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*Note
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//=============================================================================
// A sticky note. Level designers can place these in the level and then
// view them as a batch in the error/warnings window.
//=============================================================================
class Note extends Actor
placeable
native;
#exec Texture Import File=Textures\Note.pcx Name=S_Note Mips=Off MASKED=1
var() string Text;
defaultproperties
{
bStatic=True
bHidden=True
bNoDelete=True
bMovable=False
Texture=Texture'Engine.S_Note'
}