Check out our discord at https://discord.gg/3u69jMa
Main Page: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 9: | Line 9: | ||
** This was done to closer match Autodesk Maya, as the 3D artists were used to that instead of the movement in UE | ** This was done to closer match Autodesk Maya, as the 3D artists were used to that instead of the movement in UE | ||
** This feature can be toggled off by going into the Advanced Options (View->Advanced Options), going into Editor and turning on UseOldInterface | ** This feature can be toggled off by going into the Advanced Options (View->Advanced Options), going into Editor and turning on UseOldInterface | ||
* Many smaller improvements like multiple actor properties windows and the ability to change the value of hidden properties | |||
* | * The game supports programmable shaders (vs 1.1, ps 1.1 and ps 1.4) | ||
* | * Class property default values can be stored in separate packages in the Properties directory | ||
* Config files in System are read only and overridden by the ones in Save | |||
Line 37: | Line 39: | ||
== Unreal Editor == | == Unreal Editor == | ||
[[Introduction]] | |||
[[Tutorial Series]] | |||
== Native Programming == | == Native Programming == |
Latest revision as of 13:18, 21 May 2024
Star Wars Republic Commando is a tactical first-person shooter video game, set in the Star Wars universe, released in March 2005. It was developed and published by LucasArts for the Xbox and Microsoft Windows. The game uses Epic Games Unreal Warfare game/engine as foundation.
Engine version: 2226
Build: 139 (138) - see Game Versions
Core Differences:
- The UnrealEd editor has a different movement mode and a rotation gimbal
- This was done to closer match Autodesk Maya, as the 3D artists were used to that instead of the movement in UE
- This feature can be toggled off by going into the Advanced Options (View->Advanced Options), going into Editor and turning on UseOldInterface
- Many smaller improvements like multiple actor properties windows and the ability to change the value of hidden properties
- The game supports programmable shaders (vs 1.1, ps 1.1 and ps 1.4)
- Class property default values can be stored in separate packages in the Properties directory
- Config files in System are read only and overridden by the ones in Save
Client
Files and Useful Stuff (Client)
Server
Files and Useful Stuff (Server)
Unreal Editor
Native Programming
Compiling with MS Visual Studio 2017
Miscellaneous
Articles/Promotions/Reviews/Interviews/etc