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GeoWarrior FS

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//=============================================================================
// GeoWarrior_FS.
//=============================================================================
class GeoWarrior_FS extends FootstepInfo;


defaultproperties
{
     FootstepSounds(0)=(Footsteps)
     FootstepSounds(1)=(Footsteps,WalkType=WalkT_Scuff)
     FootstepSounds(2)=(Footsteps=((FootstepSound=SoundMultiple'GEN_Sound.Footsteps.gWar_dirt_sld'),(StepOnMaterial=MT_Rock,FootstepSound=SoundMultiple'GEN_Sound.Footsteps.gWar_conc_sld'),(StepOnMaterial=MT_MetalSolid,FootstepSound=SoundMultiple'GEN_Sound.Footsteps.gWar_metl_sld'),(StepOnMaterial=MT_Sand,FootstepSound=SoundMultiple'GEN_Sound.Footsteps.gWar_sand_sld'),(StepOnMaterial=MT_Concrete,FootstepSound=SoundMultiple'GEN_Sound.Footsteps.gWar_conc_sld'),(StepOnMaterial=MT_Wood,FootstepSound=SoundMultiple'GEN_Sound.Footsteps.gWar_wood_sld'),(StepOnMaterial=MT_Marble,FootstepSound=SoundMultiple'GEN_Sound.Footsteps.gWar_conc_sld'),(StepOnMaterial=MT_Debris_RAS,FootstepSound=SoundMultiple'GEN_Sound.Footsteps.gWar_metl_sld'),(StepOnMaterial=MT_Glass,FootstepSound=SoundMultiple'GEN_Sound.Footsteps.gWar_conc_sld')),WalkType=WalkT_Slide)
}