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*ScriptedTrigger
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//=============================================================================
// ScriptedTrigger
// replaces Counter, Dispatcher, SpecialEventTrigger
//=============================================================================
class ScriptedTrigger extends ScriptedSequence;
#exec Texture Import File=..\engine\textures\TrigSpcl.pcx Name=S_SpecialEvent Mips=Off MASKED=1
function PostBeginPlay()
{
local ScriptedTriggerController TriggerController;
Super.PostBeginPlay();
TriggerController = Spawn(class'ScriptedTriggerController');
TriggerController.InitializeFor(self);
}
function bool ValidAction(Int N)
{
return Actions[N].bValidForTrigger;
}
defaultproperties
{
bStatic=False
Texture=Texture'Gameplay.S_SpecialEvent'
}