If you want to help us maintaining this wiki, check out our discord server: https://discord.gg/3u69jMa
Difference between revisions of "UnrealScript Classes"
Jump to navigation
Jump to search
(31 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
This is a overview of all UnrealScript classes and their | This is a overview of all UnrealScript classes and their code in Republic Commando. | ||
*[[Object]] | |||
**[[Actor]] | |||
***[[Accessory]] | |||
****todo | |||
***[[ActorSpawner]] | |||
***[[AIScript]] | |||
****[[*ScriptedSequence]] | |||
*****[[*ScriptedTrigger]] | |||
******[[*IMuseTrigger]] | |||
***[[AnimBrowserMesh]] | |||
***[[Brush]] | |||
****todo | |||
***[[ConcussionRifleNeedle]] | |||
***[[Controller]] | |||
****todo | |||
***[[DC17mAntiArmorAmmoAttachment]] | |||
***[[DC17mSniperScope]] | |||
***[[DecoVolumeObject]] | |||
***[[DemolitionChargeObject]] | |||
***[[DemolitionPlungerObject]] | |||
***[[DoorChargeObject]] | |||
***[[Factory]] | |||
****todo | |||
***[[Flashlight]] | |||
****todo | |||
***[[GameObject]] | |||
****[[CTFFlag]] | |||
*****[[ASFlag]] | |||
***[[HUD]] | |||
****todo | |||
***[[Info]] | |||
****todo | |||
***[[IntangibleActor]] | |||
****[[RallyIconActor]] | |||
***[[Inventory]] | |||
****todo | |||
***[[InventoryAttachment]] | |||
****todo | |||
***[[Keypoint]] | |||
****todo | |||
***[[LaserBeam]] | |||
****[[EliteBeamLaser]] | |||
****[[GunshipLaserBeam]] | |||
***[[MatDemoActor]] | |||
***[[Menu]] | |||
****todo | |||
***[[MenuActorSkeletalMesh]] | |||
***[[MenuActorVertMesh]] | |||
***[[Mover]] | |||
****todo | |||
***[[NavigationPoint]] | |||
****todo | |||
***[[Pawn]] | |||
****todo | |||
***[[Pickup]] | |||
****todo | |||
***[[Projectile]] | |||
****todo | |||
***[[RocketLauncherShell]] | |||
***[[SlaverShotgunShells]] | |||
***[[SMGClip]] | |||
***[[StatusEffect]] | |||
****todo | |||
***[[StimulusVis]] | |||
***[[TeamList]] | |||
****[[AllCloneTeamList]] | |||
****[[BasicTeamList]] | |||
***[[TrandoshanRifleNeedle]] | |||
***[[Triggers]] | |||
****todo | |||
***[[*ActivateItem]] | |||
****todo | |||
***[[*AntiPortalActor]] | |||
***[[*Checkpoint]] | |||
***[[*Dispatcher]] | |||
***[[*Emitter]] | |||
****todo | |||
***[[*FluidSurfaceOscillator]] | |||
***[[*InterferenceGenerator]] | |||
***[[*KActor]] | |||
****todo | |||
***[[*Light]] | |||
****todo | |||
***[[*MarkerIconActor]] | |||
****todo | |||
***[[*MegaForce]] | |||
***[[*MissionObjectives]] | |||
***[[*Note]] | |||
***[[*Projector]] | |||
****todo | |||
***[[*Prop]] | |||
****todo | |||
***[[*StaticMeshActor]] | |||
****todo | |||
**[[Animation]] | |||
**[[AnimEditProps]] | |||
**[[AnimNotify]] | |||
***todo... | |||
**[[AnimNotifyProps]] | |||
**[[AudioEnvironment]] | |||
***todo... | |||
**[[BitArray]] | |||
***[[BitArray2D]] | |||
***[[BitMatrix]] | |||
**[[BrushBuilder]] | |||
***todo... | |||
**[[CameraEffect]] | |||
***[[CameraOverlay]] | |||
***[[MotionBlur]] | |||
**[[Canvas]] | |||
**[[Channel]] | |||
***[[ActorChannel]] | |||
***[[ControlChannel]] | |||
***[[FileChannel]] | |||
**[[CheatManager]] | |||
**[[Client]] | |||
***[[WindowsClient]] | |||
**[[Commandlet]] | |||
***todo... | |||
**[[CubemapManager]] | |||
**[[DamageType]] | |||
***todo... | |||
**[[DamageVariance]] | |||
***todo... | |||
**[[DeathCondition]] | |||
***todo... | |||
**[[DeathEffect]] | |||
***[[DeathEffect_DestroyBody]] | |||
***[[DeathEffect_PartialDismemberment]] | |||
***[[DeathEffect_PlayDying]] | |||
***[[DeathEffect_TotalDismemberment]] | |||
**[[DeathEffectContainer]] | |||
***todo... | |||
**[[DecoText]] | |||
**[[Download]] | |||
***[[ChannelDownload]] | |||
***[[HTTPDownload]] | |||
**[[EditInfo]] | |||
**[[Exporter]] | |||
***todo | |||
**[[Factory]] | |||
***todo... | |||
**[[Field]] | |||
***todo... | |||
**[[Font]] | |||
**[[FootstepInfo]] | |||
***[[Battledroid_FS]] | |||
***[[CloneCommando_FS]] | |||
***[[GeoElite_FS]] | |||
***[[GeoWarrior_FS]] | |||
***[[SuperBattledroid_FS]] | |||
***[[Trandoshan_FS]] | |||
***[[Wookiee_FS]] | |||
**[[FrameFX]] | |||
**[[GlobalTempObjects]] | |||
**[[GoalQueue]] | |||
***todo... | |||
**[[Helmet]] | |||
**[[I3DL2Listener]] | |||
***todo... | |||
**[[IdleInfo]] | |||
***[[KashyyykAmbientIdleInfo]] | |||
***[[StandardIdleInfo]] | |||
***[[WookieeIdleInfo]] | |||
**[[IMuseStateInfo]] | |||
**[[Interactions]] | |||
***todo... | |||
**[[KarmaParamsCollision]] | |||
***[[KarmaParams]] | |||
****[[KarmaParamsRBFull]] | |||
****[[KarmaParamsSkel]] | |||
**[[KMeshProps]] | |||
**[[Language]] | |||
**[[LevelBase]] | |||
***[[Level]] | |||
**[[LevelSummary]] | |||
**[[Linker]] | |||
***[[LinkerLoad]] | |||
***[[LinkerSave]] | |||
**[[LocalSituation]] | |||
**[[MatchInfo]] | |||
**[[Material]] | |||
***todo... | |||
**[[MaterialFactory]] | |||
***[[RawMaterialFactory]] | |||
**[[MaterialTypeInfo]] | |||
***todo... | |||
**[[MatObject]] | |||
***todo... | |||
**[[MeshAnimation]] | |||
**[[MeshObject]] | |||
***[[MeshEditProps]] | |||
**[[Movie]] | |||
**[[NotifyProperties]] | |||
**[[ObjectPool]] | |||
**[[OptionsProxy]] | |||
***todo... | |||
**[[Package]] | |||
**[[PackageCheckInfo]] | |||
**[[PackageMap]] | |||
***[[PackageMapLevel]] | |||
**[[Palette]] | |||
**[[ParticleEmitter]] | |||
***[[BeamEmitter]] | |||
***[[MeshEmitter]] | |||
***[[RibbonEmitter]] | |||
***[[SparkEmitter]] | |||
***[[SpriteEmitter]] | |||
***[[TrailEmitter]] | |||
**[[PawnAudioTable]] | |||
***todo... | |||
**[[PendingLevel]] | |||
***[[DemoPlayPendingLevel]] | |||
***[[NetPendingLevel]] | |||
**[[Player]] | |||
***[[NetConnection]] | |||
****[[DemoRecConnection]] | |||
****[[TcpipConnection]] | |||
***[[Viewport]] | |||
****[[WindowsViewport]] | |||
**[[PlayerInput]] | |||
***[[XBoxPlayerInput]] | |||
**[[Polys]] | |||
**[[Prefab]] | |||
**[[Primitive]] | |||
***todo... | |||
**[[ReachSpec]] | |||
**[[RenderResource]] | |||
***[[IndexBuffer]] | |||
***[[SkinVertexBuffer]] | |||
***[[VertexStreamBase]] | |||
****[[VertexBuffer]] | |||
****[[VertexStreamCOLOR]] | |||
****[[VertexStreamPosNormTex]] | |||
****[[VertexStreamUV]] | |||
****[[VertexStreamVECTOR]] | |||
**[[ScriptedAction]] | |||
***todo... | |||
**[[SequEditProps]] | |||
**[[SkelPrefsEditProps]] | |||
**[[SoundBase]] | |||
***[[AudioParams]] | |||
***[[RumbleParams]] | |||
***[[Sound]] | |||
****[[SoundMultiple]] | |||
****[[SoundStreamed]] | |||
***[[SoundBanter]] | |||
**[[SquadStance]] | |||
***todo... | |||
**[[StateObject]] | |||
***todo... | |||
**[[StatGraphics]] | |||
**[[StaticMeshInstance]] | |||
**[[Stimulus]] | |||
**[[Subsystem]] | |||
***[[AudioSubsystem]] | |||
****[[ALAudioSubsystem]] | |||
***[[Engine]] | |||
****[[EditorEngine]] | |||
*****[[UnrealEdEngine]] | |||
****[[GameEngine]] | |||
***[[Input]] | |||
***[[NetDriver]] | |||
****[[DemoRecDriver]] | |||
****[[TcpNetDriver]] | |||
***[[RenderDevice]] | |||
****[[D3DRenderDevice]] | |||
****[[NullRenderDevice]] | |||
***[[System]] | |||
**[[TerrainSector]] | |||
**[[TexAligner]] | |||
***[[TexAlignerBox]] | |||
***[[TexAlignerDefault]] | |||
***[[TexAlignerFace]] | |||
***[[TexAlignerPlanar]] | |||
**[[TextBuffer]] | |||
**[[Transactor]] | |||
**[[TransBuffer]] | |||
**[[WindowManager]] | |||
**[[xUtil]] | |||
***[[CacheGameTypes]] | |||
***[[CacheMaps]] |
Latest revision as of 10:52, 14 May 2021
This is a overview of all UnrealScript classes and their code in Republic Commando.
- Object
- Actor
- Accessory
- todo
- ActorSpawner
- AIScript
- AnimBrowserMesh
- Brush
- todo
- ConcussionRifleNeedle
- Controller
- todo
- DC17mAntiArmorAmmoAttachment
- DC17mSniperScope
- DecoVolumeObject
- DemolitionChargeObject
- DemolitionPlungerObject
- DoorChargeObject
- Factory
- todo
- Flashlight
- todo
- GameObject
- HUD
- todo
- Info
- todo
- IntangibleActor
- Inventory
- todo
- InventoryAttachment
- todo
- Keypoint
- todo
- LaserBeam
- MatDemoActor
- Menu
- todo
- MenuActorSkeletalMesh
- MenuActorVertMesh
- Mover
- todo
- NavigationPoint
- todo
- Pawn
- todo
- Pickup
- todo
- Projectile
- todo
- RocketLauncherShell
- SlaverShotgunShells
- SMGClip
- StatusEffect
- todo
- StimulusVis
- TeamList
- TrandoshanRifleNeedle
- Triggers
- todo
- *ActivateItem
- todo
- *AntiPortalActor
- *Checkpoint
- *Dispatcher
- *Emitter
- todo
- *FluidSurfaceOscillator
- *InterferenceGenerator
- *KActor
- todo
- *Light
- todo
- *MarkerIconActor
- todo
- *MegaForce
- *MissionObjectives
- *Note
- *Projector
- todo
- *Prop
- todo
- *StaticMeshActor
- todo
- Accessory
- Animation
- AnimEditProps
- AnimNotify
- todo...
- AnimNotifyProps
- AudioEnvironment
- todo...
- BitArray
- BrushBuilder
- todo...
- CameraEffect
- Canvas
- Channel
- CheatManager
- Client
- Commandlet
- todo...
- CubemapManager
- DamageType
- todo...
- DamageVariance
- todo...
- DeathCondition
- todo...
- DeathEffect
- DeathEffectContainer
- todo...
- DecoText
- Download
- EditInfo
- Exporter
- todo
- Factory
- todo...
- Field
- todo...
- Font
- FootstepInfo
- FrameFX
- GlobalTempObjects
- GoalQueue
- todo...
- Helmet
- I3DL2Listener
- todo...
- IdleInfo
- IMuseStateInfo
- Interactions
- todo...
- KarmaParamsCollision
- KMeshProps
- Language
- LevelBase
- LevelSummary
- Linker
- LocalSituation
- MatchInfo
- Material
- todo...
- MaterialFactory
- MaterialTypeInfo
- todo...
- MatObject
- todo...
- MeshAnimation
- MeshObject
- Movie
- NotifyProperties
- ObjectPool
- OptionsProxy
- todo...
- Package
- PackageCheckInfo
- PackageMap
- Palette
- ParticleEmitter
- PawnAudioTable
- todo...
- PendingLevel
- Player
- PlayerInput
- Polys
- Prefab
- Primitive
- todo...
- ReachSpec
- RenderResource
- ScriptedAction
- todo...
- SequEditProps
- SkelPrefsEditProps
- SoundBase
- SquadStance
- todo...
- StateObject
- todo...
- StatGraphics
- StaticMeshInstance
- Stimulus
- Subsystem
- TerrainSector
- TexAligner
- TextBuffer
- Transactor
- TransBuffer
- WindowManager
- xUtil
- Actor