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FootstepInfo
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//=============================================================================
// Footstep info: A class which contains a collection of mappings from
// material type to sounds to play
//=============================================================================
class FootstepInfo extends Object
dependsOn(AnimNotify_Footstep)
native
abstract;
struct FootstepSoundInfo {
var() Actor.EMaterialType StepOnMaterial;
var() Sound FootstepSound;
};
struct FootstepSoundMap {
var() editinline Array<FootstepSoundInfo> Footsteps;
var() AnimNotify_Footstep.eMaterialWalkType WalkType;
};
var() Array<FootstepSoundMap> FootstepSounds;
defaultproperties
{
}