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MenuActorSkeletalMesh
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class MenuActorSkeletalMesh extends Actor
NotPlaceable;
simulated event AnimEnd( int Channel )
{
local MenuBase M;
M = MenuBase(Owner);
if( M != None )
M.ChildAnimEnd( self, Channel );
}
defaultproperties
{
DrawType=DT_Mesh
bHidden=True
RemoteRole=ROLE_None
LODBias=100
}