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Input
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//=============================================================================
// Input.
//=============================================================================
class Input extends Subsystem;
defaultproperties
{
MouseWheelDown="PrevWeapon"
MouseWheelUp="NextWeapon"
MouseY="Count bYAxis | Axis aMouseY Speed=1.0"
MouseX="Count bXAxis | Axis aMouseX Speed=1.0 "
RightBracket="InventoryNext"
Backslash="ChangeHud"
LeftBracket="InventoryPrevious"
Slash="NextWeapon"
Minus="ShrinkHUD"
Equals="GrowHUD"
F9="QuickLoad"
F8="ToggleSpectatorMode"
F7="SwitchTeam"
F5="QuickSave"
F4="CancelAllMarkers ;Recall"
F3="SquadEngage ;Secure Position"
F2="SetStanceDefensive ;Form Up"
F1="SetStanceOffensive ;Search & Destroy"
NumPad5="SwitchWeapon 5"
NumPad4="SwitchWeapon 3"
NumPad3="SwitchWeapon 2"
NumPad2="SwitchWeapon 1"
NumPad1="SwitchWeapon 4"
Z="fov 0"
Y="TeamTalk"
X="ToggleHeadlamp"
W="MoveForward"
V="SpeechMenuToggle"
T="Talk"
S="MoveBackward"
R="ForceReload"
Q="SwitchGrenade 6"
F="Use | onrelease StopUse"
E="AltFire"
D="StrafeRight"
C="Duck"
A="StrafeLeft"
5="SwitchWeapon 5"
4="SwitchWeapon 3"
3="SwitchWeapon 2"
2="SwitchWeapon 1"
1="SwitchWeapon 4"
Delete="LookDown"
Insert="LookUp"
PrintScrn="shot"
Down="MoveBackward"
Right="StrafeRight"
Up="MoveForward"
Left="StrafeLeft"
Home="CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0"
End="CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1"
PageDown="TurnLeft"
PageUp="TurnRight"
Space="Jump"
Escape="ShowMenu"
Pause="ShowMenu"
Ctrl="ShowGameStats"
Shift="Walking"
Enter="Use | onrelease StopUse "
Tab="ToggleWeapon"
MiddleMouse="fov 0"
RightMouse="ThrowGrenade"
LeftMouse="Fire | onrelease StopFire"
Aliases(0)=(Command="Button bFire | Fire",Alias="Fire")
Aliases(1)=(Command="Button bAltFire | AltFire",Alias="AltFire")
Aliases(2)=(Command="Axis aBaseY Speed=+1200",Alias="MoveForward")
Aliases(3)=(Command="Axis aBaseY Speed=-1200",Alias="MoveBackward")
Aliases(4)=(Command="Axis aBaseX Speed=-1000",Alias="TurnLeft")
Aliases(5)=(Command="Axis aBaseX Speed=+1000",Alias="TurnRight")
Aliases(6)=(Command="Axis aStrafe Speed=-1200",Alias="StrafeLeft")
Aliases(7)=(Command="Axis aStrafe Speed=+1200",Alias="StrafeRight")
Aliases(8)=(Command="Jump | Axis aUp Speed=+1200",Alias="Jump")
Aliases(9)=(Command="Button bDuck | Axis aUp Speed=-1200",Alias="Duck")
Aliases(10)=(Command="Button bLook",Alias="Look")
Aliases(11)=(Command="Toggle bLook",Alias="LookToggle")
Aliases(12)=(Command="ActivateItem",Alias="InventoryActivate")
Aliases(13)=(Command="NextItem",Alias="InventoryNext")
Aliases(14)=(Command="PrevItem",Alias="InventoryPrevious")
Aliases(15)=(Command="Axis aLookUp Speed=+1000",Alias="LookUp")
Aliases(16)=(Command="Axis aLookUp Speed=-1000",Alias="LookDown")
Aliases(17)=(Command="Button bSnapLevel",Alias="CenterView")
Aliases(18)=(Command="Button bRun",Alias="Walking")
Aliases(19)=(Command="Button bStrafe",Alias="Strafe")
Aliases(20)=(Command="Button bFreeLook",Alias="FreeLook")
Aliases(21)=(Command="Button bTurnToNearest",Alias="TurnToNearest")
Aliases(22)=(Command="Button bTurn180",Alias="Turn180")
}