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- 21:18, 11 April 2021 diff hist +3,533 N Input Created page with "<source lang="c++"> //============================================================================= // Input. //===============================================================..." current
- 21:18, 11 April 2021 diff hist +3,616 N Engine Created page with "<source lang="c++"> //============================================================================= // Engine: The base class of the global application object classes. // This..." current
- 21:18, 11 April 2021 diff hist +281 N AudioSubsystem Created page with "<source lang="c++"> //============================================================================= // AudioSubsystem. //======================================================..." current
- 21:17, 11 April 2021 diff hist +699 N Subsystem Created page with "<source lang="c++"> //============================================================================= // Subsystem: The base class all subsystems. Subsystems usually // correspo..." current
- 21:16, 11 April 2021 diff hist +447 N StatGraphics Created page with "<source lang="c++"> //============================================================================= // StatGraphics: used only to load graphics used in UnStat.cpp // Chris Lin..." current
- 21:16, 11 April 2021 diff hist +276 N StaticMeshInstance Created page with "<source lang="c++"> //============================================================================= // StaticMeshInstance. //==================================================..." current
- 21:15, 11 April 2021 diff hist +1,767 N Stimulus Created page with "<source lang="c++"> //============================================================================= // Clone Troooper Stimulus base class // // Created: 2003 April 2, John Han..." current
- 21:14, 11 April 2021 diff hist +276 N TexAlignerPlanar Created page with "<source lang="c++"> //============================================================================= // TexAlignerPlanar. //====================================================..." current
- 21:14, 11 April 2021 diff hist +272 N TexAlignerFace Created page with "<source lang="c++"> //============================================================================= // TexAlignerFace. //======================================================..." current
- 21:14, 11 April 2021 diff hist +278 N TexAlignerDefault Created page with "<source lang="c++"> //============================================================================= // TexAlignerDefault. //===================================================..." current
- 21:13, 11 April 2021 diff hist +270 N TexAlignerBox Created page with "<source lang="c++"> //============================================================================= // TexAlignerBox. //=======================================================..." current
- 21:13, 11 April 2021 diff hist +270 N TexAligner Created page with "<source lang="c++"> //============================================================================= // TexAligner. //==========================================================..." current
- 21:13, 11 April 2021 diff hist +266 N TerrainSector Created page with "<source lang="c++"> //============================================================================= // TerrainSector. //=======================================================..." current
- 20:55, 11 April 2021 diff hist +260 N TextBuffer Created page with "<source lang="c++"> //============================================================================= // TextBuffer. //==========================================================..." current
- 20:54, 11 April 2021 diff hist +270 N Transactor Created page with "<source lang="c++"> //============================================================================= // Transactor. //==========================================================..." current
- 20:54, 11 April 2021 diff hist +262 N TransBuffer Created page with "<source lang="c++"> //============================================================================= // TransBuffer. //=========================================================..." current
- 20:30, 11 April 2021 diff hist +266 N WindowManager Created page with "<source lang="c++"> //============================================================================= // WindowManager. //=======================================================..." current
- 20:30, 11 April 2021 diff hist +125 N CacheMaps Created page with "<source lang="c++"> class CacheMaps extends xUtil native; var array<MapRecord> Records; defaultproperties { } </source>" current
- 20:29, 11 April 2021 diff hist +135 N CacheGameTypes Created page with "<source lang="c++"> class CacheGameTypes extends xUtil native; var array<GameTypeRecord> Records; defaultproperties { } </source>" current
- 20:29, 11 April 2021 diff hist +7,347 N XUtil Created page with "<source lang="c++"> class xUtil extends Object →SBD Removed *** exportstructs: native; struct GameTypeRecord { var() String GameName; var() String ClassNam..." current
- 20:28, 11 April 2021 diff hist −23 System Blanked the page current
- 20:28, 11 April 2021 diff hist +3 Directory Layout
- 20:27, 11 April 2021 diff hist +23 N System Plasma moved page System to SystemDir
- 20:27, 11 April 2021 diff hist 0 m SystemDir Plasma moved page System to SystemDir
- 20:26, 11 April 2021 diff hist +252 N Prefab Created page with "<source lang="c++"> //============================================================================= // Prefab. //==============================================================..." current
- 20:25, 11 April 2021 diff hist +717 N ReachSpec Created page with "<source lang="c++"> //============================================================================= // ReachSpec. // // A Reachspec describes the reachability requirements bet..." current
- 20:25, 11 April 2021 diff hist +250 N Polys Created page with "<source lang="c++"> //============================================================================= // Polys. //===============================================================..." current
- 20:24, 11 April 2021 diff hist +3,909 N XBoxPlayerInput Created page with "<source lang="c++"> class XBoxPlayerInput extends PlayerInput config(User) transient; const InputMax = 32768; const RunThresh = 16384; const DodgeThresh = 10000; var() con..." current
- 20:24, 11 April 2021 diff hist +9,405 N PlayerInput Created page with "<source lang="c++"> //============================================================================= // PlayerInput // Object within playercontroller that manages player input...." current
- 20:23, 11 April 2021 diff hist +336 N WindowsViewport Created page with "<source lang="c++"> //============================================================================= // WindowsViewport. //=====================================================..." current
- 20:23, 11 April 2021 diff hist +323 N Viewport Created page with "<source lang="c++"> //============================================================================= // Viewport. //============================================================..." current
- 20:22, 11 April 2021 diff hist +341 N TcpipConnection Created page with "<source lang="c++"> //============================================================================= // TcpipConnection. //=====================================================..." current
- 20:22, 11 April 2021 diff hist +281 N DemoRecConnection Created page with "<source lang="c++"> //============================================================================= // DemoRecConnection. //===================================================..." current
- 20:22, 11 April 2021 diff hist +333 N NetConnection Created page with "<source lang="c++"> //============================================================================= // NetConnection. //=======================================================..." current
- 20:21, 11 April 2021 diff hist +1,679 N Player Created page with "<source lang="c++"> //============================================================================= // Player: Corresponds to a real player (a local camera or remote net playe..." current
- 20:20, 11 April 2021 diff hist +276 N NetPendingLevel Created page with "<source lang="c++"> //============================================================================= // NetPendingLevel. //=====================================================..." current
- 20:19, 11 April 2021 diff hist +286 N DemoPlayPendingLevel Created page with "<source lang="c++"> //============================================================================= // DemoPlayPendingLevel. //================================================..." current
- 20:19, 11 April 2021 diff hist +274 N PendingLevel Created page with "<source lang="c++"> //============================================================================= // PendingLevel. //========================================================..." current
- 20:19, 11 April 2021 diff hist +1,153 N TrailEmitter Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Trail Particle Emitter. //===========================..." current
- 20:18, 11 April 2021 diff hist +600 N SpriteEmitter Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Sprite Particle Emitter. //==========================..." current
- 20:18, 11 April 2021 diff hist +959 N SparkEmitter Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Spark Particle Emitter. //===========================..." current
- 20:18, 11 April 2021 diff hist +2,683 N RibbonEmitter Created page with "<source lang="c++"> class RibbonEmitter extends ParticleEmitter native; struct native RibbonPoint { var() vector Location; var() vector AxisNormal; var() float Width; };..." current
- 20:17, 11 April 2021 diff hist +589 N MeshEmitter Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Mesh Particle Emitter. //============================..." current
- 20:17, 11 April 2021 diff hist +2,628 N BeamEmitter Created page with "<source lang="c++"> //============================================================================= // BeamEmitter: An Unreal Beam Particle Emitter. //========================..." current
- 20:16, 11 April 2021 diff hist +9,729 N ParticleEmitter Created page with "<source lang="c++"> //============================================================================= // ParticleEmitter: Base class for sub- emitters. // // make sure to keep s..." current
- 20:15, 11 April 2021 diff hist +405 N Palette Created page with "<source lang="c++"> //============================================================================= // Palette: A 256-color Unreal palette. // This is a built-in Unreal class..." current
- 20:15, 11 April 2021 diff hist +274 N PackageMapLevel Created page with "<source lang="c++"> //============================================================================= // PackageMapLevel. //=====================================================..." current
- 20:15, 11 April 2021 diff hist +260 N PackageMap Created page with "<source lang="c++"> //============================================================================= // PackageMap. //==========================================================..." current
- 20:13, 11 April 2021 diff hist +255 N Package Created page with "<source lang="c++"> //============================================================================= // Package. //=============================================================..." current
- 20:13, 11 April 2021 diff hist +272 N PackageCheckInfo Created page with "<source lang="c++"> //============================================================================= // PackageCheckInfo. //====================================================..." current
- 20:12, 11 April 2021 diff hist +454 N NotifyProperties Created page with "<source lang="c++"> class NotifyProperties extends Object native hidecategories(Object) collapsecategories; // (cpptext) // (cpptext) // (cpptext) // (cpptext) var int Ol..." current
- 20:12, 11 April 2021 diff hist +834 N ObjectPool Created page with "<source lang="c++"> class ObjectPool extends Object; var Array<Object> Objects; // // AllocateObject // simulated function Object AllocateObject(class ObjectClass) { local..." current
- 20:11, 11 April 2021 diff hist +874 N Movie Created page with "<source lang="c++"> //============================================================================= // Movie.uc: A movie that plays on a surface be that a texture or the canva..." current
- 20:10, 11 April 2021 diff hist +3,740 N MeshEditProps Created page with "<source lang="c++"> //============================================================================= // Object to facilitate properties editing //==============================..." current
- 20:10, 11 April 2021 diff hist +1,297 N MeshObject Created page with "<source lang="c++"> //============================================================================= // MeshObject // // A base class for all Animating-Mesh-editing classes. J..." current
- 20:09, 11 April 2021 diff hist +266 N MeshAnimation Created page with "<source lang="c++"> //============================================================================= // MeshAnimation. //=======================================================..." current
- 20:09, 11 April 2021 diff hist +434 N RawMaterialFactory Created page with "<source lang="c++"> class RawMaterialFactory extends MaterialFactory; var() Class<Material> MaterialClass; function Material CreateMaterial( Object InOuter, string InPackage..." current
- 20:08, 11 April 2021 diff hist +311 N MaterialFactory Created page with "<source lang="c++"> class MaterialFactory extends Object abstract native; var string Description; const RF_Standalone = 0x00080000; event Material CreateMaterial( Object..." current
- 20:08, 11 April 2021 diff hist +562 N MatchInfo Created page with "<source lang="c++"> class MatchInfo extends Object; var string LevelName; var localized string MenuName; // usually "", otherwise, override the name in the SP menus var str..." current
- 20:07, 11 April 2021 diff hist +770 N LocalSituation Created page with "<source lang="c++"> //============================================================================= // Clone Troooper Weapon base class // // Created: 2003 Jan 21, John Hancoc..." current
- 20:06, 11 April 2021 diff hist +260 N LinkerSave Created page with "<source lang="c++"> //============================================================================= // LinkerSave. //==========================================================..." current
- 20:06, 11 April 2021 diff hist +260 N LinkerLoad Created page with "<source lang="c++"> //============================================================================= // LinkerLoad. //==========================================================..." current
- 20:06, 11 April 2021 diff hist +252 N Linker Created page with "<source lang="c++"> //============================================================================= // Linker. //==============================================================..." current
- 20:05, 11 April 2021 diff hist +604 N LevelSummary Created page with "<source lang="c++"> //============================================================================= // LevelSummary contains the summary properties from the LevelInfo actor. /..." current
- 20:05, 11 April 2021 diff hist +253 N Level Created page with "<source lang="c++"> //============================================================================= // Level. //===============================================================..." current
- 20:04, 11 April 2021 diff hist +269 N LevelBase Created page with "<source lang="c++"> //============================================================================= // LevelBase. //===========================================================..." current
- 20:04, 11 April 2021 diff hist +266 N Language Created page with "<source lang="c++"> //============================================================================= // Language. //============================================================..." current
- 20:03, 11 April 2021 diff hist +260 N KMeshProps Created page with "<source lang="c++"> //============================================================================= // KMeshProps. //==========================================================..." current
- 20:01, 11 April 2021 diff hist +1,076 N KarmaParamsSkel Created page with "<source lang="c++"> //============================================================================= // The Karma physics parameter specific to skeletons. // NB: All parameters..." current
- 20:01, 11 April 2021 diff hist +974 N KarmaParamsRBFull Created page with "<source lang="c++"> //============================================================================= // This is the full set of Karma parameters, including inertia tensor and..." current
- 20:00, 11 April 2021 diff hist +2,926 N KarmaParams Created page with "<source lang="c++"> //============================================================================= // The Karma physics parameters class. // This provides 'extra' parameters..." current
- 19:59, 11 April 2021 diff hist +1,316 N KarmaParamsCollision Created page with "<source lang="c++"> //============================================================================= // The Karma Collision parameters class. // This provides 'extra' parameter..." current
- 19:59, 11 April 2021 diff hist +956 N IMuseStateInfo Created page with "<source lang="c++"> //============================================================================= // IMuseStateInfofa: Stores info about the state of IMuse //===============..." current
- 19:58, 11 April 2021 diff hist +416 N WookieeIdleInfo Created page with "<source lang="c++"> //============================================================================= // WookieeIdleInfo. //=====================================================..." current
- 19:58, 11 April 2021 diff hist +349 N StandardIdleInfo Created page with "<source lang="c++"> //============================================================================= // StandardIdleInfo. //====================================================..." current
- 19:58, 11 April 2021 diff hist +425 N KashyyykAmbientIdleInfo Created page with "<source lang="c++"> //============================================================================= // KashyyykAmbientIdleInfo. //=============================================..." current
- 19:57, 11 April 2021 diff hist +672 N IdleInfo Created page with "<source lang="c++"> //============================================================================= // IdleInfo: this is a base class (and set of subclasses) which describe ho..." current
- 19:56, 11 April 2021 diff hist +20,926 N Helmet Created page with "<source lang="c++"> class Helmet extends Object native collapsecategories; // Used to specify constants for a vertex shader. struct SplatInfo { var Material SplatDecal;..." current
- 19:56, 11 April 2021 diff hist +274 N GlobalTempObjects Created page with "<source lang="c++"> //============================================================================= // GlobalTempObjects. //===================================================..." current
- 19:55, 11 April 2021 diff hist +4,025 N FrameFX Created page with "<source lang="c++"> class FrameFX extends Object native editinlinenew collapsecategories; var byte Blur; var byte BlurMip; var VisionMode VisionMode; // Cur..." current
- 19:54, 11 April 2021 diff hist +363 N Wookiee FS Created page with "<source lang="c++"> //============================================================================= // Wookiee_FS. //==========================================================..." current
- 19:54, 11 April 2021 diff hist +603 N Trandoshan FS Created page with "<source lang="c++"> //============================================================================= // Trandoshan_FS. //=======================================================..." current
- 19:54, 11 April 2021 diff hist +381 N SuperBattledroid FS Created page with "<source lang="c++"> //============================================================================= // SuperBattledroid_FS. //=================================================..." current
- 19:53, 11 April 2021 diff hist +1,210 N GeoWarrior FS Created page with "<source lang="c++"> //============================================================================= // GeoWarrior_FS. //=======================================================..." current
- 19:53, 11 April 2021 diff hist +364 N GeoElite FS Created page with "<source lang="c++"> //============================================================================= // GeoElite_FS. //=========================================================..." current
- 19:53, 11 April 2021 diff hist +725 N CloneCommando FS Created page with "<source lang="c++"> //============================================================================= // CloneCommando_FS. //====================================================..." current
- 19:53, 11 April 2021 diff hist +567 N Battledroid FS Created page with "<source lang="c++"> //============================================================================= // Battledroid_FS. //======================================================..." current
- 19:52, 11 April 2021 diff hist +700 N FootstepInfo Created page with "<source lang="c++"> //============================================================================= // Footstep info: A class which contains a collection of mappings from //..." current
- 19:51, 11 April 2021 diff hist +248 N Font Created page with "<source lang="c++"> //============================================================================= // Font. //================================================================..." current
- 19:50, 11 April 2021 diff hist +256 N EditInfo Created page with "<source lang="c++"> //============================================================================= // EditInfo. //============================================================..." current
- 19:50, 11 April 2021 diff hist +266 N HTTPDownload Created page with "<source lang="c++"> //============================================================================= // HTTPDownload. //========================================================..." current
- 19:49, 11 April 2021 diff hist +272 N ChannelDownload Created page with "<source lang="c++"> //============================================================================= // ChannelDownload. //=====================================================..." current
- 19:49, 11 April 2021 diff hist +266 N Download Created page with "<source lang="c++"> //============================================================================= // Download. //============================================================..." current
- 19:48, 11 April 2021 diff hist +144 N DecoText Created page with "<source lang="c++"> class DecoText extends Object native; var() String TextName; var() array<String> Rows; defaultproperties { } </source>" current
- 19:48, 11 April 2021 diff hist +336 N DeathEffect TotalDismemberment Created page with "<source lang="c++"> class DeathEffect_TotalDismemberment extends DeathEffect; function DoDeathEffect( Pawn Target, DeathEffectInfo DeathInfo ) { Target.CompletelyDismember(..." current
- 19:48, 11 April 2021 diff hist +261 N DeathEffect PlayDying Created page with "<source lang="c++"> class DeathEffect_PlayDying extends DeathEffect; function DoDeathEffect( Pawn Target, DeathEffectInfo DeathInfo ) { Target.PlayDying( DeathInfo.Damag..." current
- 19:47, 11 April 2021 diff hist +1,343 N DeathEffect PartialDismemberment Created page with "<source lang="c++"> class DeathEffect_PartialDismemberment extends DeathEffect; var(DeathEffect) bool AllowRagdoll; function DoDeathEffect( Pawn Target, DeathEffectInfo Deat..." current
- 19:47, 11 April 2021 diff hist +265 N DeathEffect DestroyBody Created page with "<source lang="c++"> class DeathEffect_DestroyBody extends DeathEffect; function DoDeathEffect( Pawn Target, DeathEffectInfo DeathInfo ) { if( Target.DeathEffect != None )..." current
- 19:46, 11 April 2021 diff hist +382 N DeathEffect Created page with "<source lang="c++"> class DeathEffect extends Object hidecategories(Object) editinlinenew abstract; struct DeathEffectInfo { var() class<DamageType> DamageType; var() fl..." current
- 19:45, 11 April 2021 diff hist +268 N CubemapManager Created page with "<source lang="c++"> //============================================================================= // CubemapManager. //======================================================..." current
- 19:44, 11 April 2021 diff hist +774 N WindowsClient Created page with "<source lang="c++"> //============================================================================= // WindowsClient. //=======================================================..." current
- 19:44, 11 April 2021 diff hist +262 N Client Created page with "<source lang="c++"> //============================================================================= // Client. //==============================================================..." current
- 19:43, 11 April 2021 diff hist +13,127 N CheatManager Created page with "<source lang="c++"> //============================================================================= // CheatManager // Object within playercontroller that manages "cheat" comm..." current
- 19:43, 11 April 2021 diff hist +263 N FileChannel Created page with "<source lang="c++"> //============================================================================= // FileChannel. //=========================================================..." current
- 19:42, 11 April 2021 diff hist +269 N ControlChannel Created page with "<source lang="c++"> //============================================================================= // ControlChannel. //======================================================..." current
- 19:42, 11 April 2021 diff hist +265 N ActorChannel Created page with "<source lang="c++"> //============================================================================= // ActorChannel. //========================================================..." current
- 19:42, 11 April 2021 diff hist +264 N Channel Created page with "<source lang="c++"> //============================================================================= // Channel. //=============================================================..." current
- 19:41, 11 April 2021 diff hist +7,173 N Canvas Created page with "<source lang="c++"> //============================================================================= // Canvas: A drawing canvas. // This is a built-in Unreal class and it shou..." current
- 19:41, 11 April 2021 diff hist +251 N MotionBlur Created page with "<source lang="c++"> class MotionBlur extends CameraEffect native noexport editinlinenew collapsecategories; var() byte BlurAlpha; var const int RenderTargets[2]; var co..." current
- 19:41, 11 April 2021 diff hist +252 N CameraOverlay Created page with "<source lang="c++"> class CameraOverlay extends CameraEffect native noexport editinlinenew collapsecategories; var() color OverlayColor; var() Material OverlayMaterial;..." current
- 19:40, 11 April 2021 diff hist +357 N CameraEffect Created page with "<source lang="c++"> class CameraEffect extends Object abstract native noexport noteditinlinenew; var float Alpha; // Used to transition camera effects. 0 = no effect, 1..." current
- 19:40, 11 April 2021 diff hist +261 N BitMatrix Created page with "<source lang="c++"> //============================================================================= // BitMatrix. //===========================================================..." current
- 19:39, 11 April 2021 diff hist +262 N BitArray2D Created page with "<source lang="c++"> //============================================================================= // BitArray2D. //==========================================================..." current
- 19:39, 11 April 2021 diff hist +256 N BitArray Created page with "<source lang="c++"> //============================================================================= // BitArray. //============================================================..." current
- 19:39, 11 April 2021 diff hist +179 N AnimNotifyProps Created page with "<source lang="c++"> class AnimNotifyProps extends Object native collapsecategories hidecategories(Object); var() editinline AnimNotify Notify; defaultproperties { } </sou..." current
- 18:53, 11 April 2021 diff hist +679 N AnimEditProps Created page with "<source lang="c++"> //============================================================================= // Object to facilitate properties editing //==============================..." current
- 18:52, 11 April 2021 diff hist +258 N Animation Created page with "<source lang="c++"> //============================================================================= // Animation. //===========================================================..." current
- 18:51, 11 April 2021 diff hist +70,659 N Actor Created page with "<source lang="c++"> //============================================================================= // Actor: The base class of all actors. // Actor is the base class of all g..." current
- 18:50, 11 April 2021 diff hist +2,080 UnrealScript Classes
- 18:25, 11 April 2021 diff hist +24 Object current
- 18:24, 11 April 2021 diff hist +1,070 UnrealScript Classes
- 18:11, 11 April 2021 diff hist +146 UnrealScript Classes
- 18:11, 11 April 2021 diff hist +41 UnrealScript Classes
- 18:10, 11 April 2021 diff hist +185 UnrealScript Classes
- 18:07, 11 April 2021 diff hist +3 UnrealScript Classes
- 18:06, 11 April 2021 diff hist −87 UnrealScript Classes
- 18:01, 11 April 2021 diff hist +16 UnrealScript Classes
- 17:58, 11 April 2021 diff hist −157 UnrealScript Classes
- 17:56, 11 April 2021 diff hist +55 UnrealScript Classes
- 17:55, 11 April 2021 diff hist +155 UnrealScript Classes
- 17:54, 11 April 2021 diff hist −63 UnrealScript Classes
- 17:45, 11 April 2021 diff hist +62 UnrealScript Classes
- 17:44, 11 April 2021 diff hist −23 UnrealScript Classes
- 17:42, 11 April 2021 diff hist −146 UnrealScript Classes
- 17:41, 11 April 2021 diff hist +132 UnrealScript Classes
- 17:37, 11 April 2021 diff hist +30 UnrealScript Classes
- 17:36, 11 April 2021 diff hist −72 UnrealScript Classes
- 17:36, 11 April 2021 diff hist +72 UnrealScript Classes
- 17:35, 11 April 2021 diff hist +5 UnrealScript Classes
- 17:33, 11 April 2021 diff hist +50 UnrealScript Classes
- 17:31, 11 April 2021 diff hist −43 UnrealScript Classes
- 17:29, 11 April 2021 diff hist −200 Binary decompilation
- 17:27, 11 April 2021 diff hist −16 Star Wars Republic Commando Wiki →Native Programming
- 17:27, 11 April 2021 diff hist +34 N Republic Commando Pseudo Source Code Plasma moved page Republic Commando Pseudo Source Code to Binary decompilation current
- 17:27, 11 April 2021 diff hist 0 m Binary decompilation Plasma moved page Republic Commando Pseudo Source Code to Binary decompilation
- 17:26, 11 April 2021 diff hist −20 Star Wars Republic Commando Wiki →Native Programming
- 17:25, 11 April 2021 diff hist +43 N Source Code's and SDK's of various Unreal Engines Plasma moved page Source Code's and SDK's of various Unreal Engines to Header files and useful links current
- 17:25, 11 April 2021 diff hist 0 m Header files and useful links Plasma moved page Source Code's and SDK's of various Unreal Engines to Header files and useful links
- 17:20, 11 April 2021 diff hist +9,188 N Nintendo Switch Game Log Created page with "Game output when running it on a Nintendo Switch emulator. It crashes when loading OpenGL renderer. <pre> Log Text: STARTING MEMORY:1981MB Log Text: Name subsystem initialize..."
- 17:18, 11 April 2021 diff hist +30 Star Wars Republic Commando Wiki →Miscellaneous
- 17:43, 16 February 2021 diff hist −151 Header files and useful links
- 16:03, 15 February 2021 diff hist −4,894 Republic Commando UCC Replaced content with "Author: Leon Used Tools: MS Visual Studio 2003 Description: A self written UCC for Republic Commando. Used for executing Unreal Commandlets. Github: [https://github..."
- 16:03, 15 February 2021 diff hist 0 N File:Uccshow.PNG current
- 15:43, 15 February 2021 diff hist 0 N File:SWRCFix2.5.zip current
- 23:34, 14 January 2021 diff hist 0 Gamespy in Republic Commando →Master Server Game Client
- 23:33, 14 January 2021 diff hist +107 Gamespy in Republic Commando →Master Server Game Client
- 23:27, 14 January 2021 diff hist +56 Gamespy in Republic Commando →Master Server Game Server
- 23:26, 14 January 2021 diff hist −57 Gamespy in Republic Commando →Master Server Game Client
- 23:26, 14 January 2021 diff hist +29 Gamespy in Republic Commando →Master Server Game Client
- 22:56, 14 January 2021 diff hist +51 Gamespy in Republic Commando →Master Server Game Client
- 22:43, 14 January 2021 diff hist −78 Gamespy in Republic Commando →Master Server Game Client
- 20:33, 14 January 2021 diff hist −3 Gamespy in Republic Commando →Master Server Game Client
- 19:28, 14 January 2021 diff hist +98 Gamespy in Republic Commando →Master Server Game Client
- 19:26, 14 January 2021 diff hist −1 Gamespy in Republic Commando →Gamespy protocol analysis in Star Wars Republic Commando
- 23:56, 8 January 2021 diff hist −4,232 Gamespy in Republic Commando →Master Server Client
- 23:36, 8 January 2021 diff hist +7 Gamespy in Republic Commando →Master Server Game Server
- 23:34, 8 January 2021 diff hist −1,375 Gamespy in Republic Commando →Master Server Game Server
- 23:21, 8 January 2021 diff hist +405 Gamespy in Republic Commando →Gamespy protocol analysis in Star Wars Republic Commando
- 18:16, 29 February 2020 diff hist +128 Gamespy in Republic Commando
- 18:14, 29 February 2020 diff hist +3,786 Gamespy in Republic Commando
- 20:31, 25 February 2020 diff hist +4,122 Gamespy in Republic Commando
- 20:16, 25 February 2020 diff hist +3,227 Gamespy in Republic Commando
- 19:56, 25 February 2020 diff hist +2,363 Gamespy in Republic Commando
- 19:39, 25 February 2020 diff hist +1 Gamespy in Republic Commando
- 19:39, 25 February 2020 diff hist +3 Gamespy in Republic Commando
- 19:38, 25 February 2020 diff hist +7,388 N Gamespy in Republic Commando Created page with "==Gamespy protocol analyze in Star Wars Republic Commando== Author: -ffs-PLASMA aka. HW_KILLER_PR Note: This documentation is incomplete and some information/aspects may be..."
- 18:15, 25 February 2020 diff hist +34 Star Wars Republic Commando Wiki →Miscellaneous
- 21:17, 10 August 2019 diff hist +8 Create new Squad Member →Conclussion
- 21:16, 10 August 2019 diff hist +2,686 Create new Squad Member
- 21:16, 10 August 2019 diff hist 0 N File:Csmt3.jpg current
- 21:09, 10 August 2019 diff hist 0 N File:Csmt2.PNG current
- 20:59, 10 August 2019 diff hist +1,416 Create new Squad Member
- 20:51, 10 August 2019 diff hist +131 Create new Squad Member
- 20:50, 10 August 2019 diff hist +4 Create new Squad Member
- 20:49, 10 August 2019 diff hist +1,191 N Create new Squad Member Created page with "This tutorial shows you how to create custom squad members for your party. ==Create new squad class== In your Actor browser, go to Actor->Pawn->CTPawn->Republic->CloneComman..."
- 20:45, 10 August 2019 diff hist 0 N File:Csmt1.PNG current
- 20:40, 10 August 2019 diff hist +29 Advanced current
- 21:23, 24 February 2019 diff hist −2 SystemDir
- 21:13, 24 February 2019 diff hist −8,784 Properties
- 21:11, 24 February 2019 diff hist +280 N Save Created page with "Go back to Directory Layout All saved data and profiles are getting stored in there. File sizes will depend on individual settings. {| class="wikitable" !File!!MD5 Chec..."
- 21:07, 24 February 2019 diff hist +44 System-Scalar
- 21:06, 24 February 2019 diff hist +8 System-Scalar
- 21:06, 24 February 2019 diff hist +901 N System-Scalar Created page with "Go back to Directory Layout ### {| class="wikitable" !File!!MD5 Checksum!!Comment |- | |- |ALAudio.dll||75b9f8565ac2d717fd136fab7f6afcac||- |- | |- |Core.dll||06ce05168f..."
- 21:00, 24 February 2019 diff hist +1,621 N Sounds Created page with "Go back to Directory Layout Sound files are getting stored as .wav files inside .uax file containers. Open up UnrealED to listen/import/export sounds. {| class="wikitabl..."
- 20:48, 24 February 2019 diff hist +1,107 N Properties Created page with "Go back to Directory Layout Custom created unrealscript files are stored inside this folder. {| class="wikitable" !File!!MD5 Checksum!!Comment |- | |- |AccessoryProperti..."
- 20:37, 24 February 2019 diff hist −88 Prefabs
- 20:36, 24 February 2019 diff hist +736 N Prefabs Created page with "Go back to Directory Layout Contains the movie files like LucasArts intro, Nvidia intro and main menu background in .avi video format. {| class="wikitable" !File!!MD5 Ch..."
- 20:33, 24 February 2019 diff hist +289 N Out Created page with "Go back to Directory Layout By default this folder does not exist. It will be created once some debug commands will be executed to create scene reports or save other debu..."
- 20:31, 24 February 2019 diff hist +377 N Movies Created page with "Go back to Directory Layout Contains the movie files like LucasArts intro, Nvidia intro and main menu background in .avi video format. {| class="wikitable" !File!!MD5 Ch..."
- 20:27, 24 February 2019 diff hist +795 N KarmaData Created page with "Go back to Directory Layout All KarmaData will be stored here. KarmaData files are just XML files, which contain information for the build in physics engine. {| class="..."
- 20:21, 24 February 2019 diff hist −12 Directory Layout
- 20:21, 24 February 2019 diff hist −35 Help
- 20:20, 24 February 2019 diff hist −35 Animations
- 20:20, 24 February 2019 diff hist +245 N Cache Created page with "Go back to Directory Layout Downloaded maps from the server will be stored in this folder with the .uxx extension. Once the client downloaded the map from the server, ch..."
- 20:18, 24 February 2019 diff hist +299 N Help Created page with "<historylink type="back">Go back to Directory Layout</historylink> The help folder contains just the logo and icon of the game. {| class="wikitable" !File!!MD5 Checksum!!Com..."
- 21:56, 6 January 2019 diff hist +68 Native Debugging
- 21:56, 6 January 2019 diff hist +61 Debugging Client
- 21:55, 6 January 2019 diff hist +61 Useful Stuff for Client
- 21:55, 6 January 2019 diff hist +61 Troubleshooting Client
- 21:55, 6 January 2019 diff hist +61 Requirements Client
- 21:54, 6 January 2019 diff hist −7 Engine Version
- 21:54, 6 January 2019 diff hist +68 Engine Version
- 21:54, 6 January 2019 diff hist +61 Directory Layout
- 21:53, 6 January 2019 diff hist +11 Animations
- 21:52, 6 January 2019 diff hist +28 Animations
- 21:52, 6 January 2019 diff hist −28 Animations
- 21:40, 6 January 2019 diff hist +57 Animations
- 21:29, 6 January 2019 diff hist +1,281 Animations
- 21:17, 6 January 2019 diff hist +1 UModel - UEViewer current
- 21:17, 6 January 2019 diff hist +22 UModel - UEViewer
- 21:17, 6 January 2019 diff hist 0 N File:UModel.PNG current
- 21:14, 6 January 2019 diff hist +5 UModel - UEViewer
- 21:13, 6 January 2019 diff hist +172 N UModel - UEViewer Created page with "UModel (old version) - UEViewer (new version) is a tool to open various packages from different Unreal Engine verions. Download: [http://www.gildor.org/en/projects/umodel]"
- 21:11, 6 January 2019 diff hist +15 Animations
- 21:11, 6 January 2019 diff hist +23 Tools
- 21:10, 6 January 2019 diff hist +111 N Animations Created page with "The animation packages (.ukx) also store the actual skeletalmeshes for the pawns. To extract files, use UModel."
- 21:07, 6 January 2019 diff hist +70 Directory Layout
- 20:58, 6 January 2019 diff hist +946 Directory Layout
- 22:50, 4 January 2019 diff hist −13 Star Wars Republic Commando Wiki →Basics
- 18:28, 30 May 2018 diff hist +12 Basics of Triggers and ScriptedTriggers current
- 18:28, 30 May 2018 diff hist +3,516 N Basics of Triggers and ScriptedTriggers Created page with "The purpose of a Trigger is to let some action happen when it gets triggered. (captain obvious) So what we need for our map, is a Trigger, which will be activated/triggered w..."
- 18:19, 30 May 2018 diff hist 0 N File:Trigger6.PNG current
- 18:13, 30 May 2018 diff hist 0 N File:Trigger5.PNG current
- 18:10, 30 May 2018 diff hist 0 N File:Trigger4.PNG current
- 18:06, 30 May 2018 diff hist 0 N File:Trigger3.PNG current
- 18:04, 30 May 2018 diff hist 0 N File:Trigger2.PNG current
- 18:02, 30 May 2018 diff hist 0 N File:Trigger1.PNG current
- 17:54, 30 May 2018 diff hist −5 Create a singleplayer campaign map →Introduction current
- 17:54, 30 May 2018 diff hist +535 N Create a singleplayer campaign map Created page with "=== Introduction === First of all, it's recommend to know the basics of map making in Unreal Editor. Better head to Introduction or Beginner section if you don't know..."
- 17:49, 30 May 2018 diff hist +40 Star Wars Republic Commando Wiki →UnrealED
- 15:30, 18 March 2018 diff hist −2 Useful Stuff for Client
- 15:29, 18 March 2018 diff hist −7 APC - Actor Package Creator current
- 15:29, 18 March 2018 diff hist +7 APC - Actor Package Creator
- 15:28, 18 March 2018 diff hist +28 ActorX by Gildor current
- 15:27, 18 March 2018 diff hist 0 N File:Actorx2.PNG current
- 15:26, 18 March 2018 diff hist 0 ActorX by Gildor
- 15:25, 18 March 2018 diff hist +193 N ActorX by Gildor Created page with "ActorX by Gildor is a Autodesk 3DS Max plugin which helps you importing models and animations from Unreal Engine games. Download: [http://www.gildor.org/projects/unactorx] [..."
- 15:23, 18 March 2018 diff hist +4 Import/Export StaticMeshes in 3DS Max current
- 15:22, 18 March 2018 diff hist −4 Import/Export StaticMeshes in 3DS Max
- 15:22, 18 March 2018 diff hist +1,069 N Import/Export StaticMeshes in 3DS Max Created page with "This example shows you how to import/export StaticMeshes in 3DS Max for Republic Commando and other Unreal Engine games. You need a script for 3DS Max called ActorX by Gild..."
- 15:21, 18 March 2018 diff hist 0 N File:3dsmax2.PNG current
- 15:18, 18 March 2018 diff hist 0 N File:3dsmax1.PNG current
- 15:11, 18 March 2018 diff hist 0 N File:Actorx.PNG current
- 15:00, 18 March 2018 diff hist +93 Advanced
- 18:18, 27 January 2018 diff hist +60 MS Visual Studio 2003
- 18:16, 27 January 2018 diff hist +25 Star Wars Republic Commando Wiki →Native Programming
- 18:15, 27 January 2018 diff hist +147 Header files and useful links
- 19:59, 14 January 2018 diff hist −25 m Star Wars Republic Commando Wiki Reverted edits by Leon (talk) to last revision by Plasma
- 09:42, 14 January 2018 diff hist +1,233 N Create Skybox Created page with "Creating skyboxes is very easy and uses the technique of ilustration. As usual we have our room or BSP geometry where we want to apply our skybox. Now we have to look for a..." current
- 09:41, 14 January 2018 diff hist 0 N File:Skydome4.PNG current
- 09:34, 14 January 2018 diff hist 0 N File:Skydome3.PNG current
- 09:31, 14 January 2018 diff hist 0 N File:Skydome2.PNG current
- 09:25, 14 January 2018 diff hist 0 N File:Skydome1.PNG current
- 09:22, 14 January 2018 diff hist +19 Advanced
- 09:19, 14 January 2018 diff hist +3,232 N Create Terrain Created page with "Creating terrain is easy but you need patience and sometimes it results in crashing. Let's go! :) We start again by creating a giant room or BSP geometry where we want to pla..." current
- 09:19, 14 January 2018 diff hist 0 N File:Terrain5.PNG current
- 09:06, 14 January 2018 diff hist 0 N File:Terrai4.PNG current
- 09:03, 14 January 2018 diff hist 0 N File:Terrain3.PNG current
- 08:46, 14 January 2018 diff hist 0 N File:Terrain2.PNG current
- 08:26, 14 January 2018 diff hist 0 N File:ModeTerrainEdit.png current
- 08:24, 14 January 2018 diff hist 0 N File:Terrain1.PNG current
- 08:16, 14 January 2018 diff hist +20 Advanced
- 09:22, 23 December 2017 diff hist +822 N Expanding first map Created page with "So we learned how to create a basic map containing two cubes connected to each other. Now when you take a look on the toolbox, you will recognize you can add more basic geomet..." current
- 01:23, 23 December 2017 diff hist +26 Native Debugging
- 01:23, 23 December 2017 diff hist +529 N Native Debugging Created page with "One way for debugging a game crash on native level is by using Debug_executable_of_SWRC, which is a modified executable which shows the stacktrace of the crash. Just put..."
- 01:19, 23 December 2017 diff hist +654 N Debug executable of SWRC Created page with "This executable is a modified version of the original one that will display stacktrace information about the crash in an additional window and log file for further debugging o..."
- 01:16, 23 December 2017 diff hist +30 Tools
- 01:16, 23 December 2017 diff hist 0 N File:Debug SWRC.zip current
- 01:14, 23 December 2017 diff hist +114 N Debugging Client Created page with "This section will focus on debugging client from programming view. UScript VM Debugging Native Debugging"
- 01:13, 23 December 2017 diff hist +22 Star Wars Republic Commando Wiki →Client
- 21:04, 3 December 2017 diff hist +21 Setting up a Server →Conclusion
- 18:31, 1 December 2017 diff hist +41 Setting up a Server →Requirements
- 18:26, 1 December 2017 diff hist +1 Run a server on Linux with UCC →Using screen
- 18:23, 1 December 2017 diff hist +9 Run a server on Linux with UCC →Master Server Query
- 18:21, 1 December 2017 diff hist +3,337 N Run a server on Linux with UCC Created page with "==Back to basics== First of all, we need all the configuration done, so if you didn't do that yet, head to Setting up a Server. ==Requirements== Requirements for running..."
- 17:54, 1 December 2017 diff hist 0 Star Wars Republic Commando Wiki →Server
- 17:53, 1 December 2017 diff hist +8 Star Wars Republic Commando Wiki →Server
- 12:16, 30 November 2017 diff hist +1,327 Create a new Mutator
- 12:06, 30 November 2017 diff hist +263 Create a new Mutator
- 12:01, 30 November 2017 diff hist +82 Create a new Mutator
- 12:00, 30 November 2017 diff hist +451 N Create a new Mutator Created page with "Let's take the knowledge from Create a new sciptable Class and let's make a new Mutator for SWRC. In this case I already created a new subclass in Mutator called TestMuta..."
- 11:58, 30 November 2017 diff hist 0 N File:Mut1.PNG current
- 11:55, 30 November 2017 diff hist +26 Advanced
- 11:52, 30 November 2017 diff hist −3 Beginner
- 11:51, 30 November 2017 diff hist +1,772 My first map current
- 11:51, 30 November 2017 diff hist 0 N File:Testmap1.PNG current
- 11:46, 30 November 2017 diff hist 0 N File:Cube9.PNG current
- 11:38, 30 November 2017 diff hist 0 N File:Cube8.PNG current
- 11:37, 30 November 2017 diff hist 0 N File:Cube7.PNG current
- 11:34, 30 November 2017 diff hist 0 N File:Cube6.PNG current
- 11:30, 30 November 2017 diff hist 0 N File:Cube5.PNG current
- 11:27, 30 November 2017 diff hist +1,972 N My first map Created page with "Let's start our map with some basics rooms (BSP Geometry) which we are connecting to each other. Let's take a look at the left screen border. You will see some icons which lo..."
- 11:27, 30 November 2017 diff hist 0 N File:Cube4.PNG current
- 11:22, 30 November 2017 diff hist 0 N File:Cube3.PNG current
- 11:17, 30 November 2017 diff hist 0 N File:Cube2.PNG current
- 11:14, 30 November 2017 diff hist 0 N File:Cube.PNG current
- 11:12, 30 November 2017 diff hist 0 N File:Edtools.PNG current
- 11:07, 30 November 2017 diff hist +65 Create a new sciptable Class →Creating new class with UCC current
- 11:06, 30 November 2017 diff hist +1,474 Create a new sciptable Class →Creating new class with UCC
- 11:01, 30 November 2017 diff hist 0 N File:Ucc classes dir.PNG current
- 10:57, 30 November 2017 diff hist −2 Create a new sciptable Class →Create a new class with APC
- 10:56, 30 November 2017 diff hist +160 Create a new sciptable Class
- 10:54, 30 November 2017 diff hist +1,292 Create a new sciptable Class
- 10:52, 30 November 2017 diff hist 0 N File:Hex class.PNG current
- 10:43, 30 November 2017 diff hist +663 N Create a new sciptable Class Created page with "Creating new scriptable classes can be a little bit tricky sometimes. There a few methods to do so. ==Creating a new class inside UnrealED== This is the common way of creatin..."
- 10:40, 30 November 2017 diff hist 0 N File:Unrealed newclass.PNG current
- 09:22, 21 November 2017 diff hist +10 Setting up a Server →System.ini file in Save folder
- 09:21, 21 November 2017 diff hist +1,571 Setting up a Server
- 09:11, 21 November 2017 diff hist +160 Setting up a Server →Additional Parameters
- 09:08, 21 November 2017 diff hist +1,850 Setting up a Server
- 08:57, 21 November 2017 diff hist +657 Setting up a Server
- 08:49, 21 November 2017 diff hist +1 Setting up a Server →Entry Point
- 08:49, 21 November 2017 diff hist +35 Setting up a Server →Entry Point
- 08:49, 21 November 2017 diff hist +34 Setting up a Server
- 08:46, 21 November 2017 diff hist +687 Setting up a Server →Configure System.ini
- 08:38, 21 November 2017 diff hist +236 Setting up a Server →Configure System.ini
- 08:36, 21 November 2017 diff hist +10 Setting up a Server →Configure System.ini
- 08:35, 21 November 2017 diff hist +2 Setting up a Server →Configure System.ini
- 08:35, 21 November 2017 diff hist +830 Setting up a Server
- 08:26, 21 November 2017 diff hist +378 Setting up a Server
- 08:22, 21 November 2017 diff hist +60 Setting up a Server
- 08:21, 21 November 2017 diff hist +66 Setting up a Server
- 08:21, 21 November 2017 diff hist +182 Setting up a Server
- 08:19, 21 November 2017 diff hist +29 Setting up a Server
- 08:18, 21 November 2017 diff hist +360 N Setting up a Server Created page with "This page will help you setting up a dedicated Republic Commando server. Requirements: *Windows operating system (Linux guide will follow) *Graphical User Interface - GUI (No..."
- 06:10, 21 November 2017 diff hist +2 Binary decompilation
- 06:10, 21 November 2017 diff hist +21 Binary decompilation
- 06:09, 21 November 2017 diff hist −2 Core.dll current
- 06:09, 21 November 2017 diff hist +6,502 N Core.dll Created page with "<source lang="cpp" line"> int __fastcall appInit(int a1, const char *a2, int (__stdcall **a3)(int, int), int (__stdcall *(*a4)[2])(int, int), int a5, int (*a6)(void), int a7)..."
- 06:08, 21 November 2017 diff hist +14 Binary decompilation
- 06:07, 21 November 2017 diff hist +15,411 N SWRepublicCommando.exe Created page with "<source lang="cpp" line"> //----- (10908690) -------------------------------------------------------- int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR..." current
- 06:03, 21 November 2017 diff hist +334 N Binary decompilation Created page with "This list contains pseudo code of every exe/dll shipped with Republic Commando. Keep in mind that pseudo code is generated by decompilation to help you understand better the m..."
- 05:56, 21 November 2017 diff hist +38 Header files and useful links
- 05:54, 21 November 2017 diff hist +83 Header files and useful links
- 05:53, 21 November 2017 diff hist +72 Header files and useful links
- 05:51, 21 November 2017 diff hist 0 Header files and useful links
- 05:51, 21 November 2017 diff hist +155 N Header files and useful links Created page with "This is a collection of useful links to various Unreal Engine Source Codes and SDK's. [https://github.com/wrstone/ut432pubsrc Unreal Engine I Source Code]"
- 05:49, 21 November 2017 diff hist 0 Republic Commando UCC →UCC.cpp
- 05:47, 21 November 2017 diff hist −17 Republic Commando UCC →UCC.cpp
- 05:28, 21 November 2017 diff hist +38 Republic Commando UCC →UCC.cpp
- 05:27, 21 November 2017 diff hist −9 Republic Commando UCC →UCC.cpp
- 05:27, 21 November 2017 diff hist +5,684 Republic Commando UCC →UCC.cpp
- 05:27, 21 November 2017 diff hist +280 N Republic Commando UCC Created page with "Author: Leon Used Tools: MS Visual Studio 2003 Description: A self written UCC for Republic Commando, still in development. Used for executing Unreal Commandlets. Githu..."
- 05:03, 21 November 2017 diff hist +2 Star Wars Republic Commando Wiki →Native Programming
- 05:01, 21 November 2017 diff hist +34 MS Visual Studio 2003
- 05:01, 21 November 2017 diff hist +42 N File:MsVisualStudio2003.png Start page of Microsoft Visual Studio 2003 current
- 04:59, 21 November 2017 diff hist +37 MS Visual Studio 2003
- 04:58, 21 November 2017 diff hist +339 N MS Visual Studio 2003 Created page with "Republic Commando was developed and programmed in Microsoft Visual Studio 2003. It works fine under Windows 7, propably on 8 and 10 aswell, but not tested. Ignore the warnings..."
- 04:54, 21 November 2017 diff hist 0 Star Wars Republic Commando Wiki
- 04:54, 21 November 2017 diff hist 0 Star Wars Republic Commando Wiki →Native Programming
- 04:53, 21 November 2017 diff hist +172 Star Wars Republic Commando Wiki
- 06:53, 12 November 2017 diff hist +124 N Advanced Created page with "This is a collection for more advanced users, usually beyond just "mapping". Create a new sciptable Class and so on..."
- 06:51, 12 November 2017 diff hist 0 Star Wars Republic Commando Wiki →Server
- 06:50, 12 November 2017 diff hist +152 N Beginner Created page with "This is a collection of tutorials for beginners to more "stable" mappers. My first map BSP Geometry Adding Light and Actors and so on..."
- 06:47, 12 November 2017 diff hist +85 Introduction
- 06:46, 12 November 2017 diff hist +616 Introduction →Mouse control
- 06:39, 12 November 2017 diff hist +14 Star Wars Republic Commando Wiki
- 06:37, 12 November 2017 diff hist +642 Introduction
- 06:27, 12 November 2017 diff hist +2 Introduction
- 06:25, 12 November 2017 diff hist +2 Introduction
- 06:25, 12 November 2017 diff hist +1 Introduction
- 06:25, 12 November 2017 diff hist +5 Introduction
- 06:24, 12 November 2017 diff hist −6 Introduction
- 06:24, 12 November 2017 diff hist +623 Introduction
- 06:17, 12 November 2017 diff hist −6 Introduction
- 06:16, 12 November 2017 diff hist −7 Introduction
- 06:15, 12 November 2017 diff hist −1 Introduction
- 06:15, 12 November 2017 diff hist +2 Introduction
- 06:13, 12 November 2017 diff hist +6 Introduction
- 06:13, 12 November 2017 diff hist +6 Introduction
- 06:11, 12 November 2017 diff hist −6 Introduction
- 06:11, 12 November 2017 diff hist +346 Introduction
- 05:42, 12 November 2017 diff hist −27 Star Wars Republic Commando Wiki →UnrealED
- 05:41, 12 November 2017 diff hist +71 Console
- 05:39, 12 November 2017 diff hist −4 Console →Engine Commands
- 05:39, 12 November 2017 diff hist +1,955 Console →Engine Commands
- 05:27, 12 November 2017 diff hist +550 Console →Gamespy Commands
- 05:21, 12 November 2017 diff hist +43 UnrealScript Classes
- 05:20, 12 November 2017 diff hist +81 Engine Version
- 05:19, 12 November 2017 diff hist +52 Directory Layout
- 05:18, 12 November 2017 diff hist +708 Useful Stuff for Client
- 05:16, 12 November 2017 diff hist +155 Useful Stuff for Client
- 05:14, 12 November 2017 diff hist +631 Useful Stuff for Client
- 05:11, 12 November 2017 diff hist +113 N Useful Stuff for Client Created page with "This section is all about linking useful stuff you can install for your game. ==Multiplayer Server Browser Fix=="
- 05:10, 12 November 2017 diff hist +29 Star Wars Republic Commando Wiki →Client
- 09:12, 23 October 2017 diff hist +8 MediaWiki:Sidebar current
- 09:12, 23 October 2017 diff hist −4 MediaWiki:Sidebar
- 09:11, 23 October 2017 diff hist +1 MediaWiki:Sidebar
- 09:11, 23 October 2017 diff hist +151 N MediaWiki:Sidebar Created page with " * navigation ** mainpage|mainpage-description ** randompage-url|randompage ** https://www.swrc-modding.net|Landing Page * SEARCH * TOOLBOX * LANGUAGES"
- 09:07, 23 October 2017 diff hist 0 N MediaWiki:Aboutsite Created blank page current
- 09:06, 23 October 2017 diff hist 0 N MediaWiki:Lastmodifiedat Created blank page current
- 09:04, 23 October 2017 diff hist 0 N MediaWiki:About Created blank page current
- 09:04, 23 October 2017 diff hist 0 N MediaWiki:Privacy Created blank page current
- 09:04, 23 October 2017 diff hist 0 N MediaWiki:Disclaimers Created blank page current
- 08:59, 23 October 2017 diff hist +87 N MediaWiki:Common.css Created page with "→CSS placed here will be applied to all skins: #ca-talk { display:none!important; }" current
- 08:56, 23 October 2017 diff hist −85 Star Wars Republic Commando Wiki
- 08:56, 23 October 2017 diff hist +45 Star Wars Republic Commando Wiki
- 08:55, 23 October 2017 diff hist +40 Star Wars Republic Commando Wiki
- 07:13, 17 October 2017 diff hist 0 Console
- 06:24, 17 October 2017 diff hist +108,686 N Replication De-Obfuscation Created page with " Replication De-Obfuscation Introduction Ask any halfway decent UnrealScript programmer what the most confusing aspect of Unreal coding, and he'll be sure to tell you replica..." current
- 06:24, 17 October 2017 diff hist +32 Star Wars Republic Commando Wiki
- 06:15, 17 October 2017 diff hist +2 Introduction
- 06:15, 17 October 2017 diff hist −6 Introduction
- 06:15, 17 October 2017 diff hist 0 File:UnrealEDmain.PNG Plasma uploaded a new version of File:UnrealEDmain.PNG current
- 06:13, 17 October 2017 diff hist −30 Introduction
- 06:12, 17 October 2017 diff hist −2 Introduction
- 06:12, 17 October 2017 diff hist +37 Introduction
- 06:10, 17 October 2017 diff hist +42 N Introduction Created page with "UnrealED - Yeah File:UnrealEDmain.png"
- 06:09, 17 October 2017 diff hist 0 N File:UnrealEDmain.PNG
- 06:07, 17 October 2017 diff hist −39 UnrealScript Classes
- 06:04, 17 October 2017 diff hist −19 UnrealScript Classes
- 05:57, 17 October 2017 diff hist +18,402 Object
- 05:57, 17 October 2017 diff hist +1 Object
- 05:56, 17 October 2017 diff hist −12 Object
- 05:29, 17 October 2017 diff hist +20 Object
- 05:28, 17 October 2017 diff hist −35 Object
- 05:28, 17 October 2017 diff hist +3 Object
- 05:26, 17 October 2017 diff hist +12 Object
- 05:24, 17 October 2017 diff hist +73 Object
- 05:23, 17 October 2017 diff hist −73 Object Replaced content with "ttets"
- 05:22, 17 October 2017 diff hist −11 Object
- 05:22, 17 October 2017 diff hist +15 Object
- 05:20, 17 October 2017 diff hist −92 Object
- 05:08, 17 October 2017 diff hist −17 Object
- 05:04, 17 October 2017 diff hist +29 Object
- 05:02, 17 October 2017 diff hist −4 Object
- 05:02, 17 October 2017 diff hist −3 Object
- 05:02, 17 October 2017 diff hist +161 N Object Created page with "{{TNT|Extension |Class = Object |Parent = |Outer = Core.dll / Core.u |description = Basic Engine mathematics and systems }}"
- 05:01, 17 October 2017 diff hist −155 Category:Object Replaced content with "Object" current
- 05:01, 17 October 2017 diff hist +161 N Category:Object Created page with "{{TNT|Extension |Class = Object |Parent = |Outer = Core.dll / Core.u |description = Basic Engine mathematics and systems }}"
- 04:58, 17 October 2017 diff hist −45 UnrealScript Classes
- 04:52, 17 October 2017 diff hist +45 UnrealScript Classes
- 04:44, 17 October 2017 diff hist +9 UnrealScript Classes
- 04:42, 17 October 2017 diff hist 0 UnrealScript Classes
- 04:10, 17 October 2017 diff hist +49 UnrealScript Classes
- 04:09, 17 October 2017 diff hist +97 Console →Cheats Commands
- 03:58, 17 October 2017 diff hist +90 N UnrealScript Classes Created page with "This is a overview of all UnrealScript classes and their source code in Republic Commando."
- 03:48, 17 October 2017 diff hist +26 Star Wars Republic Commando Wiki
- 03:45, 17 October 2017 diff hist −19 Star Wars Republic Commando Wiki
- 03:45, 17 October 2017 diff hist −52 Star Wars Republic Commando Wiki
- 03:43, 17 October 2017 diff hist −2 Troubleshooting Client
- 03:43, 17 October 2017 diff hist +1,229 Troubleshooting Client
- 03:26, 17 October 2017 diff hist +558 Troubleshooting Client
- 03:21, 17 October 2017 diff hist +413 N Requirements Client Created page with "Requirements for this game are very low, every PC can play it today. CPU: Pentium III or Athlon (1 GHz) GPU: 64 MB 3D Video Card with Pixel and Vertex Shader capability (GeF..."
- 03:15, 17 October 2017 diff hist +14 Troubleshooting Client
- 03:14, 17 October 2017 diff hist +27 Troubleshooting Client
- 03:13, 17 October 2017 diff hist +9 Troubleshooting Client
- 03:13, 17 October 2017 diff hist +97 Troubleshooting Client
- 03:12, 17 October 2017 diff hist +2 Troubleshooting Client
- 03:12, 17 October 2017 diff hist +792 N Troubleshooting Client Created page with "This page will help you troubleshooting Star Wars Republic Commando. As this game was developed in 2003 and released for Windows XP times, it may be tricky sometimes to get it..."
- 02:38, 17 October 2017 diff hist +164 Console
- 02:38, 17 October 2017 diff hist +585 Console
- 02:30, 17 October 2017 diff hist +1,673 Console
- 02:20, 17 October 2017 diff hist +24 Console
- 02:19, 17 October 2017 diff hist +454 Console
- 02:18, 17 October 2017 diff hist +2 Console
- 02:18, 17 October 2017 diff hist +19 Console
- 02:17, 17 October 2017 diff hist +250 Console
- 02:09, 17 October 2017 diff hist +19,102 N XBOX MetaData Created page with "Generated while running the XBOX version of Republic Commando. <pre> Title identified as "Star Wars Republic Commando" Dumping XBE file header... Magic Number..." current
- 02:07, 17 October 2017 diff hist +19 Star Wars Republic Commando Wiki
- 02:03, 17 October 2017 diff hist +2 Directory Layout
- 02:03, 17 October 2017 diff hist +39 Directory Layout
- 02:02, 17 October 2017 diff hist +312 N Directory Layout Created page with "This page will explain the directory layout of Republic Commando files and their mechanics. Animations Cache Help Install KarmaData Maps Movie..."
- 01:38, 17 October 2017 diff hist +311 N Official Republic Commando Patch 1.0 Created page with "This official Republic Commando Patch by LucasArts released a few months after game release in 2005 adds an additional multiplayer map called Hangar for all four gamemodes to..." current
- 01:38, 17 October 2017 diff hist 0 N File:SWRC Patch1.0.zip current
- 01:35, 17 October 2017 diff hist +42 Tools
- 01:32, 17 October 2017 diff hist +1 APC - Actor Package Creator
- 01:32, 17 October 2017 diff hist +5 APC - Actor Package Creator
- 01:31, 17 October 2017 diff hist −8 APC - Actor Package Creator
- 01:31, 17 October 2017 diff hist +35 APC - Actor Package Creator
- 01:31, 17 October 2017 diff hist 0 N File:RC APC.zip current
- 01:26, 17 October 2017 diff hist +552 N APC - Actor Package Creator Created page with "The Actor Package Creator (APC) is a standalone tool created by -=PFW=-Skip, which allows you to create Classes outside of the UnrealED. This can be useful, if you want to cre..."
- 01:26, 17 October 2017 diff hist +34 N File:APC.png Actor Package Creator main window. current
- 01:19, 17 October 2017 diff hist +108 N Tools Created page with "This page contains a list of tools, which can be used in Republic Commando. APC - Actor Package Creator"
- 01:17, 17 October 2017 diff hist −6 Star Wars Republic Commando Wiki
- 20:47, 14 October 2017 diff hist +4 Star Wars Republic Commando Wiki
- 20:47, 14 October 2017 diff hist +215 Star Wars Republic Commando Wiki
- 20:44, 14 October 2017 diff hist +12 Star Wars Republic Commando Wiki
- 20:42, 14 October 2017 diff hist +46 Star Wars Republic Commando Wiki
- 20:41, 14 October 2017 diff hist +255 Star Wars Republic Commando Wiki
- 20:39, 14 October 2017 diff hist +4 N Star Wars Republic Commando Wiki Created page with "test"
- 20:39, 14 October 2017 diff hist +32 N MediaWiki:Mainpage Created page with "Star Wars Republic Commando Wiki" current
- 09:20, 13 October 2017 diff hist +56 N Main Page Created page with "=== Getting Started === * Todo! * Todo! * Todo! * Todo!" current
- 09:19, 13 October 2017 diff hist 0 m Star Wars Republic Commando - Wiki:Main Page Plasma moved page Star Wars Republic Commando Wiki to Star Wars Republic Commando - Wiki:Main Page without leaving a redirect: revert current
- 09:19, 13 October 2017 diff hist 0 m Star Wars Republic Commando - Wiki:Main Page Plasma moved page Main Page to Star Wars Republic Commando Wiki without leaving a redirect
- 09:18, 13 October 2017 diff hist +48 N Star Wars Republic Commando - Wiki:Main Page Created page with "=== Getting started === * Todo! * Todo! * Todo!"
- 09:17, 13 October 2017 diff hist 0 m Star Wars Republic Commando Wiki2 Plasma moved page Star Wars Republic Commando Wiki to Star Wars Republic Commando Wiki2 without leaving a redirect current
- 09:16, 13 October 2017 diff hist 0 m Star Wars Republic Commando Wiki2 Plasma moved page Main Page to Star Wars Republic Commando Wiki
- 09:11, 13 October 2017 diff hist −51 Star Wars Republic Commando Wiki2
- 09:11, 13 October 2017 diff hist −623 Star Wars Republic Commando Wiki2