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Difference between revisions of "UnrealScript Classes"

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Line 27: Line 27:
****todo
****todo
***[[GameObject]]
***[[GameObject]]
****todo
****[[CTFFlag]]
*****[[ASFlag]]
***[[HUD]]
***[[HUD]]
****todo
****todo
Line 33: Line 34:
****todo
****todo
***[[IntangibleActor]]
***[[IntangibleActor]]
****todo
****[[RallyIconActor]]
***[[Inventory]]
***[[Inventory]]
****todo
****todo
Line 41: Line 42:
****todo
****todo
***[[LaserBeam]]
***[[LaserBeam]]
****todo
****[[EliteBeamLaser]]
****[[GunshipLaserBeam]]
***[[MatDemoActor]]
***[[MatDemoActor]]
***[[Menu]]
***[[Menu]]
Line 64: Line 66:
***[[StimulusVis]]
***[[StimulusVis]]
***[[TeamList]]
***[[TeamList]]
****todo
****[[AllCloneTeamList]]
****[[BasicTeamList]]
***[[TrandoshanRifleNeedle]]
***[[TrandoshanRifleNeedle]]
***[[Triggers]]
***[[Triggers]]

Revision as of 10:42, 14 May 2021

This is a overview of all UnrealScript classes and their code in Republic Commando.