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Cheats and Console Commands
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The game console can be opened ingame (not inside main menu) by pressing ~
key (american keyboard) or ^
key (european keyboard).
If none of the keys work there is a workarround:
- Create a shortcut of SWRepublicCommando.exe, right click on shortcut and open properties. At the end of the target field after
"
, add following commands:-log -windowed
- The field should look something like that (absolute paths may be different):
"C:\Program Files (x86)\Steam\steamapps\common\Star Wars Republic Commando\GameData\System\SWRepublicCommando.exe" -log -windowed
- If you are using Steam, you can enter the commands via steam application. Right click on game in library, properties, add launch parameter.
- When game boots up, it will run in window mode and a second window will open outputting game information. Inside that window, you can enter console commands.
- To bind the console to a new key, type in that window:
set input x consoletoggle
- This will bind the console to theX
key. Any other key will work just fine as well.
Cheats
Found in CheatManager.uc
AllWeapons -Spawns every weapon. Avatar -Destroys current player pawn and allows you to choose another. BlindAI -Makes AI almost non-interactable with other AI and Environment. BlindEnemies -All enemies will not interact with player or other AI. CauseEvent -Trigger a level event. ChangeSize -Change player and/or pawn scale. CheatView -View specified pawn class. Darman -Loads next level. DeafAI -AI will be deaf to gunfire, movement and explosions. DeafEnemies -Only Enemies will be deaf. EndPath -Does nothing. Fierfek -Reloads and restores full ammo to weapons and grenades. Fly -Fly like a bird. FreeCamera -Seperates camera from player pawn and allows you to move around map freely. FreezeFrame -Freezes the game. Enter a number to delay until that frame happens. Ghost -Allows you to fly and clip through walls. HOG -Kills anything that the crosshair is pointing at. Invisible -Makes your pawn invisible. KillAll -Kills everything on map. KillPawns -Kills every pawn on map. KillViewedActor -Kills destructible objects on screen. Lamasu -Unlocks all levels. ListDynamicActors -Lists actors that are dynamic in-game to the log file. Loaded -Gives all weapons and ammunition. LockCamera -Locks camera into place or area. LogScriptedSequences -Places sequence into a log file. LoopAnim -Loops the animation played. PlayAnim -Plays animation if it isn't already. PlayersOnly -Disables AI. RememberSpot -Not well known other than it allows either pawn or AI to remember location. ReviewJumpSpots -Tests the jumping in various conditions. Ex: Low-Gravity, Normal, etc... SetCameraDist -Set the camera distance from a target. SetCoords -Set coordinates of player pawn. SetFlash -Set duration of a screen flash to fade away. SetFogB -Sets a Blue component of fog. SetFogG -Sets a Green component of fog. SetFogR -Sets a Red component of fog. SetGravity -Allows modification of gravity. SetJumpZ -Allows modification of current jump scale. SetMesh -Allows modification of current mesh. SetSpeed -Allows modification of player pawn ground speed. SloMo -Changes gamespeed. SmiteEvil -Kills all enemies. StopAnim -Stops animation that is being played. Summon -spawn a specific class (note: this does not work because the spawn location is too close to player pawn resulting in collision conflict and therefore abortion. To make it work, disable player pawn collision). Teleport -Teleport the player pawn. TheMatulaakLives -God Mode. Trig -Trigger a level event. ViewActor -View a specific actor. ViewBot -View an AI bot. ViewClass -View a specific class. ViewPlayer -View another player. ViewSelf -View yourself. Walk -Return to normal state from fly/ghost and reset pawn ground speed. WriteToLog -Writes information in-game to log. Useful for debugging issues.
Other Commands
Core.dll
confighash -Writes the amount of items in all config hash slots to the log file decwatermark dumpallocprofile dumpallocsbysize -Writes a list of all memory allocations sorted by their size to the log file dumpfreelist dumpnatives -Displays all available indices for native functions dumpobjectprofile dumpresourcehash -Writes the number of resources contained in each resource hash bin to the log file endfullscreen -Exits full screen. Sets value to 0 getcurrentres -Gets current resolution. getsystemlanguage -Gets language of game. gtime incwatermark meminfo -Gets memory usage information. memstat -Displays memory statistics. namecount -Returns number of registered names. resetallocprofile startobjectprofile togglefullscreen -Toggles between fullscreen and windowed. toggleime watermark
Engine.dll
aa -Sets level of anti aliasing aimhelp axis bloom bloomfilter bloomquality -Sets quality of bloom effects. 0 : off, 1 : low, 2 : high blur bump -Sets bumpmapping detail. Broken! Only able to turn it off completely BumpSize -Sets the strength of the bumpmapping effect button checkpad -Prints "CheckPad Found" to the Log checksoundplaying cinematics -Toggle cinematics (black bars). Unused cinematicsratio -Set ratio for cinematics count debugregionmatrix droplod dumpdynenvlight -Prints information about dynamic environment lights in the current level dumpmem dumptime endgame endlevel exec -Executes console commands from a specified txt file filmgrain -?! No visible effect flush -Flushes engine cache framefx -Toggles fx like bloom or blur gamelog -Opens log window getcurrenttickrate -Gets the current tickrate of the game getmaxtickrate -Gets the maximum tickrate of the game getping -Always returns 0. Only useful for the server when querying the ping for a remote player graph hwcull -Toggles hardware occlusion culling inject -Sends a command to the server isfullscreen -Prints "true" or "false" depending on whether the game is in fullscreen or not lanspeed -Sets your LAN speed lightenvflag lightopt listanims -Writes all animations linked with specified skeletal mesh to the log file netspeed -Set your internet speed nodistort -Enables/disables an underwater screen distort effect. This is used for the baby POV in the prologue. nohud -Hides HUD hud -Shows HUD pausesounds -Pauses music and ambient sounds pulse reload report -Writes a game report in MS Excel format and puts it in Save/Out folder out. Copies information about the current map, game mode, and player to the clipboard. rmode -Used to set different rendering modes. The number can be between 1 and 34 shadowlength shadows -Turn dynamic shadows on or off. Seems to be bugged and can cause shadows frozen in place. shadowsperframe -Sets amout of dynamic shadows to render per frame shot -Takes a screenshot showall -Makes all actors visible regardless if bHidden is true showambient showastat showchannels -Shows all sound channels and which sound they're currently playing showduck showenv showextentlinecheck -Shows the player's bounding box while moving showlinecheck showpointcheck showqmem showsfx showsounds showstreamed showvoice -Displays the name of the voice sound that is currently playing using a different text color and position for each character sockets -Shows every connected actor sound_reboot -Reboots sound engine stat -See STAT stopsounds -Stops every sound of the game togglerefrast -Toggle software rasterizer (unused) tvsafezone -Draws a red square across screen borders unpausesounds -Resume music and ambient sounds rend (Toggle commands) -desc - Draws the names of objects in the player's view -anim -light -normals - Draws mesh normals -bone - Draws skeleton for skinned meshes -skin - Whether to draw skeletal meshes -bound - Shows bounding boxes -coll - Shows actor collision cylinder and ragdoll collisions -volume -all - Show all volumes -none - Hide all volumes -physics - Show physics volumes only -blocking - Show blocking volumes only -default - Resets above commands show (Toggle commands) -actors -actorinfo -staticmeshes -terrain -fog -sky -coronas -particles -bsp -radii -fluid -projectors -karma -karmamass -coords - Displays the player's location and rotation
GameSpyMgr.dll
GAMESPY BEGIN_INTERNET_QUERY -Start querying for internet servers GAMESPY BEGIN_LAN_QUERY -Start querying for LAN servers GAMESPY CANCEL_QUERY -Stop any running query GAMESPY CHECK_CDKEY -Check a CD Key Hash Code of a connected player (Server only) GAMESPY CLEAR_QUERY_RESULTS -Clear any queried servers GAMESPY GET_CDKEY_RESULT -Get the result of the CD Key check wether it's validated or not GAMESPY GET_EXT_PLAYER_QUERY_RESULTS GAMESPY GET_EXT_SERVER_QUERY_RESULTS GAMESPY GET_QUERY_COUNT -Return num queries GAMESPY GET_QUERY_RESULTS -Get the query results GAMESPY GET_QUERY_STATUS -Status of query: in progress, done, timed out... GAMESPY SET_QUERY_FILTER_STRING -Add a string to filter GAMESPY SORT_QUERY_RESULTS -Sort results for browser
Unrealscript
Found inside all UScript classes:
StopShake --> Stops the shaking of your HUD ShakeView(float InTime, float SustainTime, float OutTime, float XMag, float YMag, float ZMag, float YawMag, float PitchMag, float Frequency) --> Starts shaking your HUD with specified parameters SwitchGrenade(optional float F) --> Changes your currently weapon and grenade SwitchToBestWeapon --> Switches to best weapon in your inventory UseControllerConfig(string fileName) --> Use another configuration file PlayMovie(bool bLooping, bool bInterruptable, bool bPauseLevelMusic, bool bPauseLevelSound, string fileName, optional bool bDisassociatePads) --> Plays a movie in your HUD IsMoviePlaying --> Movie playing? True or False StartScreenFade(float FadeTime, Color FadeColor) --> Fade your screen witha color Visor(bool bOn) --> Visor mode NoHUDArms(bool bNoHudArms) --> Turns HUD mode on/off ToggleHeadlamp --> Night vision mode GotoVisionMode(byte NewMode) --> Goes into a new visionmode. No effect at all PassOnTacticalIntensity --> SetVisorModeDefault(int vmDefault) --> GetAllButtonMappings(string func, out array<int> keys) --> ChangeKeyBinding(int key, string binding, bool bClearOtherKeysWithSameBinding) --> Changes your key binding SaveInputConfig --> Saves your input config SavePlayerInputConfig --> Saves your player input config SaveClientConfig --> Saves your client config SaveRenderDeviceConfig --> Saves your render device config SaveAudioConfig --> Saves your audio config ToggleSpectatorMode --> F8 SetSpectateSpeed(Float F) --> Changes the speed of your camera(spectator) FOV(float F) --> set your FOV DrawHUD --> Draw your HUD Mutate(string MutateString) --> For mutators SetSensitivity(float F) --> mouse configuration SetMouseSmoothing(int Mode) --> mouse configuration SetMouseAccel(float F) --> mouse configuration GetInvertLook --> SetInvertLook(bool bInvert) --> GetMouseSensitivity() --> Gets your sensitivity SetMouseSensitivity(float F) --> sets your sensitivity GetJoySensitivity(out float XY, out float UV) --> XBOX controller SetJoySensitivity(float XY, float UV) --> XBOX controller PropagateSettings --> Bad Settings PropagateBadCDKey --> Bad CD Key PropagateMissingContent --> Missing content ForceReload --> R TraceForMemStats --> Memory stats Say(string Msg) --> Chat TeamSay(string Msg) --> TeamChat ShowGameStats --> ShowObjectives --> ToggleCurrentObjective --> SetWeaponHand(string S) --> Sets your weapon hand. Not working ShowGun --> Hides your weapon Jump(optional float F) --> Jump Speech(name Type, int Index, string Callsign) --> Voice messages RestartLevel --> Restart your level LocalTravel(string URL) --> local map change QuickSave --> Save your game HasQuickSave --> LoadGame(string Name) --> Loads a saved game QuickLoad --> Quick load LoadMostRecent --> Reload --> R Pause --> Pause your game IsPaused --> True False ShowTitleCardMenu(String MenuClass, String Args) --> opens a menu class ShowMenu(optional String MenuClass, optional String Title, optional String Text, optional String PicName, optional String NewLevel) --> opens a menu class ActivateInventoryItem(class InvItem) --> Activates an Item. ThrowWeapon --> Drops your weapon PrevWeapon --> Switch to previous weapon NextWeapon --> Switch to next weapon PipedSwitchWeapon(byte F) --> ToggleWeapon --> SwitchWeapon(byte F) --> Switch to a specified weapon GetWeapon(class<Weapon> NewWeaponClass) --> Gives you a specified weaponclass PrevItem --> previous Item ActivateItem --> activate an Item StopFire(optional float F) --> stops firing Fire(optional float F) --> start firing AltFire(optional float F) --> ThrowGrenade(optional float F) --> Throw a grenade Use --> use a trigger StopUse --> stop doing "use" ListInventory --> list your inventory Revive --> revive yourself Suicide --> Kill yourself Name(coerce string S) --> set your name SetName(coerce string S) --> set your name SwitchTeam --> F7 ChangeTeam(int N, optional bool bSwitch) --> F7 with parameters SwitchLevel(string URL) --> servertravel ClearProgressMessages --> SetProgressMessage(int Index, string S, color C) --> SetProgressTime(float T) --> BehindView(Bool B) --> 3th person view ToggleBehindView --> 3th person view CCE(class<CameraEffect> EffectClass) --> create camera effect CreateCameraEffect(class<CameraEffect> EffectClass) --> create camera effect UTrace --> Gives you alot of information PlayM(INT movieNum) --> Play a movie PauseM --> Pause the movie StopM --> Stop the movie ToggleCautious --> SetStanceOffensive --> F1 SetStanceDefensive --> F2 SetStanceHold --> F3 CancelAllMarkers --> F4 CancelAllOrders --> F4 SquadEngage --> SquadRecall --> ShowActorObjectiveTracker(Actor a) --> ShowPositionObjectiveTracker(Vector position) --> HideObjectiveTracker --> ShowPrompt(string PromptText, Array<string> PromptButtonFuncs, float PromptTime, bool bFlash, String ACTION_Name) --> Opens a prompt BlinkHUDSquadCommandPrompt(float BlinkTime) --> BlinkHUDSquad(float BlinkTime) --> BlinkHUDGrenade(float BlinkTime) --> BlinkHUDHealth(float BlinkTime) --> BlinkHUDShields(float BlinkTime) --> ShowAI --> Show debug AI BasePath(byte num) --> shows path to base. not working! CycleLoadout --> cycles loadout. ChangeLoadout(string LoadoutName) --> loads a new loadout.