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*FluidSurfaceOscillator
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#exec Texture Import File=Textures\S_FluidSurfOsc.pcx Name=S_FluidSurfOsc Mips=Off MASKED=1
//=============================================================================
// FluidSurfaceOscillator.
//=============================================================================
class FluidSurfaceOscillator extends Actor
native
placeable;
// (cpptext)
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// FluidSurface to oscillate
var() edfindable FluidSurfaceInfo FluidInfo;
var() float Frequency;
var() byte Phase;
var() float Strength;
var() float Radius;
var transient const float OscTime;
cpptext
{
void UpdateOscillation( FLOAT DeltaTime );
virtual void PostEditChange();
virtual void Destroy();
}
defaultproperties
{
Frequency=1
Strength=10
bHidden=True
Texture=Texture'Engine.S_FluidSurfOsc'
}