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*InterferenceGenerator
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class InterferenceGenerator extends Actor
placeable;
var() bool bIsOn;
function Trigger( Actor Other, Pawn EventInstigator )
{
if( bIsOn )
TurnOff();
else
TurnOn();
}
function TurnOn()
{
bIsOn = true;
}
function TurnOff()
{
bIsOn = false;
}
defaultproperties
{
bIsOn=True
bHidden=True
bCollideActors=True
CollisionRadius=0.01
CollisionHeight=0.01
}