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Difference between revisions of "UnrealScript Classes"

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*[[Object]]
*[[Object]]
**[[Actor]]
**[[Actor]]
***todo...
***[[Accessory]]
****todo
***[[ActorSpawner]]
***[[AIScript]]
****todo
***[[AnimBrowserMesh]]
***[[Brush]]
****todo
***[[ConcussionRifleNeedle]]
***[[Controller]]
****todo
***[[DC17mAntiArmorAmmoAttachment]]
***[[DC17mSniperScope]]
***[[DecoVolumeObject]]
***[[DemolitionChargeObject]]
***[[DemolitionPlungerObject]]
***[[DoorChargeObject]]
***[[Factory]]
****todo
***[[Flashlight]]
****todo
***[[GameObject]]
****todo
***[[HUD]]
****todo
***[[Info]]
****todo
***[[IntangibleActor]]
****todo
***[[Inventory]]
****todo
***[[InventoryAttachment]]
****todo
***[[Keypoint]]
****todo
***[[LaserBeam]]
****todo
***[[MatDemoActor]]
***[[Menu]]
****todo
***[[MenuActorSkeletalMesh]]
***[[MenuActorVertMesh]]
***[[Mover]]
****todo
***[[NavigationPoint]]
****todo
***[[Pawn]]
****todo
***[[Pickup]]
****todo
***[[Projectile]]
****todo
***[[RocketLauncherShell]]
***[[SlaverShotgunShells]]
***[[SMGClip]]
***[[StatusEffect]]
****todo
***[[StimulusVis]]
***[[TeamList]]
****todo
***[[TrandoshanRifleNeedle]]
***[[Triggers]]
****todo
***[[*ActivateItem]]
****todo
***[[*AntiPortalActor]]
***[[*Checkpoint]]
***[[*Dispatcher]]
***[[*Emitter]]
****todo
***[[*FluidSurfaceOscillator]]
***[[*InterferenceGenerator]]
***[[*KActor]]
****todo
***[[*Light]]
****todo
***[[*MarkerIconActor]]
****todo
***[[*MegaForce]]
***[[*MissionObjectives]]
***[[*Note]]
***[[*Projector]]
****todo
***[[*Prop]]
****todo
***[[*StaticMeshActor]]
**[[Animation]]
**[[Animation]]
**[[AnimEditProps]]
**[[AnimEditProps]]

Revision as of 10:22, 14 May 2021

This is a overview of all UnrealScript classes and their code in Republic Commando.