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StimulusVis
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//=============================================================================
// Actor: The base class of all actors.
// Actor is the base class of all gameplay objects.
// A large number of properties, behaviors and interfaces are implemented in Actor, including:
//
// - Display
// - Animation
// - Physics and world interaction
// - Making sounds
// - Networking properties
// - Actor creation and destruction
// - Triggering and timers
// - Actor iterator functions
// - Message broadcasting
//
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class StimulusVis extends Actor
native;
var float Range;
var Actor Instigator;
var Actor Subject;
var EStimulusType StimType;
var color DrawColor;
defaultproperties
{
DrawType=DT_None
LifeSpan=3
}