in Republic Commando
- 17:58, 8 July 2021 diff hist +204 Writing Native Code current
- 17:56, 8 July 2021 diff hist +17 Writing Native Code
- 13:49, 9 June 2021 diff hist +18 Engine Version current
- 13:48, 9 June 2021 diff hist +10 Star Wars Republic Commando Wiki
- 17:21, 14 May 2021 diff hist +9 Run a server on Linux with UCC
- 17:15, 14 May 2021 diff hist +1 Run a server on Linux with UCC →Using screen
- 11:06, 14 May 2021 diff hist +15 SystemDir current
- 11:05, 14 May 2021 diff hist −31 System-Scalar current
- 11:04, 14 May 2021 diff hist −227 Save current
- 11:04, 14 May 2021 diff hist −34 Sounds current
- 11:03, 14 May 2021 diff hist −73 Properties current
- 11:02, 14 May 2021 diff hist −35 Prefabs current
- 11:02, 14 May 2021 diff hist −33 Movies current
- 11:02, 14 May 2021 diff hist −20 Out current
- 11:01, 14 May 2021 diff hist −69 KarmaData current
- 11:01, 14 May 2021 diff hist −33 Help current
- 11:01, 14 May 2021 diff hist −159 Cache current
- 11:00, 14 May 2021 diff hist −33 Animations current
- 11:00, 14 May 2021 diff hist −641 Directory Layout current
- 10:54, 14 May 2021 diff hist +410 N *IMuseTrigger Created page with "<source lang="c++"> //============================================================================= // IMuseTrigger //=========================================================..." current
- 10:54, 14 May 2021 diff hist +780 N *ScriptedTrigger Created page with "<source lang="c++"> //============================================================================= // ScriptedTrigger // replaces Counter, Dispatcher, SpecialEventTrigger //=..." current
- 10:54, 14 May 2021 diff hist +4,068 N *ScriptedSequence Created page with "<source lang="c++"> //============================================================================= // ScriptedSequence // used for setting up scripted sequences for pawns. //..." current
- 10:53, 14 May 2021 diff hist +1,565 N AIScript Created page with "<source lang="c++"> //============================================================================= // AIScript - used by Level Designers to specify special AI scripts for paw..." current
- 10:52, 14 May 2021 diff hist +67 UnrealScript Classes current
- 10:48, 14 May 2021 diff hist +427 N BasicTeamList Created page with "<source lang="c++"> //============================================================================= // Clone Trooper Team List // // Created: 2003 Oct 22, Christian Lassonde..." current
- 10:48, 14 May 2021 diff hist +425 N AllCloneTeamList Created page with "<source lang="c++"> //============================================================================= // Clone Trooper Team List // // Created: 2003 Oct 22, Christian Lassonde..." current
- 10:47, 14 May 2021 diff hist +542 N TeamList Created page with "<source lang="c++"> //============================================================================= // Clone Trooper Team List // // Created: 2003 Oct 22, Christian Lassonde..." current
- 10:46, 14 May 2021 diff hist +158 N GunshipLaserBeam Created page with "<source lang="c++"> class GunshipLaserBeam extends LaserBeam; defaultproperties { StaticMesh=StaticMesh'Weapons.VehicleWeapons.GunshipBeam' } </source>" current
- 10:46, 14 May 2021 diff hist +381 N EliteBeamLaser Created page with "<source lang="c++"> //============================================================================= // Elite Beam Laser // // Created: 2003 October 15, Jenny Huang //=========..." current
- 10:46, 14 May 2021 diff hist +195 N LaserBeam Created page with "<source lang="c++"> class LaserBeam extends Actor abstract; defaultproperties { DrawType=DT_StaticMesh bCriticalAttachment=True bUnlit=True DrawScale3D=(..." current
- 10:45, 14 May 2021 diff hist +521 N RallyIconActor Created page with "<source lang="c++"> //============================================================================= // RallyIconActor. // An actor that is drawn using a static mesh(a mesh tha..." current
- 10:45, 14 May 2021 diff hist +617 N IntangibleActor Created page with "<source lang="c++"> //============================================================================= // RallyIconActor. // An actor that is drawn using a static mesh(a mesh tha..." current
- 10:44, 14 May 2021 diff hist +1,862 N ASFlag Created page with "<source lang="c++"> class ASFlag extends CTFFlag forcename; ////////////////////////////////////////////////////////////// // AS Flag Class function SendHome() { Super.S..." current
- 10:43, 14 May 2021 diff hist +7,103 N CTFFlag Created page with "<source lang="c++"> class CTFFlag extends GameObject forcename; var bool bWasHome; var bool bWasHeld; var bool bWasHidden; // Flag var AnimProp myFlagPro..." current
- 10:43, 14 May 2021 diff hist +10,409 N GameObject Created page with "<source lang="c++"> class GameObject extends Actor abstract notplaceable; var bool bHome; var bool bHeld; var MPPawn Holder; var MPPlayerR..." current
- 10:42, 14 May 2021 diff hist +114 UnrealScript Classes
- 10:39, 14 May 2021 diff hist +593 N *Note Created page with "<source lang="c++"> //============================================================================= // A sticky note. Level designers can place these in the level and then //..." current
- 10:38, 14 May 2021 diff hist +3,816 N *MissionObjectives Created page with "<source lang="c++"> //============================================================================= // Mission Objective System // // Created August 18, 2003 by Jenny Huang /..." current
- 10:38, 14 May 2021 diff hist +9 UnrealScript Classes
- 10:37, 14 May 2021 diff hist +2,751 N *MegaForce Created page with "<source lang="c++"> // ==================================================================== // Class: CTGame.MegaForce // Parent: Engine.Actor // // Class for applying imp..." current
- 10:36, 14 May 2021 diff hist +418 N *InterferenceGenerator Created page with "<source lang="c++"> class InterferenceGenerator extends Actor placeable; var() bool bIsOn; function Trigger( Actor Other, Pawn EventInstigator ) { if( bIsOn ) TurnOff();..." current
- 10:36, 14 May 2021 diff hist +907 N *FluidSurfaceOscillator Created page with "<source lang="c++"> #exec Texture Import File=Textures\S_FluidSurfOsc.pcx Name=S_FluidSurfOsc Mips=Off MASKED=1 //============================================================..." current
- 10:35, 14 May 2021 diff hist +2,865 N *Dispatcher Created page with "<source lang="c++"> //============================================================================= // Dispatcher: receives one trigger (corresponding to its name) as input,..." current
- 10:34, 14 May 2021 diff hist +637 N *Checkpoint Created page with "<source lang="c++"> class Checkpoint extends Actor placeable hidecategories(AI,Collision,CollisionAdvanced,Karma,LightColor,Lighting,marker,Sound); function Trigger( actor..." current
- 10:33, 14 May 2021 diff hist +903 N *AntiPortalActor Created page with "<source lang="c++"> //============================================================================= // AntiPortalActor. //=====================================================..." current
- 10:32, 14 May 2021 diff hist +430 N TrandoshanRifleNeedle Created page with "<source lang="c++"> //============================================================================= // TrandoshanRifle Needle // // Created: 2004 July 30, Jenny Huang //======..." current
- 10:32, 14 May 2021 diff hist +897 N StimulusVis Created page with "<source lang="c++"> //============================================================================= // Actor: The base class of all actors. // Actor is the base class of all g..." current
- 10:31, 14 May 2021 diff hist +407 N SMGClip Created page with "<source lang="c++"> //============================================================================= // Trando Uzi Ammo Clip // // Created: 2004 June 9, Jenny Huang //=========..." current
- 10:31, 14 May 2021 diff hist +430 N SlaverShotgunShells Created page with "<source lang="c++"> //============================================================================= // Slaver Shotgun Shells // // Created: 2003 September 8, Jenny Huang //===..." current
- 10:30, 14 May 2021 diff hist +422 N RocketLauncherShell Created page with "<source lang="c++"> //============================================================================= // Homing Detonator Shell // // Created: 2004 January 7, Jenny Huang //====..." current
- 10:30, 14 May 2021 diff hist +192 N MenuActorVertMesh Created page with "<source lang="c++"> class MenuActorVertMesh extends Actor NotPlaceable; defaultproperties { DrawType=DT_Mesh bHidden=True RemoteRole=ROLE_None LODBia..." current
- 10:29, 14 May 2021 diff hist +358 N MenuActorSkeletalMesh Created page with "<source lang="c++"> class MenuActorSkeletalMesh extends Actor NotPlaceable; simulated event AnimEnd( int Channel ) { local MenuBase M; M = MenuBase(Owner);..." current
- 10:29, 14 May 2021 diff hist +457 N MatDemoActor Created page with "<source lang="c++"> //============================================================================================ // MatDemoActor: Non-abstract class to hang animating meshes..." current
- 10:28, 14 May 2021 diff hist +404 N DoorChargeObject Created page with "<source lang="c++"> //============================================================================= // Demolition Charge // // Created: 2004 April 6, Jenny Huang //===========..." current
- 10:27, 14 May 2021 diff hist +411 N DemolitionPlungerObject Created page with "<source lang="c++"> //============================================================================= // Demolition Plunger // // Created: 2004 April 6, Jenny Huang //==========..." current
- 10:27, 14 May 2021 diff hist +416 N DemolitionChargeObject Created page with "<source lang="c++"> //============================================================================= // Demolition Charge // // Created: 2004 April 6, Jenny Huang //===========..." current
- 10:27, 14 May 2021 diff hist +498 N DecoVolumeObject Created page with "<source lang="c++"> //============================================================================= // DecoVolumeObject. // // A class that allows staticmesh actors to get spa..." current
- 10:26, 14 May 2021 diff hist +447 N DC17mSniperScope Created page with "<source lang="c++"> //============================================================================= // DC-17m Sniper Rifle Scope Attachment // // Created: 2003 September 26, J..." current
- 10:26, 14 May 2021 diff hist +455 N DC17mAntiArmorAmmoAttachment Created page with "<source lang="c++"> //============================================================================= // DC-17m Anti Armor Ammo Attachment // // Created: 2003 December 3, Jenny..." current
- 10:25, 14 May 2021 diff hist +426 N ConcussionRifleNeedle Created page with "<source lang="c++"> //============================================================================= // Concussion Rifle Needle // // Created: 2004 July 30, Jenny Huang //=====..." current
- 10:25, 14 May 2021 diff hist +176 N AnimBrowserMesh Created page with "<source lang="c++"> class AnimBrowserMesh extends Actor native; defaultproperties { DrawType=DT_Mesh AmbientGlow=255 SoundOcclusion=OCCLUSION_None } </source>" current
- 10:24, 14 May 2021 diff hist +1,351 N ActorSpawner Created page with "<source lang="c++"> // ==================================================================== // Class: ActorSpawner // Parent: Engine.Actor // // ActorSpawners generate a s..." current
- 10:22, 14 May 2021 diff hist +1,398 UnrealScript Classes
- 10:07, 14 May 2021 diff hist −631 Troubleshooting Client current
- 10:05, 14 May 2021 diff hist −663 Troubleshooting Client
- 10:03, 14 May 2021 diff hist +212 Native Debugging current
- 10:01, 14 May 2021 diff hist −92 Debugging Client current
- 10:00, 14 May 2021 diff hist −61 Engine Version
- 09:58, 14 May 2021 diff hist −3 Gamespy in Republic Commando
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- 09:56, 14 May 2021 diff hist −28 Crashes current
- 09:55, 14 May 2021 diff hist −545 Bugs current
- 09:54, 14 May 2021 diff hist −27 Binary decompilation current
- 09:53, 14 May 2021 diff hist +4 Header files and useful links current
- 09:51, 14 May 2021 diff hist +33 Tools current
- 09:50, 14 May 2021 diff hist −143 Useful Stuff for Client
- 09:50, 14 May 2021 diff hist −50 Requirements Client current
- 09:49, 14 May 2021 diff hist −215 Setting up a Server current
- 09:46, 14 May 2021 diff hist −6 Setting up a Server
- 09:46, 14 May 2021 diff hist −1,793 Setting up a Server
- 09:31, 14 May 2021 diff hist −82 Setting up a Server
- 09:28, 14 May 2021 diff hist −238 Setting up a Server
- 09:24, 14 May 2021 diff hist +22 Run a server on Linux with UCC
- 09:24, 14 May 2021 diff hist −1,109 Run a server on Linux with UCC
- 09:16, 14 May 2021 diff hist −829 Run a server on Linux with UCC
- 11:44, 11 May 2021 diff hist +7,670 UnrealScript Language Reference
- 11:41, 11 May 2021 diff hist +946 UnrealScript Language Reference
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- 10:36, 11 May 2021 diff hist +3,080 UnrealScript Language Reference
- 10:34, 11 May 2021 diff hist −19 Unreal Class Reference current
- 10:34, 11 May 2021 diff hist −19 UnrealScript Language Reference
- 10:34, 11 May 2021 diff hist −2 UnrealScript Language Reference
- 10:33, 11 May 2021 diff hist +886 N UnrealScript Language Reference Created page with "===UnrealScript Language Reference=== Tim Sweeney Epic MegaGames, Inc. tim@epicgames.com http://www.epicgames.com/ ===Introduction=== ==Purpose of this document== This is..."
- 10:31, 11 May 2021 diff hist −4 Unreal Class Reference
- 10:30, 11 May 2021 diff hist +831 Unreal Class Reference
- 10:29, 11 May 2021 diff hist +7 Unreal Class Reference
- 10:28, 11 May 2021 diff hist +6,789 Unreal Class Reference
- 10:23, 11 May 2021 diff hist +346 Unreal Class Reference
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- 10:15, 11 May 2021 diff hist +4 Unreal Class Reference
- 10:15, 11 May 2021 diff hist +149 Unreal Class Reference
- 10:14, 11 May 2021 diff hist +18 N Unreal Class Reference Created page with "==Unreal Classes=="
- 10:13, 11 May 2021 diff hist +65 Star Wars Republic Commando Wiki →Miscellaneous
- 18:16, 26 April 2021 diff hist −2 Console current
- 18:13, 26 April 2021 diff hist +33 Console
- 18:12, 26 April 2021 diff hist +18,933 Console
- 01:31, 24 April 2021 diff hist +1 Useful Stuff for Client →Multiplayer Server Browser Fix
- 01:30, 24 April 2021 diff hist −5 Useful Stuff for Client →Multiplayer Server Browser Fix
- 01:30, 24 April 2021 diff hist 0 Useful Stuff for Client →Multiplayer Server Browser Fix
- 01:30, 24 April 2021 diff hist −96 Useful Stuff for Client
- 01:29, 24 April 2021 diff hist 0 N File:SWRC MP FIX.zip current
- 11:27, 13 April 2021 diff hist +2,246 Nintendo Switch Game Log
- 21:31, 11 April 2021 diff hist +286 N VertexStreamVECTOR Created page with "<source lang="c++"> //============================================================================= // VertexStreamVECTOR. //==================================================..." current
- 21:31, 11 April 2021 diff hist +278 N VertexStreamUV Created page with "<source lang="c++"> //============================================================================= // VertexStreamUV. //======================================================..." current
- 21:31, 11 April 2021 diff hist +294 N VertexStreamPosNormTex Created page with "<source lang="c++"> //============================================================================= // VertexStreamPosNormTex. //==============================================..." current
- 21:30, 11 April 2021 diff hist +284 N VertexStreamCOLOR Created page with "<source lang="c++"> //============================================================================= // VertexStreamCOLOR. //===================================================..." current
- 21:30, 11 April 2021 diff hist +274 N VertexBuffer Created page with "<source lang="c++"> //============================================================================= // VertexBuffer. //========================================================..." current
- 21:30, 11 April 2021 diff hist +290 N VertexStreamBase Created page with "<source lang="c++"> //============================================================================= // VertexStreamBase. //====================================================..." current
- 21:30, 11 April 2021 diff hist +280 N SkinVertexBuffer Created page with "<source lang="c++"> //============================================================================= // SkinVertexBuffer. //====================================================..." current
- 21:29, 11 April 2021 diff hist +270 N IndexBuffer Created page with "<source lang="c++"> //============================================================================= // IndexBuffer. //=========================================================..." current
- 21:29, 11 April 2021 diff hist +278 N RenderResource Created page with "<source lang="c++"> //============================================================================= // RenderResource. //======================================================..." current
- 21:28, 11 April 2021 diff hist +678 N SoundBanter Created page with "<source lang="c++"> class SoundBanter extends SoundBase native dependsOn(PawnAudioTable) hidecategories(Object); struct BanterLine { var() class<Pawn> PawnClass; var(..." current
- 21:27, 11 April 2021 diff hist +549 N SoundStreamed Created page with "<source lang="c++"> class SoundStreamed extends Sound native hidecategories(Object) noexport; var(Sound) native String Filename; var(Music) float FadeInTime; var(Mus..." current
- 21:27, 11 April 2021 diff hist +659 N SoundMultiple Created page with "<source lang="c++"> class SoundMultiple extends Sound native hidecategories(Object) noexport; enum ESoundSelectionStyle { SS_Random, SS_InOrder, }; var(Sound) nat..." current
- 21:27, 11 April 2021 diff hist +765 N Sound Created page with "<source lang="c++"> class Sound extends SoundBase native hidecategories(Object) noexport; var(Sound) AudioParams Params; var(Sound) RumbleParams Rumble; var(Sound)..." current
- 21:26, 11 April 2021 diff hist +1,902 N RumbleParams Created page with "<source lang="c++"> //============================================================================= // Clone Troooper Rumble Parameters // // Created: 2003 April 2, Xristos Gr..." current
- 21:26, 11 April 2021 diff hist +1,469 N AudioParams Created page with "<source lang="c++"> //============================================================================= // Clone Troooper Audio Parameters // // Created: 2003 April 2, John Hancoc..." current
- 21:25, 11 April 2021 diff hist +185 N SoundBase Created page with "<source lang="c++"> class SoundBase extends Object native abstract; enum ESoundBattleContext { SBC_Either, SBC_BattleOnly, SBC_NoBattleOnly }; defaultproperties { }..." current
- 21:24, 11 April 2021 diff hist +627 N SkelPrefsEditProps Created page with "<source lang="c++"> //============================================================================= // Object to facilitate properties editing //==============================..." current
- 21:24, 11 April 2021 diff hist +894 N SequEditProps Created page with "<source lang="c++"> //============================================================================= // Object to facilitate properties editing //==============================..." current
- 21:23, 11 April 2021 diff hist +395 N NullRenderDevice Created page with "<source lang="c++"> //============================================================================= // NullRenderDevice. //====================================================..." current
- 21:22, 11 April 2021 diff hist +748 N D3DRenderDevice Created page with "<source lang="c++"> //============================================================================= // D3DRenderDevice. //=====================================================..." current
- 21:22, 11 April 2021 diff hist +543 N TcpNetDriver Created page with "<source lang="c++"> //============================================================================= // TcpNetDriver. //========================================================..." current
- 21:22, 11 April 2021 diff hist +556 N DemoRecDriver Created page with "<source lang="c++"> //============================================================================= // DemoRecDriver. //=======================================================..." current
- 21:21, 11 April 2021 diff hist +24,225 N GameEngine Created page with "<source lang="c++"> //============================================================================= // GameEngine: The game subsystem. // This is a built-in Unreal class and i..." current
- 21:21, 11 April 2021 diff hist +1,018 N UnrealEdEngine Created page with "<source lang="c++"> class UnrealEdEngine extends EditorEngine native noexport transient; var const int NotifyVtbl; var const int hWndMain; var const int Pad; defaultprope..." current
- 21:20, 11 April 2021 diff hist +4,160 N EditorEngine Created page with "<source lang="c++"> //============================================================================= // EditorEngine: The UnrealEd subsystem. // This is a built-in Unreal class..." current
- 21:20, 11 April 2021 diff hist +657 N ALAudioSubsystem Created page with "<source lang="c++"> //============================================================================= // ALAudioSubsystem. //====================================================..." current
- 21:19, 11 April 2021 diff hist +277 N RenderDevice Created page with "<source lang="c++"> //============================================================================= // RenderDevice. //========================================================..." current
- 21:18, 11 April 2021 diff hist +328 N NetDriver Created page with "<source lang="c++"> //============================================================================= // NetDriver. //===========================================================..." current
- 21:18, 11 April 2021 diff hist +3,533 N Input Created page with "<source lang="c++"> //============================================================================= // Input. //===============================================================..." current
- 21:18, 11 April 2021 diff hist +3,616 N Engine Created page with "<source lang="c++"> //============================================================================= // Engine: The base class of the global application object classes. // This..." current
- 21:18, 11 April 2021 diff hist +281 N AudioSubsystem Created page with "<source lang="c++"> //============================================================================= // AudioSubsystem. //======================================================..." current
- 21:17, 11 April 2021 diff hist +699 N Subsystem Created page with "<source lang="c++"> //============================================================================= // Subsystem: The base class all subsystems. Subsystems usually // correspo..." current
- 21:16, 11 April 2021 diff hist +447 N StatGraphics Created page with "<source lang="c++"> //============================================================================= // StatGraphics: used only to load graphics used in UnStat.cpp // Chris Lin..." current
- 21:16, 11 April 2021 diff hist +276 N StaticMeshInstance Created page with "<source lang="c++"> //============================================================================= // StaticMeshInstance. //==================================================..." current
- 21:15, 11 April 2021 diff hist +1,767 N Stimulus Created page with "<source lang="c++"> //============================================================================= // Clone Troooper Stimulus base class // // Created: 2003 April 2, John Han..." current
- 21:14, 11 April 2021 diff hist +276 N TexAlignerPlanar Created page with "<source lang="c++"> //============================================================================= // TexAlignerPlanar. //====================================================..." current
- 21:14, 11 April 2021 diff hist +272 N TexAlignerFace Created page with "<source lang="c++"> //============================================================================= // TexAlignerFace. //======================================================..." current
- 21:14, 11 April 2021 diff hist +278 N TexAlignerDefault Created page with "<source lang="c++"> //============================================================================= // TexAlignerDefault. //===================================================..." current
- 21:13, 11 April 2021 diff hist +270 N TexAlignerBox Created page with "<source lang="c++"> //============================================================================= // TexAlignerBox. //=======================================================..." current
- 21:13, 11 April 2021 diff hist +270 N TexAligner Created page with "<source lang="c++"> //============================================================================= // TexAligner. //==========================================================..." current
- 21:13, 11 April 2021 diff hist +266 N TerrainSector Created page with "<source lang="c++"> //============================================================================= // TerrainSector. //=======================================================..." current
- 20:55, 11 April 2021 diff hist +260 N TextBuffer Created page with "<source lang="c++"> //============================================================================= // TextBuffer. //==========================================================..." current
- 20:54, 11 April 2021 diff hist +270 N Transactor Created page with "<source lang="c++"> //============================================================================= // Transactor. //==========================================================..." current
- 20:54, 11 April 2021 diff hist +262 N TransBuffer Created page with "<source lang="c++"> //============================================================================= // TransBuffer. //=========================================================..." current
- 20:30, 11 April 2021 diff hist +266 N WindowManager Created page with "<source lang="c++"> //============================================================================= // WindowManager. //=======================================================..." current
- 20:30, 11 April 2021 diff hist +125 N CacheMaps Created page with "<source lang="c++"> class CacheMaps extends xUtil native; var array<MapRecord> Records; defaultproperties { } </source>" current
- 20:29, 11 April 2021 diff hist +135 N CacheGameTypes Created page with "<source lang="c++"> class CacheGameTypes extends xUtil native; var array<GameTypeRecord> Records; defaultproperties { } </source>" current
- 20:29, 11 April 2021 diff hist +7,347 N XUtil Created page with "<source lang="c++"> class xUtil extends Object →SBD Removed *** exportstructs: native; struct GameTypeRecord { var() String GameName; var() String ClassNam..." current
- 20:28, 11 April 2021 diff hist −23 System Blanked the page current
- 20:28, 11 April 2021 diff hist +3 Directory Layout
- 20:27, 11 April 2021 diff hist +23 N System Plasma moved page System to SystemDir
- 20:27, 11 April 2021 diff hist 0 m SystemDir Plasma moved page System to SystemDir
- 20:26, 11 April 2021 diff hist +252 N Prefab Created page with "<source lang="c++"> //============================================================================= // Prefab. //==============================================================..." current
- 20:25, 11 April 2021 diff hist +717 N ReachSpec Created page with "<source lang="c++"> //============================================================================= // ReachSpec. // // A Reachspec describes the reachability requirements bet..." current
- 20:25, 11 April 2021 diff hist +250 N Polys Created page with "<source lang="c++"> //============================================================================= // Polys. //===============================================================..." current
- 20:24, 11 April 2021 diff hist +3,909 N XBoxPlayerInput Created page with "<source lang="c++"> class XBoxPlayerInput extends PlayerInput config(User) transient; const InputMax = 32768; const RunThresh = 16384; const DodgeThresh = 10000; var() con..." current
- 20:24, 11 April 2021 diff hist +9,405 N PlayerInput Created page with "<source lang="c++"> //============================================================================= // PlayerInput // Object within playercontroller that manages player input...." current
- 20:23, 11 April 2021 diff hist +336 N WindowsViewport Created page with "<source lang="c++"> //============================================================================= // WindowsViewport. //=====================================================..." current
- 20:23, 11 April 2021 diff hist +323 N Viewport Created page with "<source lang="c++"> //============================================================================= // Viewport. //============================================================..." current
- 20:22, 11 April 2021 diff hist +341 N TcpipConnection Created page with "<source lang="c++"> //============================================================================= // TcpipConnection. //=====================================================..." current
- 20:22, 11 April 2021 diff hist +281 N DemoRecConnection Created page with "<source lang="c++"> //============================================================================= // DemoRecConnection. //===================================================..." current
- 20:22, 11 April 2021 diff hist +333 N NetConnection Created page with "<source lang="c++"> //============================================================================= // NetConnection. //=======================================================..." current
- 20:21, 11 April 2021 diff hist +1,679 N Player Created page with "<source lang="c++"> //============================================================================= // Player: Corresponds to a real player (a local camera or remote net playe..." current
- 20:20, 11 April 2021 diff hist +276 N NetPendingLevel Created page with "<source lang="c++"> //============================================================================= // NetPendingLevel. //=====================================================..." current
- 20:19, 11 April 2021 diff hist +286 N DemoPlayPendingLevel Created page with "<source lang="c++"> //============================================================================= // DemoPlayPendingLevel. //================================================..." current
- 20:19, 11 April 2021 diff hist +274 N PendingLevel Created page with "<source lang="c++"> //============================================================================= // PendingLevel. //========================================================..." current
- 20:19, 11 April 2021 diff hist +1,153 N TrailEmitter Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Trail Particle Emitter. //===========================..." current
- 20:18, 11 April 2021 diff hist +600 N SpriteEmitter Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Sprite Particle Emitter. //==========================..." current
- 20:18, 11 April 2021 diff hist +959 N SparkEmitter Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Spark Particle Emitter. //===========================..." current
- 20:18, 11 April 2021 diff hist +2,683 N RibbonEmitter Created page with "<source lang="c++"> class RibbonEmitter extends ParticleEmitter native; struct native RibbonPoint { var() vector Location; var() vector AxisNormal; var() float Width; };..." current
- 20:17, 11 April 2021 diff hist +589 N MeshEmitter Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Mesh Particle Emitter. //============================..." current
- 20:17, 11 April 2021 diff hist +2,628 N BeamEmitter Created page with "<source lang="c++"> //============================================================================= // BeamEmitter: An Unreal Beam Particle Emitter. //========================..." current
- 20:16, 11 April 2021 diff hist +9,729 N ParticleEmitter Created page with "<source lang="c++"> //============================================================================= // ParticleEmitter: Base class for sub- emitters. // // make sure to keep s..." current
- 20:15, 11 April 2021 diff hist +405 N Palette Created page with "<source lang="c++"> //============================================================================= // Palette: A 256-color Unreal palette. // This is a built-in Unreal class..." current
- 20:15, 11 April 2021 diff hist +274 N PackageMapLevel Created page with "<source lang="c++"> //============================================================================= // PackageMapLevel. //=====================================================..." current
- 20:15, 11 April 2021 diff hist +260 N PackageMap Created page with "<source lang="c++"> //============================================================================= // PackageMap. //==========================================================..." current
- 20:13, 11 April 2021 diff hist +255 N Package Created page with "<source lang="c++"> //============================================================================= // Package. //=============================================================..." current
- 20:13, 11 April 2021 diff hist +272 N PackageCheckInfo Created page with "<source lang="c++"> //============================================================================= // PackageCheckInfo. //====================================================..." current
- 20:12, 11 April 2021 diff hist +454 N NotifyProperties Created page with "<source lang="c++"> class NotifyProperties extends Object native hidecategories(Object) collapsecategories; // (cpptext) // (cpptext) // (cpptext) // (cpptext) var int Ol..." current
- 20:12, 11 April 2021 diff hist +834 N ObjectPool Created page with "<source lang="c++"> class ObjectPool extends Object; var Array<Object> Objects; // // AllocateObject // simulated function Object AllocateObject(class ObjectClass) { local..." current
- 20:11, 11 April 2021 diff hist +874 N Movie Created page with "<source lang="c++"> //============================================================================= // Movie.uc: A movie that plays on a surface be that a texture or the canva..." current
- 20:10, 11 April 2021 diff hist +3,740 N MeshEditProps Created page with "<source lang="c++"> //============================================================================= // Object to facilitate properties editing //==============================..." current
- 20:10, 11 April 2021 diff hist +1,297 N MeshObject Created page with "<source lang="c++"> //============================================================================= // MeshObject // // A base class for all Animating-Mesh-editing classes. J..." current
- 20:09, 11 April 2021 diff hist +266 N MeshAnimation Created page with "<source lang="c++"> //============================================================================= // MeshAnimation. //=======================================================..." current
- 20:09, 11 April 2021 diff hist +434 N RawMaterialFactory Created page with "<source lang="c++"> class RawMaterialFactory extends MaterialFactory; var() Class<Material> MaterialClass; function Material CreateMaterial( Object InOuter, string InPackage..." current
- 20:08, 11 April 2021 diff hist +311 N MaterialFactory Created page with "<source lang="c++"> class MaterialFactory extends Object abstract native; var string Description; const RF_Standalone = 0x00080000; event Material CreateMaterial( Object..." current
- 20:08, 11 April 2021 diff hist +562 N MatchInfo Created page with "<source lang="c++"> class MatchInfo extends Object; var string LevelName; var localized string MenuName; // usually "", otherwise, override the name in the SP menus var str..." current
- 20:07, 11 April 2021 diff hist +770 N LocalSituation Created page with "<source lang="c++"> //============================================================================= // Clone Troooper Weapon base class // // Created: 2003 Jan 21, John Hancoc..." current
- 20:06, 11 April 2021 diff hist +260 N LinkerSave Created page with "<source lang="c++"> //============================================================================= // LinkerSave. //==========================================================..." current
- 20:06, 11 April 2021 diff hist +260 N LinkerLoad Created page with "<source lang="c++"> //============================================================================= // LinkerLoad. //==========================================================..." current
- 20:06, 11 April 2021 diff hist +252 N Linker Created page with "<source lang="c++"> //============================================================================= // Linker. //==============================================================..." current
- 20:05, 11 April 2021 diff hist +604 N LevelSummary Created page with "<source lang="c++"> //============================================================================= // LevelSummary contains the summary properties from the LevelInfo actor. /..." current
- 20:05, 11 April 2021 diff hist +253 N Level Created page with "<source lang="c++"> //============================================================================= // Level. //===============================================================..." current
- 20:04, 11 April 2021 diff hist +269 N LevelBase Created page with "<source lang="c++"> //============================================================================= // LevelBase. //===========================================================..." current
- 20:04, 11 April 2021 diff hist +266 N Language Created page with "<source lang="c++"> //============================================================================= // Language. //============================================================..." current
- 20:03, 11 April 2021 diff hist +260 N KMeshProps Created page with "<source lang="c++"> //============================================================================= // KMeshProps. //==========================================================..." current
- 20:01, 11 April 2021 diff hist +1,076 N KarmaParamsSkel Created page with "<source lang="c++"> //============================================================================= // The Karma physics parameter specific to skeletons. // NB: All parameters..." current
- 20:01, 11 April 2021 diff hist +974 N KarmaParamsRBFull Created page with "<source lang="c++"> //============================================================================= // This is the full set of Karma parameters, including inertia tensor and..." current
- 20:00, 11 April 2021 diff hist +2,926 N KarmaParams Created page with "<source lang="c++"> //============================================================================= // The Karma physics parameters class. // This provides 'extra' parameters..." current
- 19:59, 11 April 2021 diff hist +1,316 N KarmaParamsCollision Created page with "<source lang="c++"> //============================================================================= // The Karma Collision parameters class. // This provides 'extra' parameter..." current
- 19:59, 11 April 2021 diff hist +956 N IMuseStateInfo Created page with "<source lang="c++"> //============================================================================= // IMuseStateInfofa: Stores info about the state of IMuse //===============..." current
- 19:58, 11 April 2021 diff hist +416 N WookieeIdleInfo Created page with "<source lang="c++"> //============================================================================= // WookieeIdleInfo. //=====================================================..." current
- 19:58, 11 April 2021 diff hist +349 N StandardIdleInfo Created page with "<source lang="c++"> //============================================================================= // StandardIdleInfo. //====================================================..." current
- 19:58, 11 April 2021 diff hist +425 N KashyyykAmbientIdleInfo Created page with "<source lang="c++"> //============================================================================= // KashyyykAmbientIdleInfo. //=============================================..." current
- 19:57, 11 April 2021 diff hist +672 N IdleInfo Created page with "<source lang="c++"> //============================================================================= // IdleInfo: this is a base class (and set of subclasses) which describe ho..." current
- 19:56, 11 April 2021 diff hist +20,926 N Helmet Created page with "<source lang="c++"> class Helmet extends Object native collapsecategories; // Used to specify constants for a vertex shader. struct SplatInfo { var Material SplatDecal;..." current
- 19:56, 11 April 2021 diff hist +274 N GlobalTempObjects Created page with "<source lang="c++"> //============================================================================= // GlobalTempObjects. //===================================================..." current
- 19:55, 11 April 2021 diff hist +4,025 N FrameFX Created page with "<source lang="c++"> class FrameFX extends Object native editinlinenew collapsecategories; var byte Blur; var byte BlurMip; var VisionMode VisionMode; // Cur..." current
- 19:54, 11 April 2021 diff hist +363 N Wookiee FS Created page with "<source lang="c++"> //============================================================================= // Wookiee_FS. //==========================================================..." current
- 19:54, 11 April 2021 diff hist +603 N Trandoshan FS Created page with "<source lang="c++"> //============================================================================= // Trandoshan_FS. //=======================================================..." current
- 19:54, 11 April 2021 diff hist +381 N SuperBattledroid FS Created page with "<source lang="c++"> //============================================================================= // SuperBattledroid_FS. //=================================================..." current
- 19:53, 11 April 2021 diff hist +1,210 N GeoWarrior FS Created page with "<source lang="c++"> //============================================================================= // GeoWarrior_FS. //=======================================================..." current
- 19:53, 11 April 2021 diff hist +364 N GeoElite FS Created page with "<source lang="c++"> //============================================================================= // GeoElite_FS. //=========================================================..." current
- 19:53, 11 April 2021 diff hist +725 N CloneCommando FS Created page with "<source lang="c++"> //============================================================================= // CloneCommando_FS. //====================================================..." current
- 19:53, 11 April 2021 diff hist +567 N Battledroid FS Created page with "<source lang="c++"> //============================================================================= // Battledroid_FS. //======================================================..." current
- 19:52, 11 April 2021 diff hist +700 N FootstepInfo Created page with "<source lang="c++"> //============================================================================= // Footstep info: A class which contains a collection of mappings from //..." current
- 19:51, 11 April 2021 diff hist +248 N Font Created page with "<source lang="c++"> //============================================================================= // Font. //================================================================..." current
- 19:50, 11 April 2021 diff hist +256 N EditInfo Created page with "<source lang="c++"> //============================================================================= // EditInfo. //============================================================..." current
- 19:50, 11 April 2021 diff hist +266 N HTTPDownload Created page with "<source lang="c++"> //============================================================================= // HTTPDownload. //========================================================..." current
- 19:49, 11 April 2021 diff hist +272 N ChannelDownload Created page with "<source lang="c++"> //============================================================================= // ChannelDownload. //=====================================================..." current
- 19:49, 11 April 2021 diff hist +266 N Download Created page with "<source lang="c++"> //============================================================================= // Download. //============================================================..." current
- 19:48, 11 April 2021 diff hist +144 N DecoText Created page with "<source lang="c++"> class DecoText extends Object native; var() String TextName; var() array<String> Rows; defaultproperties { } </source>" current
- 19:48, 11 April 2021 diff hist +336 N DeathEffect TotalDismemberment Created page with "<source lang="c++"> class DeathEffect_TotalDismemberment extends DeathEffect; function DoDeathEffect( Pawn Target, DeathEffectInfo DeathInfo ) { Target.CompletelyDismember(..." current
- 19:48, 11 April 2021 diff hist +261 N DeathEffect PlayDying Created page with "<source lang="c++"> class DeathEffect_PlayDying extends DeathEffect; function DoDeathEffect( Pawn Target, DeathEffectInfo DeathInfo ) { Target.PlayDying( DeathInfo.Damag..." current
- 19:47, 11 April 2021 diff hist +1,343 N DeathEffect PartialDismemberment Created page with "<source lang="c++"> class DeathEffect_PartialDismemberment extends DeathEffect; var(DeathEffect) bool AllowRagdoll; function DoDeathEffect( Pawn Target, DeathEffectInfo Deat..." current
- 19:47, 11 April 2021 diff hist +265 N DeathEffect DestroyBody Created page with "<source lang="c++"> class DeathEffect_DestroyBody extends DeathEffect; function DoDeathEffect( Pawn Target, DeathEffectInfo DeathInfo ) { if( Target.DeathEffect != None )..." current
- 19:46, 11 April 2021 diff hist +382 N DeathEffect Created page with "<source lang="c++"> class DeathEffect extends Object hidecategories(Object) editinlinenew abstract; struct DeathEffectInfo { var() class<DamageType> DamageType; var() fl..." current
- 19:45, 11 April 2021 diff hist +268 N CubemapManager Created page with "<source lang="c++"> //============================================================================= // CubemapManager. //======================================================..." current
- 19:44, 11 April 2021 diff hist +774 N WindowsClient Created page with "<source lang="c++"> //============================================================================= // WindowsClient. //=======================================================..." current
- 19:44, 11 April 2021 diff hist +262 N Client Created page with "<source lang="c++"> //============================================================================= // Client. //==============================================================..." current
- 19:43, 11 April 2021 diff hist +13,127 N CheatManager Created page with "<source lang="c++"> //============================================================================= // CheatManager // Object within playercontroller that manages "cheat" comm..." current
- 19:43, 11 April 2021 diff hist +263 N FileChannel Created page with "<source lang="c++"> //============================================================================= // FileChannel. //=========================================================..." current
- 19:42, 11 April 2021 diff hist +269 N ControlChannel Created page with "<source lang="c++"> //============================================================================= // ControlChannel. //======================================================..." current
- 19:42, 11 April 2021 diff hist +265 N ActorChannel Created page with "<source lang="c++"> //============================================================================= // ActorChannel. //========================================================..." current
- 19:42, 11 April 2021 diff hist +264 N Channel Created page with "<source lang="c++"> //============================================================================= // Channel. //=============================================================..." current
- 19:41, 11 April 2021 diff hist +7,173 N Canvas Created page with "<source lang="c++"> //============================================================================= // Canvas: A drawing canvas. // This is a built-in Unreal class and it shou..." current
- 19:41, 11 April 2021 diff hist +251 N MotionBlur Created page with "<source lang="c++"> class MotionBlur extends CameraEffect native noexport editinlinenew collapsecategories; var() byte BlurAlpha; var const int RenderTargets[2]; var co..." current
- 19:41, 11 April 2021 diff hist +252 N CameraOverlay Created page with "<source lang="c++"> class CameraOverlay extends CameraEffect native noexport editinlinenew collapsecategories; var() color OverlayColor; var() Material OverlayMaterial;..." current
- 19:40, 11 April 2021 diff hist +357 N CameraEffect Created page with "<source lang="c++"> class CameraEffect extends Object abstract native noexport noteditinlinenew; var float Alpha; // Used to transition camera effects. 0 = no effect, 1..." current
- 19:40, 11 April 2021 diff hist +261 N BitMatrix Created page with "<source lang="c++"> //============================================================================= // BitMatrix. //===========================================================..." current
- 19:39, 11 April 2021 diff hist +262 N BitArray2D Created page with "<source lang="c++"> //============================================================================= // BitArray2D. //==========================================================..." current
- 19:39, 11 April 2021 diff hist +256 N BitArray Created page with "<source lang="c++"> //============================================================================= // BitArray. //============================================================..." current
- 19:39, 11 April 2021 diff hist +179 N AnimNotifyProps Created page with "<source lang="c++"> class AnimNotifyProps extends Object native collapsecategories hidecategories(Object); var() editinline AnimNotify Notify; defaultproperties { } </sou..." current
- 18:53, 11 April 2021 diff hist +679 N AnimEditProps Created page with "<source lang="c++"> //============================================================================= // Object to facilitate properties editing //==============================..." current
- 18:52, 11 April 2021 diff hist +258 N Animation Created page with "<source lang="c++"> //============================================================================= // Animation. //===========================================================..." current
- 18:51, 11 April 2021 diff hist +70,659 N Actor Created page with "<source lang="c++"> //============================================================================= // Actor: The base class of all actors. // Actor is the base class of all g..." current
- 18:50, 11 April 2021 diff hist +2,080 UnrealScript Classes
- 18:25, 11 April 2021 diff hist +24 Object current
- 18:24, 11 April 2021 diff hist +1,070 UnrealScript Classes
- 18:11, 11 April 2021 diff hist +146 UnrealScript Classes
- 18:11, 11 April 2021 diff hist +41 UnrealScript Classes
- 18:10, 11 April 2021 diff hist +185 UnrealScript Classes
- 18:07, 11 April 2021 diff hist +3 UnrealScript Classes
- 18:06, 11 April 2021 diff hist −87 UnrealScript Classes
- 18:01, 11 April 2021 diff hist +16 UnrealScript Classes
- 17:58, 11 April 2021 diff hist −157 UnrealScript Classes
- 17:56, 11 April 2021 diff hist +55 UnrealScript Classes
- 17:55, 11 April 2021 diff hist +155 UnrealScript Classes
- 17:54, 11 April 2021 diff hist −63 UnrealScript Classes
- 17:45, 11 April 2021 diff hist +62 UnrealScript Classes
- 17:44, 11 April 2021 diff hist −23 UnrealScript Classes
- 17:42, 11 April 2021 diff hist −146 UnrealScript Classes
- 17:41, 11 April 2021 diff hist +132 UnrealScript Classes
- 17:37, 11 April 2021 diff hist +30 UnrealScript Classes
- 17:36, 11 April 2021 diff hist −72 UnrealScript Classes
- 17:36, 11 April 2021 diff hist +72 UnrealScript Classes
- 17:35, 11 April 2021 diff hist +5 UnrealScript Classes
- 17:33, 11 April 2021 diff hist +50 UnrealScript Classes
- 17:31, 11 April 2021 diff hist −43 UnrealScript Classes
- 17:29, 11 April 2021 diff hist −200 Binary decompilation
- 17:27, 11 April 2021 diff hist −16 Star Wars Republic Commando Wiki →Native Programming
- 17:27, 11 April 2021 diff hist +34 N Republic Commando Pseudo Source Code Plasma moved page Republic Commando Pseudo Source Code to Binary decompilation current
- 17:27, 11 April 2021 diff hist 0 m Binary decompilation Plasma moved page Republic Commando Pseudo Source Code to Binary decompilation
- 17:26, 11 April 2021 diff hist −20 Star Wars Republic Commando Wiki →Native Programming
- 17:25, 11 April 2021 diff hist +43 N Source Code's and SDK's of various Unreal Engines Plasma moved page Source Code's and SDK's of various Unreal Engines to Header files and useful links current
- 17:25, 11 April 2021 diff hist 0 m Header files and useful links Plasma moved page Source Code's and SDK's of various Unreal Engines to Header files and useful links
- 17:20, 11 April 2021 diff hist +9,188 N Nintendo Switch Game Log Created page with "Game output when running it on a Nintendo Switch emulator. It crashes when loading OpenGL renderer. <pre> Log Text: STARTING MEMORY:1981MB Log Text: Name subsystem initialize..."
- 17:18, 11 April 2021 diff hist +30 Star Wars Republic Commando Wiki →Miscellaneous
- 17:43, 16 February 2021 diff hist −151 Header files and useful links
- 16:03, 15 February 2021 diff hist −4,894 Republic Commando UCC Replaced content with "Author: Leon Used Tools: MS Visual Studio 2003 Description: A self written UCC for Republic Commando. Used for executing Unreal Commandlets. Github: [https://github..."
- 16:03, 15 February 2021 diff hist 0 N File:Uccshow.PNG current
- 15:43, 15 February 2021 diff hist 0 N File:SWRCFix2.5.zip current
- 23:34, 14 January 2021 diff hist 0 Gamespy in Republic Commando →Master Server Game Client
- 23:33, 14 January 2021 diff hist +107 Gamespy in Republic Commando →Master Server Game Client
- 23:27, 14 January 2021 diff hist +56 Gamespy in Republic Commando →Master Server Game Server
- 23:26, 14 January 2021 diff hist −57 Gamespy in Republic Commando →Master Server Game Client
- 23:26, 14 January 2021 diff hist +29 Gamespy in Republic Commando →Master Server Game Client
- 22:56, 14 January 2021 diff hist +51 Gamespy in Republic Commando →Master Server Game Client
- 22:43, 14 January 2021 diff hist −78 Gamespy in Republic Commando →Master Server Game Client
- 20:33, 14 January 2021 diff hist −3 Gamespy in Republic Commando →Master Server Game Client
- 19:28, 14 January 2021 diff hist +98 Gamespy in Republic Commando →Master Server Game Client
- 19:26, 14 January 2021 diff hist −1 Gamespy in Republic Commando →Gamespy protocol analysis in Star Wars Republic Commando
- 23:56, 8 January 2021 diff hist −4,232 Gamespy in Republic Commando →Master Server Client
- 23:36, 8 January 2021 diff hist +7 Gamespy in Republic Commando →Master Server Game Server
- 23:34, 8 January 2021 diff hist −1,375 Gamespy in Republic Commando →Master Server Game Server
- 23:21, 8 January 2021 diff hist +405 Gamespy in Republic Commando →Gamespy protocol analysis in Star Wars Republic Commando
- 18:16, 29 February 2020 diff hist +128 Gamespy in Republic Commando
- 18:14, 29 February 2020 diff hist +3,786 Gamespy in Republic Commando
- 20:31, 25 February 2020 diff hist +4,122 Gamespy in Republic Commando
- 20:16, 25 February 2020 diff hist +3,227 Gamespy in Republic Commando
- 19:56, 25 February 2020 diff hist +2,363 Gamespy in Republic Commando
- 19:39, 25 February 2020 diff hist +1 Gamespy in Republic Commando
- 19:39, 25 February 2020 diff hist +3 Gamespy in Republic Commando
- 19:38, 25 February 2020 diff hist +7,388 N Gamespy in Republic Commando Created page with "==Gamespy protocol analyze in Star Wars Republic Commando== Author: -ffs-PLASMA aka. HW_KILLER_PR Note: This documentation is incomplete and some information/aspects may be..."
- 18:15, 25 February 2020 diff hist +34 Star Wars Republic Commando Wiki →Miscellaneous
- 21:17, 10 August 2019 diff hist +8 Create new Squad Member →Conclussion
- 21:16, 10 August 2019 diff hist +2,686 Create new Squad Member
- 21:16, 10 August 2019 diff hist 0 N File:Csmt3.jpg current
- 21:09, 10 August 2019 diff hist 0 N File:Csmt2.PNG current
- 20:59, 10 August 2019 diff hist +1,416 Create new Squad Member
- 20:51, 10 August 2019 diff hist +131 Create new Squad Member
- 20:50, 10 August 2019 diff hist +4 Create new Squad Member
- 20:49, 10 August 2019 diff hist +1,191 N Create new Squad Member Created page with "This tutorial shows you how to create custom squad members for your party. ==Create new squad class== In your Actor browser, go to Actor->Pawn->CTPawn->Republic->CloneComman..."
- 20:45, 10 August 2019 diff hist 0 N File:Csmt1.PNG current
- 20:40, 10 August 2019 diff hist +29 Advanced current
- 21:23, 24 February 2019 diff hist −2 SystemDir
- 21:13, 24 February 2019 diff hist −8,784 Properties
- 21:11, 24 February 2019 diff hist +280 N Save Created page with "Go back to Directory Layout All saved data and profiles are getting stored in there. File sizes will depend on individual settings. {| class="wikitable" !File!!MD5 Chec..."
- 21:07, 24 February 2019 diff hist +44 System-Scalar
- 21:06, 24 February 2019 diff hist +8 System-Scalar
- 21:06, 24 February 2019 diff hist +901 N System-Scalar Created page with "Go back to Directory Layout ### {| class="wikitable" !File!!MD5 Checksum!!Comment |- | |- |ALAudio.dll||75b9f8565ac2d717fd136fab7f6afcac||- |- | |- |Core.dll||06ce05168f..."
- 21:00, 24 February 2019 diff hist +1,621 N Sounds Created page with "Go back to Directory Layout Sound files are getting stored as .wav files inside .uax file containers. Open up UnrealED to listen/import/export sounds. {| class="wikitabl..."
- 20:48, 24 February 2019 diff hist +1,107 N Properties Created page with "Go back to Directory Layout Custom created unrealscript files are stored inside this folder. {| class="wikitable" !File!!MD5 Checksum!!Comment |- | |- |AccessoryProperti..."
- 20:37, 24 February 2019 diff hist −88 Prefabs
- 20:36, 24 February 2019 diff hist +736 N Prefabs Created page with "Go back to Directory Layout Contains the movie files like LucasArts intro, Nvidia intro and main menu background in .avi video format. {| class="wikitable" !File!!MD5 Ch..."
- 20:33, 24 February 2019 diff hist +289 N Out Created page with "Go back to Directory Layout By default this folder does not exist. It will be created once some debug commands will be executed to create scene reports or save other debu..."
- 20:31, 24 February 2019 diff hist +377 N Movies Created page with "Go back to Directory Layout Contains the movie files like LucasArts intro, Nvidia intro and main menu background in .avi video format. {| class="wikitable" !File!!MD5 Ch..."
- 20:27, 24 February 2019 diff hist +795 N KarmaData Created page with "Go back to Directory Layout All KarmaData will be stored here. KarmaData files are just XML files, which contain information for the build in physics engine. {| class="..."
- 20:21, 24 February 2019 diff hist −12 Directory Layout
- 20:21, 24 February 2019 diff hist −35 Help
- 20:20, 24 February 2019 diff hist −35 Animations
- 20:20, 24 February 2019 diff hist +245 N Cache Created page with "Go back to Directory Layout Downloaded maps from the server will be stored in this folder with the .uxx extension. Once the client downloaded the map from the server, ch..."
- 20:18, 24 February 2019 diff hist +299 N Help Created page with "<historylink type="back">Go back to Directory Layout</historylink> The help folder contains just the logo and icon of the game. {| class="wikitable" !File!!MD5 Checksum!!Com..."
- 21:56, 6 January 2019 diff hist +68 Native Debugging
- 21:56, 6 January 2019 diff hist +61 Debugging Client
- 21:55, 6 January 2019 diff hist +61 Useful Stuff for Client
- 21:55, 6 January 2019 diff hist +61 Troubleshooting Client
- 21:55, 6 January 2019 diff hist +61 Requirements Client
- 21:54, 6 January 2019 diff hist −7 Engine Version
- 21:54, 6 January 2019 diff hist +68 Engine Version
- 21:54, 6 January 2019 diff hist +61 Directory Layout
- 21:53, 6 January 2019 diff hist +11 Animations
- 21:52, 6 January 2019 diff hist +28 Animations
- 21:52, 6 January 2019 diff hist −28 Animations
- 21:40, 6 January 2019 diff hist +57 Animations
- 21:29, 6 January 2019 diff hist +1,281 Animations
- 21:17, 6 January 2019 diff hist +1 UModel - UEViewer current
- 21:17, 6 January 2019 diff hist +22 UModel - UEViewer
- 21:17, 6 January 2019 diff hist 0 N File:UModel.PNG current
- 21:14, 6 January 2019 diff hist +5 UModel - UEViewer
- 21:13, 6 January 2019 diff hist +172 N UModel - UEViewer Created page with "UModel (old version) - UEViewer (new version) is a tool to open various packages from different Unreal Engine verions. Download: [http://www.gildor.org/en/projects/umodel]"
- 21:11, 6 January 2019 diff hist +15 Animations
- 21:11, 6 January 2019 diff hist +23 Tools
- 21:10, 6 January 2019 diff hist +111 N Animations Created page with "The animation packages (.ukx) also store the actual skeletalmeshes for the pawns. To extract files, use UModel."
- 21:07, 6 January 2019 diff hist +70 Directory Layout
- 20:58, 6 January 2019 diff hist +946 Directory Layout
- 22:50, 4 January 2019 diff hist −13 Star Wars Republic Commando Wiki →Basics
- 18:28, 30 May 2018 diff hist +12 Basics of Triggers and ScriptedTriggers current
- 18:28, 30 May 2018 diff hist +3,516 N Basics of Triggers and ScriptedTriggers Created page with "The purpose of a Trigger is to let some action happen when it gets triggered. (captain obvious) So what we need for our map, is a Trigger, which will be activated/triggered w..."
- 18:19, 30 May 2018 diff hist 0 N File:Trigger6.PNG current
- 18:13, 30 May 2018 diff hist 0 N File:Trigger5.PNG current
- 18:10, 30 May 2018 diff hist 0 N File:Trigger4.PNG current
- 18:06, 30 May 2018 diff hist 0 N File:Trigger3.PNG current
- 18:04, 30 May 2018 diff hist 0 N File:Trigger2.PNG current