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SoundBanter
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class SoundBanter extends SoundBase
native
dependsOn(PawnAudioTable)
hidecategories(Object);
struct BanterLine {
var() class<Pawn> PawnClass;
var() Sound Sound;
};
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var(Sound) class<Pawn> PawnClass;
var name EnumName;
var(Sound) PawnAudioTable.EPawnAudioEvent Cue;
var(Sound) ESoundBattleContext BattleContext;
var(Sound) array<BanterLine> Lines;
var(Sound) float Likelihood;
var bool Used; //whether it has been played
cpptext
{
// AnimNotify interface.
virtual void PostEditChange();
virtual void PostLoad();
}
defaultproperties
{
Likelihood=1
}