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The Console in Republic Commando can be brought up by pressing ~ (US Keyboard) or ^ (EU Layout) on your keyboard. If you still can't open it ingame, go to your profile folder and open User.ini in notepad. Select a key for the console to assign and add the "consoletoggle" command. Also remove semicolon otherwise game will ignore the key.


In ..\GameData\Save\Profile_XXX\User.ini

F1 = consoletoggle

Note: Console can only be opened while being ingame, not in the menu!

Also, ??? indicates effects are unknown or need to be more looked at.

Cheats Commands

Found in CheatManager.uc

AllWeapons                      -Drops every weapon in game. Campaign Only
Avatar                          -Destroys current Player Pawn, and allows you to choose another.
BlindAI                         -Makes AI almost non-interactable with other AI, and Environment.
BlindEnemies                    -All enemies will not interact with Player or AI of same faction.
CauseEvent                      -Allows you to trigger a campaign related event.
ChangeSize                      -Allows you to change player or pawn scale.
CheatView                       -Allows player to view specified class.
Darman                          -Loads next level.
DeafAI                          -AI will be deaf to gunfire, movement, and explosions.
DeafEnemies                     -Only Enemies will be deaf.
EndPath                         -Does nothing
Fierfek                         -Reloads and restores full ammo to weapons and nades.
Fly                             -Fly like a bird, Campaign Only
FreeCamera                      -Seperates camera from player and allows you to move around map freely.
FreezeFrame                     -Freezes the game. Enter a number to delay until that frame happens.
Ghost                           -Allows you to fly and clip through walls and pawns.
HOG                             -Kills anything that the crosshair is pointing at.
Invisible                       -Makes your pawn disappear.
KillAll                         -Kills everything on map, including meshes and actors.
KillPawns                       -Kills every pawn on map.
KillViewedActor                 -Kills destructible objects on screen.
Lamasu                          -Unlocks all levels.
ListDynamicActors               -Lists actors that are unique in-game to the log file.
Loaded                          -Gives all weapons and ammunition.
LockCamera                      -Locks camera into place or area.
LogScriptedSequences            -Places sequence into a log file.
LoopAnim                        -Loops the animation played.
PlayAnim                        -Plays animation if it isn't already.
PlayersOnly                     -Disables AI
RememberSpot                    -Not well known other than it allows either pawn or AI to remember location.
ReviewJumpSpots                 -Tests the jumping in various conditions. Ex: Low-Gravity, Normal, etc...
SetCameraDist                   -Allows you to set the camera distance from a target.
SetCoords                       -Allows you to set coordinates of player.
SetFlash                        -Allows you to set duration of a screen flash to fade away.
SetFogB                         -Sets a Blue component of fog.
SetFogG                         -Sets a Green component of fog.
SetFogR                         -Sets a Red component of fog.
SetGravity                      -Allows modification of gravity.
SetJumpZ                        -Allows modification of current set jump scale.
SetMesh                         -Allows modification of current mesh.
SetSpeed                        -Allows modification of player ground speed.
SloMo                           -Changes gamespeed.
SmiteEvil                       -Kills all enemies. Campaign Only.
StopAnim                        -Stops animation that is being played.
Summon                          -Allows you to spawn a pawn, requires specific package name of pawn.
Teleport                        -Allows teleportation of player pawn.
TheMatulaakLives                -God Mode
Trig                            -Allows you to trigger a campaign related event.
ViewActor                       -Allows player to view a specified actor in game.
ViewBot                         -Allows player to view bots currently in game.
ViewClass                       -Allows player to view specified class.
ViewPlayer                      -Allows you to view a player.
ViewSelf                        -Allows you to return to your pawn.
Walk                            -Changes your groundspeed to a walking pace.
WriteToLog                      -Writes information in-game to log. Useful for debugging issues.

Core Commands

Found in Core.dll

confighash                   -Writes the amount of items in all config hash slots to the log file
decwatermark                 -???
dumpallocprofile             -???
dumpallocsbysize             -Writes a list of all memory allocations sorted by their size to the log file
dumpfreelist                 -???
dumpnatives                  -Displays all available indices for native functions
dumpobjectprofile            -???
dumpresourcehash             -Writes the number of resources contained in each resource hash bin to the log file
endfullscreen                -Exits full screen. Sets value to 0
getcurrentres                -Gets current resolution.
getsystemlanguage            -Gets language of game.
gtime                        -???
incwatermark                 -???
meminfo                      -Gets memory usage information.
memstat                      -Displays memory statistics.
namecount                    -Returns number of registered names.
resetallocprofile            -???
startobjectprofile           -???
togglefullscreen             -Toggles between fullscreen and windowed.
toggleime                    -???
watermark                    -???

Engine Commands

Found in Engine.dll

aa                         -Sets level of anti aliasing
aimhelp                    -???
axis                       -???
bloom                      -???
bloomfilter                -???
bloomquality               -Sets quality of bloom effects. 0 : off, 1 : low, 2 : high
blur                       -???
bump                       -Sets bumpmapping detail. Broken! Only able to turn it off completely
BumpSize                   -Sets the strength of the bumpmapping effect
button                     -???
checkpad                   -??? Prints "CheckPad Found" to the Log
checksoundplaying          -???
cinematics                 -Toggle cinematics (black bars). Unused
cinematicsratio            -Set ratio for cinematics
count                      -???
debugregionmatrix          -???
droplod                    -???
dumpdynenvlight            -Prints information about dynamic environment lights in the current level
dumpmem                    -???
dumptime                   -???
endgame                    -???
endlevel                   -???
exec                       -Executes console commands from a specified txt file
filmgrain                  - ?! No visible effect
flush                      -Flushes engine cache
framefx                    -Toggles fx like bloom or blur
gamelog                    -Opens log window
getcurrenttickrate         -Gets the current tickrate of the game
getmaxtickrate             -Gets the maximum tickrate of the game
getping                    -Always returns 0. Only useful for the server when querying the ping for a remote player
graph                      -???
hwcull                     -Toggles hardware occlusion culling
inject                     -Sends a command to the server
isfullscreen               -Prints "true" or "false" depending on whether the game is in fullscreen or not
lanspeed                   -Sets your LAN speed
lightenvflag               -???
lightopt                   -???
listanims                  -Writes all animations linked with specified skeletal mesh to the log file
netspeed                   -Set your internet speed
nodistort                  -Enables/disables an underwater screen distort effect. This is used for the baby POV in the prologue.
nohud                      -Hides HUD
hud                        -Shows HUD
pausesounds                -Pauses music and ambient sounds
pulse                      -???
reload                     -???
report                     -Writes a game report in MS Excel format and puts it in Save/Out folder out. Copies information about the current map, game mode, and player to the clipboard.
rmode                      -Used to set different rendering modes. The number can be between 1 and 34
shadowlength               -???
shadows                    -Turn dynamic shadows on or off. Seems to be bugged and can cause shadows frozen in place.
shadowsperframe            -Sets amout of dynamic shadows to render per frame
shot                       -Takes a screenshot
showall                    -Makes all actors visible regardless if bHidden is true
showambient                -???
showastat                  -???
showchannels               -Shows all sound channels and which sound they're currently playing
showduck                   -???
showenv                    -???
showextentlinecheck        -Shows the player's bounding box while moving
showlinecheck              -???
showpointcheck             -???
showqmem                   -???
showsfx                    -???
showsounds                 -???
showstreamed               -???
showvoice                  -Displays the name of the voice sound that is currently playing using a different text color and position for each character
sockets                    -Shows every connected actor
sound_reboot               -Reboots sound engine
stat                       -See STAT
stopsounds                 -Stops every sound of the game
togglerefrast              -Toggle software rasterizer (unused)
tvsafezone                 -Draws a red square across screen borders
unpausesounds              -Resume music and ambient sounds
rend (Toggle commands)
    -desc                   - Draws the names of objects in the player's view
    -anim                   - ???
    -light                  - ???
    -normals                - Draws mesh normals
    -bone                   - Draws skeleton for skinned meshes
    -skin                   - Whether to draw skeletal meshes
    -bound                  - Shows bounding boxes
    -coll                   - Shows actor collision cylinder and ragdoll collisions
        -all                - Show all volumes
        -none               - Hide all volumes
        -physics            - Show physics volumes only
        -blocking           - Show blocking volumes only
    -default                - Resets above commands
show (Toggle commands)
        -coords              - Displays the player's location and rotation

Gamespy Commands

Found in GameSpyMgr.dll

GAMESPY BEGIN_INTERNET_QUERY            -Start querying for internet servers
GAMESPY BEGIN_LAN_QUERY                 -Start querying for LAN servers
GAMESPY CANCEL_QUERY                    -Stop any running query
GAMESPY CHECK_CDKEY                     -Check a CD Key Hash Code of a connected player (Server only)
GAMESPY CLEAR_QUERY_RESULTS             -Clear any queried servers
GAMESPY GET_CDKEY_RESULT                -Get the result of the CD Key check wether it's validated or not
GAMESPY GET_QUERY_COUNT                 -???
GAMESPY GET_QUERY_RESULTS               -Get the query results
GAMESPY GET_QUERY_STATUS                -Status of query: in progress, done, timed out...
GAMESPY SET_QUERY_FILTER_STRING         -Add a string to filter
GAMESPY SORT_QUERY_RESULTS              -Sort results for browser

Unrealscript registered commands

Found inside all UScript classes

StopShake                                                                                                                                     --> Stops the shaking of your HUD
ShakeView(float InTime, float SustainTime, float OutTime, float XMag, float YMag, float ZMag, float YawMag, float PitchMag, float Frequency)  --> Starts shaking your HUD with specified parameters
SwitchGrenade(optional float F)                                                                                                               --> Changes your currently weapon and grenade
SwitchToBestWeapon                                                                                                                            --> Switches to best weapon in your inventory
UseControllerConfig(string fileName)                                                                                                          --> Use another configuration file
PlayMovie(bool bLooping, bool bInterruptable, bool bPauseLevelMusic, bool bPauseLevelSound, string fileName, optional bool bDisassociatePads) --> Plays a movie in your HUD
IsMoviePlaying                                                                                                                                --> Movie playing? True or False
StartScreenFade(float FadeTime, Color FadeColor)                                                                                              --> Fade your screen witha color
Visor(bool bOn)                                                                                                                               --> Visor mode?
NoHUDArms(bool bNoHudArms)                                                                                                                    --> Turns HUD mode on/off
ToggleHeadlamp                                                                                                                                --> Night vision mode
GotoVisionMode(byte NewMode)                                                                                                                  --> Goes into a new visionmode. No effect at all
PassOnTacticalIntensity                                                                                                                       --> N/A
SetVisorModeDefault(int vmDefault)                                                                                                            --> N/A
GetAllButtonMappings(string func, out array<int> keys)                                                                                        --> N/A
ChangeKeyBinding(int key, string binding, bool bClearOtherKeysWithSameBinding)                                                                --> Changes your key binding
SaveInputConfig                                                                                                                               --> Saves your input config
SavePlayerInputConfig                                                                                                                         --> Saves your player input config
SaveClientConfig                                                                                                                              --> Saves your client config
SaveRenderDeviceConfig                                                                                                                        --> Saves your render device config
SaveAudioConfig                                                                                                                               --> Saves your audio config
ToggleSpectatorMode                                                                                                                           --> F8
SetSpectateSpeed(Float F)                                                                                                                     --> Changes the speed of your camera(spectator)
FOV(float F)                                                                                                                                  --> set your FOV
DrawHUD                                                                                                                                       --> Draw your HUD???
Mutate(string MutateString)                                                                                                                   --> For mutators
SetSensitivity(float F)                                                                                                                       --> mouse configuration
SetMouseSmoothing(int Mode)                                                                                                                   --> mouse configuration
SetMouseAccel(float F)                                                                                                                        --> mouse configuration
GetInvertLook                                                                                                                                 --> N/A
SetInvertLook(bool bInvert)                                                                                                                   --> N/A
GetMouseSensitivity()                                                                                                                         --> Gets your sensitivity
SetMouseSensitivity(float F)                                                                                                                  --> sets your sensitivity
GetJoySensitivity(out float XY, out float UV)                                                                                                 --> XBOX controller???
SetJoySensitivity(float XY, float UV)                                                                                                         --> XBOX controller???
PropagateSettings                                                                                                                             --> Bad Settings
PropagateBadCDKey                                                                                                                             --> Bad CD Key
PropagateMissingContent                                                                                                                       --> Missing content
ForceReload                                                                                                                                   --> R
TraceForMemStats                                                                                                                              --> Memory stats
Say(string Msg)                                                                                                                               --> Chat
TeamSay(string Msg)                                                                                                                           --> TeamChat
ShowGameStats                                                                                                                                 --> N/A
ShowObjectives                                                                                                                                --> N/A
ToggleCurrentObjective                                                                                                                        --> N/A
SetWeaponHand(string S)                                                                                                                       --> Sets your weapon hand. Not working
ShowGun                                                                                                                                       --> Hides your weapon
Jump(optional float F)                                                                                                                        --> Jump?
Speech(name Type, int Index, string Callsign)                                                                                                 --> Voice messages
RestartLevel                                                                                                                                  --> Restart your level
LocalTravel(string URL)                                                                                                                       --> local map change
QuickSave                                                                                                                                     --> Save your game
HasQuickSave                                                                                                                                  --> N/A
LoadGame(string Name)                                                                                                                         --> Loads a saved game
QuickLoad                                                                                                                                     --> Quick load
LoadMostRecent                                                                                                                                --> N/A
Reload                                                                                                                                        --> R
Pause                                                                                                                                         --> Pause your game
IsPaused                                                                                                                                      --> True False
ShowTitleCardMenu(String MenuClass, String Args)                                                                                              --> opens a menu class
ShowMenu(optional String MenuClass, optional String Title, optional String Text, optional String PicName, optional String NewLevel)           --> opens a menu class
ActivateInventoryItem(class InvItem)                                                                                                          --> Activates an Item.
ThrowWeapon                                                                                                                                   --> Drops your weapon
PrevWeapon                                                                                                                                    --> Switch to previous weapon
NextWeapon                                                                                                                                    --> Switch to next weapon
PipedSwitchWeapon(byte F)                                                                                                                     --> N/A
ToggleWeapon                                                                                                                                  --> N/A
SwitchWeapon(byte F)                                                                                                                          --> Switch to a specified weapon
GetWeapon(class<Weapon> NewWeaponClass)                                                                                                       --> Gives you a specified weaponclass
PrevItem                                                                                                                                      --> previous Item
ActivateItem                                                                                                                                  --> activate an Item
StopFire(optional float F)                                                                                                                    --> stops firing
Fire(optional float F)                                                                                                                        --> start firing
AltFire(optional float F)                                                                                                                     --> N/A
ThrowGrenade(optional float F)                                                                                                                --> Throw a grenade
Use                                                                                                                                           --> use a trigger
StopUse                                                                                                                                       --> after "use"
ListInventory                                                                                                                                 --> list your inventory
Revive                                                                                                                                        --> revive yourself
Suicide                                                                                                                                       --> Kill yourself
Name(coerce string S)                                                                                                                         --> set your name
SetName(coerce string S)                                                                                                                      --> set your name
SwitchTeam                                                                                                                                    --> F7
ChangeTeam(int N, optional bool bSwitch)                                                                                                      --> F7 with parameters
SwitchLevel(string URL)                                                                                                                       --> servertravel
ClearProgressMessages                                                                                                                         --> N/A
SetProgressMessage(int Index, string S, color C)                                                                                              --> N/A
SetProgressTime(float T)                                                                                                                      --> N/A
BehindView(Bool B)                                                                                                                            --> 3th person view
ToggleBehindView                                                                                                                              --> 3th person view
CCE(class<CameraEffect> EffectClass)                                                                                                          --> create camera effect
CreateCameraEffect(class<CameraEffect> EffectClass)                                                                                           --> create camera effect
UTrace                                                                                                                                        --> Gives you alot of information
PlayM(INT movieNum)                                                                                                                           --> Play a movie
PauseM                                                                                                                                        --> Pause the movie
StopM                                                                                                                                         --> Stop the movie
ToggleCautious                                                                                                                                --> N/A
SetStanceOffensive                                                                                                                            --> F1
SetStanceDefensive                                                                                                                            --> F2
SetStanceHold                                                                                                                                 --> F3
CancelAllMarkers                                                                                                                              --> N/A
CancelAllOrders                                                                                                                               --> F4
SquadEngage                                                                                                                                   --> N/A
SquadRecall                                                                                                                                   --> N/A
ShowActorObjectiveTracker(Actor a)                                                                                                            --> N/A
ShowPositionObjectiveTracker(Vector position)                                                                                                 --> N/A
HideObjectiveTracker                                                                                                                          --> N/A
ShowPrompt(string PromptText, Array<string> PromptButtonFuncs, float PromptTime, bool bFlash, String ACTION_Name)                             --> Opens a prompt
BlinkHUDSquadCommandPrompt(float BlinkTime)                                                                                                   --> N/A
BlinkHUDSquad(float BlinkTime)                                                                                                                --> N/A
BlinkHUDGrenade(float BlinkTime)                                                                                                              --> N/A
BlinkHUDHealth(float BlinkTime)                                                                                                               --> N/A
BlinkHUDShields(float BlinkTime)                                                                                                              --> N/A
ShowAI                                                                                                                                        --> Show debug AI
BasePath(byte num)                                                                                                                            --> shows path to base. not working
CycleLoadout                                                                                                                                  --> cycles loadout. IDK
ChangeLoadout(string LoadoutName)                                                                                                             --> loads a new loadout. IDK