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MeshEmitter
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//=============================================================================
// Emitter: An Unreal Mesh Particle Emitter.
//=============================================================================
class MeshEmitter extends ParticleEmitter
native;
var (Mesh) staticmesh StaticMesh;
var (Mesh) bool UseMeshBlendMode;
var (Mesh) bool RenderTwoSided;
var (Mesh) bool UseParticleColor;
var transient vector MeshExtent;
defaultproperties
{
UseMeshBlendMode=True
StartSizeRange=(X=(Min=1,Max=1),Y=(Min=1,Max=1),Z=(Min=1,Max=1))
}