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- 18:43, 17 October 2022 diff hist +1,274 Cut Dialogue/Voicelines →Delta 07
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- 21:38, 16 October 2022 diff hist +166 Cut Dialogue/Voicelines →Delta 62
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- 21:07, 16 October 2022 diff hist +897 Cut Dialogue/Voicelines →Clone Advisor 1
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- 20:45, 16 October 2022 diff hist +223 Cut Dialogue/Voicelines →Gunship Pilot 1
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- 18:50, 16 October 2022 diff hist +47 Cut Dialogue/Voicelines
- 18:49, 16 October 2022 diff hist +215 N Cut Dialogue/Voicelines Created page with "Following dialogue/voicelines were cut from the game when it shipped. Only the subtitles remain, no audio files. This page only lists cut content, existing conversation is lef..."
- 18:48, 16 October 2022 diff hist +1 Star Wars Republic Commando Wiki →Miscellaneous
- 18:47, 16 October 2022 diff hist +28 Star Wars Republic Commando Wiki →Miscellaneous
- 09:47, 31 May 2022 diff hist +4 True-Type Font Importing current
- 09:45, 31 May 2022 diff hist +8 True-Type Font Importing
- 09:44, 31 May 2022 diff hist +7,753 N True-Type Font Importing Created page with "Copied from wayback machine, original source long gone! Original Source: http://unreal.epicgames.com/TTFImport.htm Wayback: http://web.archive.org/web/20090603183120/unreal.ep..."
- 09:41, 31 May 2022 diff hist +30 Star Wars Republic Commando Wiki →Miscellaneous
- 22:15, 9 November 2021 diff hist −391 Run a server on Linux with UCC →Master Server Query current
- 17:17, 19 October 2021 diff hist 0 File:SWRC Serverbrowser Fix.zip Plasma uploaded a new version of File:SWRC Serverbrowser Fix.zip current
- 16:51, 3 October 2021 diff hist +8 Useful Stuff for Client →Multiplayer Server Browser Fix
- 14:12, 3 October 2021 diff hist +11 Useful Stuff for Client →Multiplayer Server Browser Fix
- 14:11, 3 October 2021 diff hist +35 N File:SWRC Serverbrowser Fix.zip 2.0 Fix using OpenSpy
- 14:00, 3 October 2021 diff hist −197 Gamespy in Republic Commando →Master Server Game Client current
- 08:17, 17 September 2021 diff hist +157 Useful files for server current
- 14:55, 27 August 2021 diff hist +13 Gamespy in Republic Commando
- 15:34, 14 August 2021 diff hist +4,320 Nintendo Switch Game Log current
- 11:19, 29 July 2021 diff hist −2 Useful files for server
- 11:19, 29 July 2021 diff hist +215 N Useful files for server Created page with "A list of useful files/mods for server owners. ===No CD Key validation=== A patched IpDrv.dll binary which disables CD key validation. Install it in your GameData/System fold..."
- 11:18, 29 July 2021 diff hist 0 N File:IpDrv-NoCDkeyValidation.zip current
- 11:16, 29 July 2021 diff hist +29 Star Wars Republic Commando Wiki →Server
- 19:04, 12 July 2021 diff hist +62 Star Wars Republic Commando Wiki →Miscellaneous
- 18:19, 8 July 2021 diff hist +1,426 UnrealScript Language Reference current
- 18:16, 8 July 2021 diff hist +68 Create a new Mutator current
- 18:15, 8 July 2021 diff hist +17 Create new Squad Member current
- 18:08, 8 July 2021 diff hist +45 Beginner current
- 18:07, 8 July 2021 diff hist +23 Introduction current
- 18:02, 8 July 2021 diff hist +136 Gamespy in Republic Commando
- 17:58, 8 July 2021 diff hist +204 Writing Native Code current
- 17:56, 8 July 2021 diff hist +17 Writing Native Code
- 13:49, 9 June 2021 diff hist +18 Engine Version current
- 13:48, 9 June 2021 diff hist +10 Star Wars Republic Commando Wiki
- 17:21, 14 May 2021 diff hist +9 Run a server on Linux with UCC
- 17:15, 14 May 2021 diff hist +1 Run a server on Linux with UCC →Using screen
- 11:06, 14 May 2021 diff hist +15 SystemDir current
- 11:05, 14 May 2021 diff hist −31 System-Scalar current
- 11:04, 14 May 2021 diff hist −227 Save current
- 11:04, 14 May 2021 diff hist −34 Sounds current
- 11:03, 14 May 2021 diff hist −73 Properties current
- 11:02, 14 May 2021 diff hist −35 Prefabs current
- 11:02, 14 May 2021 diff hist −33 Movies current
- 11:02, 14 May 2021 diff hist −20 Out current
- 11:01, 14 May 2021 diff hist −69 KarmaData current
- 11:01, 14 May 2021 diff hist −33 Help current
- 11:01, 14 May 2021 diff hist −159 Cache current
- 11:00, 14 May 2021 diff hist −33 Animations current
- 11:00, 14 May 2021 diff hist −641 Directory Layout current
- 10:54, 14 May 2021 diff hist +410 N *IMuseTrigger Created page with "<source lang="c++"> //============================================================================= // IMuseTrigger //=========================================================..." current
- 10:54, 14 May 2021 diff hist +780 N *ScriptedTrigger Created page with "<source lang="c++"> //============================================================================= // ScriptedTrigger // replaces Counter, Dispatcher, SpecialEventTrigger //=..." current
- 10:54, 14 May 2021 diff hist +4,068 N *ScriptedSequence Created page with "<source lang="c++"> //============================================================================= // ScriptedSequence // used for setting up scripted sequences for pawns. //..." current
- 10:53, 14 May 2021 diff hist +1,565 N AIScript Created page with "<source lang="c++"> //============================================================================= // AIScript - used by Level Designers to specify special AI scripts for paw..." current
- 10:52, 14 May 2021 diff hist +67 UnrealScript Classes current
- 10:48, 14 May 2021 diff hist +427 N BasicTeamList Created page with "<source lang="c++"> //============================================================================= // Clone Trooper Team List // // Created: 2003 Oct 22, Christian Lassonde..." current
- 10:48, 14 May 2021 diff hist +425 N AllCloneTeamList Created page with "<source lang="c++"> //============================================================================= // Clone Trooper Team List // // Created: 2003 Oct 22, Christian Lassonde..." current
- 10:47, 14 May 2021 diff hist +542 N TeamList Created page with "<source lang="c++"> //============================================================================= // Clone Trooper Team List // // Created: 2003 Oct 22, Christian Lassonde..." current
- 10:46, 14 May 2021 diff hist +158 N GunshipLaserBeam Created page with "<source lang="c++"> class GunshipLaserBeam extends LaserBeam; defaultproperties { StaticMesh=StaticMesh'Weapons.VehicleWeapons.GunshipBeam' } </source>" current
- 10:46, 14 May 2021 diff hist +381 N EliteBeamLaser Created page with "<source lang="c++"> //============================================================================= // Elite Beam Laser // // Created: 2003 October 15, Jenny Huang //=========..." current
- 10:46, 14 May 2021 diff hist +195 N LaserBeam Created page with "<source lang="c++"> class LaserBeam extends Actor abstract; defaultproperties { DrawType=DT_StaticMesh bCriticalAttachment=True bUnlit=True DrawScale3D=(..." current
- 10:45, 14 May 2021 diff hist +521 N RallyIconActor Created page with "<source lang="c++"> //============================================================================= // RallyIconActor. // An actor that is drawn using a static mesh(a mesh tha..." current
- 10:45, 14 May 2021 diff hist +617 N IntangibleActor Created page with "<source lang="c++"> //============================================================================= // RallyIconActor. // An actor that is drawn using a static mesh(a mesh tha..." current
- 10:44, 14 May 2021 diff hist +1,862 N ASFlag Created page with "<source lang="c++"> class ASFlag extends CTFFlag forcename; ////////////////////////////////////////////////////////////// // AS Flag Class function SendHome() { Super.S..." current
- 10:43, 14 May 2021 diff hist +7,103 N CTFFlag Created page with "<source lang="c++"> class CTFFlag extends GameObject forcename; var bool bWasHome; var bool bWasHeld; var bool bWasHidden; // Flag var AnimProp myFlagPro..." current
- 10:43, 14 May 2021 diff hist +10,409 N GameObject Created page with "<source lang="c++"> class GameObject extends Actor abstract notplaceable; var bool bHome; var bool bHeld; var MPPawn Holder; var MPPlayerR..." current
- 10:42, 14 May 2021 diff hist +114 UnrealScript Classes
- 10:39, 14 May 2021 diff hist +593 N *Note Created page with "<source lang="c++"> //============================================================================= // A sticky note. Level designers can place these in the level and then //..." current
- 10:38, 14 May 2021 diff hist +3,816 N *MissionObjectives Created page with "<source lang="c++"> //============================================================================= // Mission Objective System // // Created August 18, 2003 by Jenny Huang /..." current
- 10:38, 14 May 2021 diff hist +9 UnrealScript Classes
- 10:37, 14 May 2021 diff hist +2,751 N *MegaForce Created page with "<source lang="c++"> // ==================================================================== // Class: CTGame.MegaForce // Parent: Engine.Actor // // Class for applying imp..." current
- 10:36, 14 May 2021 diff hist +418 N *InterferenceGenerator Created page with "<source lang="c++"> class InterferenceGenerator extends Actor placeable; var() bool bIsOn; function Trigger( Actor Other, Pawn EventInstigator ) { if( bIsOn ) TurnOff();..." current
- 10:36, 14 May 2021 diff hist +907 N *FluidSurfaceOscillator Created page with "<source lang="c++"> #exec Texture Import File=Textures\S_FluidSurfOsc.pcx Name=S_FluidSurfOsc Mips=Off MASKED=1 //============================================================..." current
- 10:35, 14 May 2021 diff hist +2,865 N *Dispatcher Created page with "<source lang="c++"> //============================================================================= // Dispatcher: receives one trigger (corresponding to its name) as input,..." current
- 10:34, 14 May 2021 diff hist +637 N *Checkpoint Created page with "<source lang="c++"> class Checkpoint extends Actor placeable hidecategories(AI,Collision,CollisionAdvanced,Karma,LightColor,Lighting,marker,Sound); function Trigger( actor..." current
- 10:33, 14 May 2021 diff hist +903 N *AntiPortalActor Created page with "<source lang="c++"> //============================================================================= // AntiPortalActor. //=====================================================..." current
- 10:32, 14 May 2021 diff hist +430 N TrandoshanRifleNeedle Created page with "<source lang="c++"> //============================================================================= // TrandoshanRifle Needle // // Created: 2004 July 30, Jenny Huang //======..." current
- 10:32, 14 May 2021 diff hist +897 N StimulusVis Created page with "<source lang="c++"> //============================================================================= // Actor: The base class of all actors. // Actor is the base class of all g..." current
- 10:31, 14 May 2021 diff hist +407 N SMGClip Created page with "<source lang="c++"> //============================================================================= // Trando Uzi Ammo Clip // // Created: 2004 June 9, Jenny Huang //=========..." current
- 10:31, 14 May 2021 diff hist +430 N SlaverShotgunShells Created page with "<source lang="c++"> //============================================================================= // Slaver Shotgun Shells // // Created: 2003 September 8, Jenny Huang //===..." current
- 10:30, 14 May 2021 diff hist +422 N RocketLauncherShell Created page with "<source lang="c++"> //============================================================================= // Homing Detonator Shell // // Created: 2004 January 7, Jenny Huang //====..." current
- 10:30, 14 May 2021 diff hist +192 N MenuActorVertMesh Created page with "<source lang="c++"> class MenuActorVertMesh extends Actor NotPlaceable; defaultproperties { DrawType=DT_Mesh bHidden=True RemoteRole=ROLE_None LODBia..." current
- 10:29, 14 May 2021 diff hist +358 N MenuActorSkeletalMesh Created page with "<source lang="c++"> class MenuActorSkeletalMesh extends Actor NotPlaceable; simulated event AnimEnd( int Channel ) { local MenuBase M; M = MenuBase(Owner);..." current
- 10:29, 14 May 2021 diff hist +457 N MatDemoActor Created page with "<source lang="c++"> //============================================================================================ // MatDemoActor: Non-abstract class to hang animating meshes..." current
- 10:28, 14 May 2021 diff hist +404 N DoorChargeObject Created page with "<source lang="c++"> //============================================================================= // Demolition Charge // // Created: 2004 April 6, Jenny Huang //===========..." current
- 10:27, 14 May 2021 diff hist +411 N DemolitionPlungerObject Created page with "<source lang="c++"> //============================================================================= // Demolition Plunger // // Created: 2004 April 6, Jenny Huang //==========..." current
- 10:27, 14 May 2021 diff hist +416 N DemolitionChargeObject Created page with "<source lang="c++"> //============================================================================= // Demolition Charge // // Created: 2004 April 6, Jenny Huang //===========..." current
- 10:27, 14 May 2021 diff hist +498 N DecoVolumeObject Created page with "<source lang="c++"> //============================================================================= // DecoVolumeObject. // // A class that allows staticmesh actors to get spa..." current
- 10:26, 14 May 2021 diff hist +447 N DC17mSniperScope Created page with "<source lang="c++"> //============================================================================= // DC-17m Sniper Rifle Scope Attachment // // Created: 2003 September 26, J..." current
- 10:26, 14 May 2021 diff hist +455 N DC17mAntiArmorAmmoAttachment Created page with "<source lang="c++"> //============================================================================= // DC-17m Anti Armor Ammo Attachment // // Created: 2003 December 3, Jenny..." current
- 10:25, 14 May 2021 diff hist +426 N ConcussionRifleNeedle Created page with "<source lang="c++"> //============================================================================= // Concussion Rifle Needle // // Created: 2004 July 30, Jenny Huang //=====..." current
- 10:25, 14 May 2021 diff hist +176 N AnimBrowserMesh Created page with "<source lang="c++"> class AnimBrowserMesh extends Actor native; defaultproperties { DrawType=DT_Mesh AmbientGlow=255 SoundOcclusion=OCCLUSION_None } </source>" current
- 10:24, 14 May 2021 diff hist +1,351 N ActorSpawner Created page with "<source lang="c++"> // ==================================================================== // Class: ActorSpawner // Parent: Engine.Actor // // ActorSpawners generate a s..." current
- 10:22, 14 May 2021 diff hist +1,398 UnrealScript Classes
- 10:07, 14 May 2021 diff hist −631 Troubleshooting Client current
- 10:05, 14 May 2021 diff hist −663 Troubleshooting Client
- 10:03, 14 May 2021 diff hist +212 Native Debugging current
- 10:01, 14 May 2021 diff hist −92 Debugging Client current
- 10:00, 14 May 2021 diff hist −61 Engine Version
- 09:58, 14 May 2021 diff hist −3 Gamespy in Republic Commando
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- 09:56, 14 May 2021 diff hist −28 Crashes current
- 09:55, 14 May 2021 diff hist −545 Bugs current
- 09:54, 14 May 2021 diff hist −27 Binary decompilation current
- 09:53, 14 May 2021 diff hist +4 Header files and useful links current
- 09:51, 14 May 2021 diff hist +33 Tools current
- 09:50, 14 May 2021 diff hist −143 Useful Stuff for Client
- 09:50, 14 May 2021 diff hist −50 Requirements Client current
- 09:49, 14 May 2021 diff hist −215 Setting up a Server current
- 09:46, 14 May 2021 diff hist −6 Setting up a Server
- 09:46, 14 May 2021 diff hist −1,793 Setting up a Server
- 09:31, 14 May 2021 diff hist −82 Setting up a Server
- 09:28, 14 May 2021 diff hist −238 Setting up a Server
- 09:24, 14 May 2021 diff hist +22 Run a server on Linux with UCC
- 09:24, 14 May 2021 diff hist −1,109 Run a server on Linux with UCC
- 09:16, 14 May 2021 diff hist −829 Run a server on Linux with UCC
- 11:44, 11 May 2021 diff hist +7,670 UnrealScript Language Reference
- 11:41, 11 May 2021 diff hist +946 UnrealScript Language Reference
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- 10:34, 11 May 2021 diff hist −19 Unreal Class Reference current
- 10:34, 11 May 2021 diff hist −19 UnrealScript Language Reference
- 10:34, 11 May 2021 diff hist −2 UnrealScript Language Reference
- 10:33, 11 May 2021 diff hist +886 N UnrealScript Language Reference Created page with "===UnrealScript Language Reference=== Tim Sweeney Epic MegaGames, Inc. tim@epicgames.com http://www.epicgames.com/ ===Introduction=== ==Purpose of this document== This is..."
- 10:31, 11 May 2021 diff hist −4 Unreal Class Reference
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- 10:15, 11 May 2021 diff hist +149 Unreal Class Reference
- 10:14, 11 May 2021 diff hist +18 N Unreal Class Reference Created page with "==Unreal Classes=="
- 10:13, 11 May 2021 diff hist +65 Star Wars Republic Commando Wiki →Miscellaneous
- 18:16, 26 April 2021 diff hist −2 Console current
- 18:13, 26 April 2021 diff hist +33 Console
- 18:12, 26 April 2021 diff hist +18,933 Console
- 01:31, 24 April 2021 diff hist +1 Useful Stuff for Client →Multiplayer Server Browser Fix
- 01:30, 24 April 2021 diff hist −5 Useful Stuff for Client →Multiplayer Server Browser Fix
- 01:30, 24 April 2021 diff hist 0 Useful Stuff for Client →Multiplayer Server Browser Fix
- 01:30, 24 April 2021 diff hist −96 Useful Stuff for Client
- 01:29, 24 April 2021 diff hist 0 N File:SWRC MP FIX.zip current
- 11:27, 13 April 2021 diff hist +2,246 Nintendo Switch Game Log
- 21:31, 11 April 2021 diff hist +286 N VertexStreamVECTOR Created page with "<source lang="c++"> //============================================================================= // VertexStreamVECTOR. //==================================================..." current
- 21:31, 11 April 2021 diff hist +278 N VertexStreamUV Created page with "<source lang="c++"> //============================================================================= // VertexStreamUV. //======================================================..." current
- 21:31, 11 April 2021 diff hist +294 N VertexStreamPosNormTex Created page with "<source lang="c++"> //============================================================================= // VertexStreamPosNormTex. //==============================================..." current
- 21:30, 11 April 2021 diff hist +284 N VertexStreamCOLOR Created page with "<source lang="c++"> //============================================================================= // VertexStreamCOLOR. //===================================================..." current
- 21:30, 11 April 2021 diff hist +274 N VertexBuffer Created page with "<source lang="c++"> //============================================================================= // VertexBuffer. //========================================================..." current
- 21:30, 11 April 2021 diff hist +290 N VertexStreamBase Created page with "<source lang="c++"> //============================================================================= // VertexStreamBase. //====================================================..." current
- 21:30, 11 April 2021 diff hist +280 N SkinVertexBuffer Created page with "<source lang="c++"> //============================================================================= // SkinVertexBuffer. //====================================================..." current
- 21:29, 11 April 2021 diff hist +270 N IndexBuffer Created page with "<source lang="c++"> //============================================================================= // IndexBuffer. //=========================================================..." current
- 21:29, 11 April 2021 diff hist +278 N RenderResource Created page with "<source lang="c++"> //============================================================================= // RenderResource. //======================================================..." current
- 21:28, 11 April 2021 diff hist +678 N SoundBanter Created page with "<source lang="c++"> class SoundBanter extends SoundBase native dependsOn(PawnAudioTable) hidecategories(Object); struct BanterLine { var() class<Pawn> PawnClass; var(..." current
- 21:27, 11 April 2021 diff hist +549 N SoundStreamed Created page with "<source lang="c++"> class SoundStreamed extends Sound native hidecategories(Object) noexport; var(Sound) native String Filename; var(Music) float FadeInTime; var(Mus..." current
- 21:27, 11 April 2021 diff hist +659 N SoundMultiple Created page with "<source lang="c++"> class SoundMultiple extends Sound native hidecategories(Object) noexport; enum ESoundSelectionStyle { SS_Random, SS_InOrder, }; var(Sound) nat..." current
- 21:27, 11 April 2021 diff hist +765 N Sound Created page with "<source lang="c++"> class Sound extends SoundBase native hidecategories(Object) noexport; var(Sound) AudioParams Params; var(Sound) RumbleParams Rumble; var(Sound)..." current
- 21:26, 11 April 2021 diff hist +1,902 N RumbleParams Created page with "<source lang="c++"> //============================================================================= // Clone Troooper Rumble Parameters // // Created: 2003 April 2, Xristos Gr..." current