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Difference between revisions of "UnrealScript Classes"
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Line 9: | Line 9: | ||
***[[ActorSpawner]] | ***[[ActorSpawner]] | ||
***[[AIScript]] | ***[[AIScript]] | ||
**** | ****[[*ScriptedSequence]] | ||
*****[[*ScriptedTrigger]] | |||
******[[*IMuseTrigger]] | |||
***[[AnimBrowserMesh]] | ***[[AnimBrowserMesh]] | ||
***[[Brush]] | ***[[Brush]] |
Latest revision as of 10:52, 14 May 2021
This is a overview of all UnrealScript classes and their code in Republic Commando.
- Object
- Actor
- Accessory
- todo
- ActorSpawner
- AIScript
- AnimBrowserMesh
- Brush
- todo
- ConcussionRifleNeedle
- Controller
- todo
- DC17mAntiArmorAmmoAttachment
- DC17mSniperScope
- DecoVolumeObject
- DemolitionChargeObject
- DemolitionPlungerObject
- DoorChargeObject
- Factory
- todo
- Flashlight
- todo
- GameObject
- HUD
- todo
- Info
- todo
- IntangibleActor
- Inventory
- todo
- InventoryAttachment
- todo
- Keypoint
- todo
- LaserBeam
- MatDemoActor
- Menu
- todo
- MenuActorSkeletalMesh
- MenuActorVertMesh
- Mover
- todo
- NavigationPoint
- todo
- Pawn
- todo
- Pickup
- todo
- Projectile
- todo
- RocketLauncherShell
- SlaverShotgunShells
- SMGClip
- StatusEffect
- todo
- StimulusVis
- TeamList
- TrandoshanRifleNeedle
- Triggers
- todo
- *ActivateItem
- todo
- *AntiPortalActor
- *Checkpoint
- *Dispatcher
- *Emitter
- todo
- *FluidSurfaceOscillator
- *InterferenceGenerator
- *KActor
- todo
- *Light
- todo
- *MarkerIconActor
- todo
- *MegaForce
- *MissionObjectives
- *Note
- *Projector
- todo
- *Prop
- todo
- *StaticMeshActor
- todo
- Accessory
- Animation
- AnimEditProps
- AnimNotify
- todo...
- AnimNotifyProps
- AudioEnvironment
- todo...
- BitArray
- BrushBuilder
- todo...
- CameraEffect
- Canvas
- Channel
- CheatManager
- Client
- Commandlet
- todo...
- CubemapManager
- DamageType
- todo...
- DamageVariance
- todo...
- DeathCondition
- todo...
- DeathEffect
- DeathEffectContainer
- todo...
- DecoText
- Download
- EditInfo
- Exporter
- todo
- Factory
- todo...
- Field
- todo...
- Font
- FootstepInfo
- FrameFX
- GlobalTempObjects
- GoalQueue
- todo...
- Helmet
- I3DL2Listener
- todo...
- IdleInfo
- IMuseStateInfo
- Interactions
- todo...
- KarmaParamsCollision
- KMeshProps
- Language
- LevelBase
- LevelSummary
- Linker
- LocalSituation
- MatchInfo
- Material
- todo...
- MaterialFactory
- MaterialTypeInfo
- todo...
- MatObject
- todo...
- MeshAnimation
- MeshObject
- Movie
- NotifyProperties
- ObjectPool
- OptionsProxy
- todo...
- Package
- PackageCheckInfo
- PackageMap
- Palette
- ParticleEmitter
- PawnAudioTable
- todo...
- PendingLevel
- Player
- PlayerInput
- Polys
- Prefab
- Primitive
- todo...
- ReachSpec
- RenderResource
- ScriptedAction
- todo...
- SequEditProps
- SkelPrefsEditProps
- SoundBase
- SquadStance
- todo...
- StateObject
- todo...
- StatGraphics
- StaticMeshInstance
- Stimulus
- Subsystem
- TerrainSector
- TexAligner
- TextBuffer
- Transactor
- TransBuffer
- WindowManager
- xUtil
- Actor