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RallyIconActor
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//=============================================================================
// RallyIconActor.
// An actor that is drawn using a static mesh(a mesh that never changes, and
// can be cached in video memory, resulting in a speed boost).
//=============================================================================
class RallyIconActor extends IntangibleActor
;
defaultproperties
{
StaticMesh=StaticMesh'MarkerIcons.Commands.EngageIcon'
bUnlit=True
bAlignBottom=True
}