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- 13:47, 24 September 2023 diff hist −10 Actors Overview →Introduction
- 19:51, 20 February 2023 diff hist +1 Unreal Ops Interview current
- 19:51, 20 February 2023 diff hist +4,715 N Unreal Ops Interview Created page with "Star Wars: Republic Commando Interview First of all thanks for taking the time to read this article. I had been waiting for the chance to get some questions off to the Lucas..."
- 19:49, 20 February 2023 diff hist +8,029 N Computer Games Magazine Interview with Chris Williams Created page with "Star Wars: Republic Commando Interview Source: https://web.archive.org/web/20050224102608/http://www.cgonline.com/content/view/252/2/ <pre> Chris Williams of LucasArts ta..." current
- 19:48, 20 February 2023 diff hist +85 Articles/Promotions/Reviews/Interviews/ETC →Interviews current
- 18:52, 18 February 2023 diff hist +13 Game Chronicles Interview with Chris Williams current
- 18:51, 18 February 2023 diff hist +14 Game Chronicles Interview with Chris Williams
- 18:51, 18 February 2023 diff hist +7,684 N Game Chronicles Interview with Chris Williams Created page with "Game Chronicles goes inside this exciting new game with an exclusive GCM interview. Source: http://www.gamechronicles.com/qa/swrc/swrc.htm <pre> GCM: Thank you for your time..."
- 18:50, 18 February 2023 diff hist +51 Articles/Promotions/Reviews/Interviews/ETC →Interviews
- 17:17, 18 February 2023 diff hist +12,525 N HomeLAN Interview with Fillbrandt and Longo Created page with "Star Wars: Republic Commando Interview - 25 March 2004 00:02 - John [JCal] Callaham Source: http://web.archive.org/web/20040812100515/homelanfed.com/index.php?id=21848 <pre>..." current
- 17:16, 18 February 2023 diff hist +48 Articles/Promotions/Reviews/Interviews/ETC →Interviews
- 17:15, 18 February 2023 diff hist +16 N Articles/Promotions/Reviews/Interviews/ETC Created page with "===Interviews==="
- 17:14, 18 February 2023 diff hist +48 Star Wars Republic Commando Wiki →Miscellaneous
- 13:13, 29 November 2022 diff hist +64 Useful Stuff for Client current
- 13:12, 29 November 2022 diff hist +29 N File:SWRepublicCommando.zip No CD Fixed EXE current
- 09:20, 22 October 2022 diff hist +17 Cut Dialogue/Voicelines current
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- 18:50, 16 October 2022 diff hist +47 Cut Dialogue/Voicelines
- 18:49, 16 October 2022 diff hist +215 N Cut Dialogue/Voicelines Created page with "Following dialogue/voicelines were cut from the game when it shipped. Only the subtitles remain, no audio files. This page only lists cut content, existing conversation is lef..."
- 18:48, 16 October 2022 diff hist +1 Star Wars Republic Commando Wiki →Miscellaneous
- 18:47, 16 October 2022 diff hist +28 Star Wars Republic Commando Wiki →Miscellaneous
- 09:47, 31 May 2022 diff hist +4 True-Type Font Importing current
- 09:45, 31 May 2022 diff hist +8 True-Type Font Importing
- 09:44, 31 May 2022 diff hist +7,753 N True-Type Font Importing Created page with "Copied from wayback machine, original source long gone! Original Source: http://unreal.epicgames.com/TTFImport.htm Wayback: http://web.archive.org/web/20090603183120/unreal.ep..."
- 09:41, 31 May 2022 diff hist +30 Star Wars Republic Commando Wiki →Miscellaneous
- 22:15, 9 November 2021 diff hist −391 Run a server on Linux with UCC →Master Server Query current
- 17:17, 19 October 2021 diff hist 0 File:SWRC Serverbrowser Fix.zip Plasma uploaded a new version of File:SWRC Serverbrowser Fix.zip current
- 16:51, 3 October 2021 diff hist +8 Useful Stuff for Client →Multiplayer Server Browser Fix
- 14:12, 3 October 2021 diff hist +11 Useful Stuff for Client →Multiplayer Server Browser Fix
- 14:11, 3 October 2021 diff hist +35 N File:SWRC Serverbrowser Fix.zip 2.0 Fix using OpenSpy
- 14:00, 3 October 2021 diff hist −197 Gamespy in Republic Commando →Master Server Game Client current
- 08:17, 17 September 2021 diff hist +157 Useful files for server current
- 14:55, 27 August 2021 diff hist +13 Gamespy in Republic Commando
- 15:34, 14 August 2021 diff hist +4,320 Nintendo Switch Game Log current
- 11:19, 29 July 2021 diff hist −2 Useful files for server
- 11:19, 29 July 2021 diff hist +215 N Useful files for server Created page with "A list of useful files/mods for server owners. ===No CD Key validation=== A patched IpDrv.dll binary which disables CD key validation. Install it in your GameData/System fold..."
- 11:18, 29 July 2021 diff hist 0 N File:IpDrv-NoCDkeyValidation.zip current
- 11:16, 29 July 2021 diff hist +29 Star Wars Republic Commando Wiki →Server
- 19:04, 12 July 2021 diff hist +62 Star Wars Republic Commando Wiki →Miscellaneous
- 18:19, 8 July 2021 diff hist +1,426 UnrealScript Language Reference current
- 18:16, 8 July 2021 diff hist +68 Create a new Mutator current
- 18:15, 8 July 2021 diff hist +17 Create new Squad Member current
- 18:08, 8 July 2021 diff hist +45 Beginner current
- 18:07, 8 July 2021 diff hist +23 Introduction current
- 18:02, 8 July 2021 diff hist +136 Gamespy in Republic Commando
- 17:58, 8 July 2021 diff hist +204 Writing Native Code current
- 17:56, 8 July 2021 diff hist +17 Writing Native Code
- 13:49, 9 June 2021 diff hist +18 Engine Version current
- 13:48, 9 June 2021 diff hist +10 Star Wars Republic Commando Wiki
- 17:21, 14 May 2021 diff hist +9 Run a server on Linux with UCC
- 17:15, 14 May 2021 diff hist +1 Run a server on Linux with UCC →Using screen
- 11:06, 14 May 2021 diff hist +15 SystemDir current
- 11:05, 14 May 2021 diff hist −31 System-Scalar current
- 11:04, 14 May 2021 diff hist −227 Save current
- 11:04, 14 May 2021 diff hist −34 Sounds current
- 11:03, 14 May 2021 diff hist −73 Properties current
- 11:02, 14 May 2021 diff hist −35 Prefabs current
- 11:02, 14 May 2021 diff hist −33 Movies current
- 11:02, 14 May 2021 diff hist −20 Out current
- 11:01, 14 May 2021 diff hist −69 KarmaData current
- 11:01, 14 May 2021 diff hist −33 Help current
- 11:01, 14 May 2021 diff hist −159 Cache current
- 11:00, 14 May 2021 diff hist −33 Animations current
- 11:00, 14 May 2021 diff hist −641 Directory Layout current
- 10:54, 14 May 2021 diff hist +410 N *IMuseTrigger Created page with "<source lang="c++"> //============================================================================= // IMuseTrigger //=========================================================..." current
- 10:54, 14 May 2021 diff hist +780 N *ScriptedTrigger Created page with "<source lang="c++"> //============================================================================= // ScriptedTrigger // replaces Counter, Dispatcher, SpecialEventTrigger //=..." current
- 10:54, 14 May 2021 diff hist +4,068 N *ScriptedSequence Created page with "<source lang="c++"> //============================================================================= // ScriptedSequence // used for setting up scripted sequences for pawns. //..." current
- 10:53, 14 May 2021 diff hist +1,565 N AIScript Created page with "<source lang="c++"> //============================================================================= // AIScript - used by Level Designers to specify special AI scripts for paw..." current
- 10:52, 14 May 2021 diff hist +67 UnrealScript Classes current
- 10:48, 14 May 2021 diff hist +427 N BasicTeamList Created page with "<source lang="c++"> //============================================================================= // Clone Trooper Team List // // Created: 2003 Oct 22, Christian Lassonde..." current
- 10:48, 14 May 2021 diff hist +425 N AllCloneTeamList Created page with "<source lang="c++"> //============================================================================= // Clone Trooper Team List // // Created: 2003 Oct 22, Christian Lassonde..." current
- 10:47, 14 May 2021 diff hist +542 N TeamList Created page with "<source lang="c++"> //============================================================================= // Clone Trooper Team List // // Created: 2003 Oct 22, Christian Lassonde..." current
- 10:46, 14 May 2021 diff hist +158 N GunshipLaserBeam Created page with "<source lang="c++"> class GunshipLaserBeam extends LaserBeam; defaultproperties { StaticMesh=StaticMesh'Weapons.VehicleWeapons.GunshipBeam' } </source>" current
- 10:46, 14 May 2021 diff hist +381 N EliteBeamLaser Created page with "<source lang="c++"> //============================================================================= // Elite Beam Laser // // Created: 2003 October 15, Jenny Huang //=========..." current
- 10:46, 14 May 2021 diff hist +195 N LaserBeam Created page with "<source lang="c++"> class LaserBeam extends Actor abstract; defaultproperties { DrawType=DT_StaticMesh bCriticalAttachment=True bUnlit=True DrawScale3D=(..." current
- 10:45, 14 May 2021 diff hist +521 N RallyIconActor Created page with "<source lang="c++"> //============================================================================= // RallyIconActor. // An actor that is drawn using a static mesh(a mesh tha..." current
- 10:45, 14 May 2021 diff hist +617 N IntangibleActor Created page with "<source lang="c++"> //============================================================================= // RallyIconActor. // An actor that is drawn using a static mesh(a mesh tha..." current
- 10:44, 14 May 2021 diff hist +1,862 N ASFlag Created page with "<source lang="c++"> class ASFlag extends CTFFlag forcename; ////////////////////////////////////////////////////////////// // AS Flag Class function SendHome() { Super.S..." current
- 10:43, 14 May 2021 diff hist +7,103 N CTFFlag Created page with "<source lang="c++"> class CTFFlag extends GameObject forcename; var bool bWasHome; var bool bWasHeld; var bool bWasHidden; // Flag var AnimProp myFlagPro..." current
- 10:43, 14 May 2021 diff hist +10,409 N GameObject Created page with "<source lang="c++"> class GameObject extends Actor abstract notplaceable; var bool bHome; var bool bHeld; var MPPawn Holder; var MPPlayerR..." current
- 10:42, 14 May 2021 diff hist +114 UnrealScript Classes
- 10:39, 14 May 2021 diff hist +593 N *Note Created page with "<source lang="c++"> //============================================================================= // A sticky note. Level designers can place these in the level and then //..." current
- 10:38, 14 May 2021 diff hist +3,816 N *MissionObjectives Created page with "<source lang="c++"> //============================================================================= // Mission Objective System // // Created August 18, 2003 by Jenny Huang /..." current
- 10:38, 14 May 2021 diff hist +9 UnrealScript Classes
- 10:37, 14 May 2021 diff hist +2,751 N *MegaForce Created page with "<source lang="c++"> // ==================================================================== // Class: CTGame.MegaForce // Parent: Engine.Actor // // Class for applying imp..." current
- 10:36, 14 May 2021 diff hist +418 N *InterferenceGenerator Created page with "<source lang="c++"> class InterferenceGenerator extends Actor placeable; var() bool bIsOn; function Trigger( Actor Other, Pawn EventInstigator ) { if( bIsOn ) TurnOff();..." current
- 10:36, 14 May 2021 diff hist +907 N *FluidSurfaceOscillator Created page with "<source lang="c++"> #exec Texture Import File=Textures\S_FluidSurfOsc.pcx Name=S_FluidSurfOsc Mips=Off MASKED=1 //============================================================..." current
- 10:35, 14 May 2021 diff hist +2,865 N *Dispatcher Created page with "<source lang="c++"> //============================================================================= // Dispatcher: receives one trigger (corresponding to its name) as input,..." current
- 10:34, 14 May 2021 diff hist +637 N *Checkpoint Created page with "<source lang="c++"> class Checkpoint extends Actor placeable hidecategories(AI,Collision,CollisionAdvanced,Karma,LightColor,Lighting,marker,Sound); function Trigger( actor..." current
- 10:33, 14 May 2021 diff hist +903 N *AntiPortalActor Created page with "<source lang="c++"> //============================================================================= // AntiPortalActor. //=====================================================..." current
- 10:32, 14 May 2021 diff hist +430 N TrandoshanRifleNeedle Created page with "<source lang="c++"> //============================================================================= // TrandoshanRifle Needle // // Created: 2004 July 30, Jenny Huang //======..." current
- 10:32, 14 May 2021 diff hist +897 N StimulusVis Created page with "<source lang="c++"> //============================================================================= // Actor: The base class of all actors. // Actor is the base class of all g..." current
- 10:31, 14 May 2021 diff hist +407 N SMGClip Created page with "<source lang="c++"> //============================================================================= // Trando Uzi Ammo Clip // // Created: 2004 June 9, Jenny Huang //=========..." current
- 10:31, 14 May 2021 diff hist +430 N SlaverShotgunShells Created page with "<source lang="c++"> //============================================================================= // Slaver Shotgun Shells // // Created: 2003 September 8, Jenny Huang //===..." current
- 10:30, 14 May 2021 diff hist +422 N RocketLauncherShell Created page with "<source lang="c++"> //============================================================================= // Homing Detonator Shell // // Created: 2004 January 7, Jenny Huang //====..." current
- 10:30, 14 May 2021 diff hist +192 N MenuActorVertMesh Created page with "<source lang="c++"> class MenuActorVertMesh extends Actor NotPlaceable; defaultproperties { DrawType=DT_Mesh bHidden=True RemoteRole=ROLE_None LODBia..." current
- 10:29, 14 May 2021 diff hist +358 N MenuActorSkeletalMesh Created page with "<source lang="c++"> class MenuActorSkeletalMesh extends Actor NotPlaceable; simulated event AnimEnd( int Channel ) { local MenuBase M; M = MenuBase(Owner);..." current
- 10:29, 14 May 2021 diff hist +457 N MatDemoActor Created page with "<source lang="c++"> //============================================================================================ // MatDemoActor: Non-abstract class to hang animating meshes..." current
- 10:28, 14 May 2021 diff hist +404 N DoorChargeObject Created page with "<source lang="c++"> //============================================================================= // Demolition Charge // // Created: 2004 April 6, Jenny Huang //===========..." current
- 10:27, 14 May 2021 diff hist +411 N DemolitionPlungerObject Created page with "<source lang="c++"> //============================================================================= // Demolition Plunger // // Created: 2004 April 6, Jenny Huang //==========..." current
- 10:27, 14 May 2021 diff hist +416 N DemolitionChargeObject Created page with "<source lang="c++"> //============================================================================= // Demolition Charge // // Created: 2004 April 6, Jenny Huang //===========..." current
- 10:27, 14 May 2021 diff hist +498 N DecoVolumeObject Created page with "<source lang="c++"> //============================================================================= // DecoVolumeObject. // // A class that allows staticmesh actors to get spa..." current
- 10:26, 14 May 2021 diff hist +447 N DC17mSniperScope Created page with "<source lang="c++"> //============================================================================= // DC-17m Sniper Rifle Scope Attachment // // Created: 2003 September 26, J..." current
- 10:26, 14 May 2021 diff hist +455 N DC17mAntiArmorAmmoAttachment Created page with "<source lang="c++"> //============================================================================= // DC-17m Anti Armor Ammo Attachment // // Created: 2003 December 3, Jenny..." current
- 10:25, 14 May 2021 diff hist +426 N ConcussionRifleNeedle Created page with "<source lang="c++"> //============================================================================= // Concussion Rifle Needle // // Created: 2004 July 30, Jenny Huang //=====..." current
- 10:25, 14 May 2021 diff hist +176 N AnimBrowserMesh Created page with "<source lang="c++"> class AnimBrowserMesh extends Actor native; defaultproperties { DrawType=DT_Mesh AmbientGlow=255 SoundOcclusion=OCCLUSION_None } </source>" current
- 10:24, 14 May 2021 diff hist +1,351 N ActorSpawner Created page with "<source lang="c++"> // ==================================================================== // Class: ActorSpawner // Parent: Engine.Actor // // ActorSpawners generate a s..." current
- 10:22, 14 May 2021 diff hist +1,398 UnrealScript Classes
- 10:07, 14 May 2021 diff hist −631 Troubleshooting Client current
- 10:05, 14 May 2021 diff hist −663 Troubleshooting Client
- 10:03, 14 May 2021 diff hist +212 Native Debugging current
- 10:01, 14 May 2021 diff hist −92 Debugging Client current
- 10:00, 14 May 2021 diff hist −61 Engine Version
- 09:58, 14 May 2021 diff hist −3 Gamespy in Republic Commando
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- 09:56, 14 May 2021 diff hist −28 Crashes current
- 09:55, 14 May 2021 diff hist −545 Bugs current
- 09:54, 14 May 2021 diff hist −27 Binary decompilation current
- 09:53, 14 May 2021 diff hist +4 Header files and useful links current
- 09:51, 14 May 2021 diff hist +33 Tools current
- 09:50, 14 May 2021 diff hist −143 Useful Stuff for Client
- 09:50, 14 May 2021 diff hist −50 Requirements Client current
- 09:49, 14 May 2021 diff hist −215 Setting up a Server current
- 09:46, 14 May 2021 diff hist −6 Setting up a Server
- 09:46, 14 May 2021 diff hist −1,793 Setting up a Server
- 09:31, 14 May 2021 diff hist −82 Setting up a Server
- 09:28, 14 May 2021 diff hist −238 Setting up a Server
- 09:24, 14 May 2021 diff hist +22 Run a server on Linux with UCC
- 09:24, 14 May 2021 diff hist −1,109 Run a server on Linux with UCC
- 09:16, 14 May 2021 diff hist −829 Run a server on Linux with UCC
- 11:44, 11 May 2021 diff hist +7,670 UnrealScript Language Reference
- 11:41, 11 May 2021 diff hist +946 UnrealScript Language Reference
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