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== Miscellaneous == | == Miscellaneous == | ||
[[Articles/Promotions/Reviews/Interviews/etc]] | |||
[[Cut Dialogue/Voicelines]] | |||
[[Gamespy in Republic Commando]] | |||
[[Hardware Shaders]] | |||
[[Nintendo Switch Game Log]] | |||
[[Replication De-Obfuscation]] | |||
[https://tcrf.net/Star_Wars:_Republic_Commando SWRC on TCRF] | |||
[[True-Type Font Importing]] | |||
[[Unreal Class Reference]] | |||
[[UnrealScript Language Reference]] | |||
[[XBOX MetaData]] |
Revision as of 02:04, 18 May 2024
Star Wars Republic Commando is a tactical first-person shooter video game, set in the Star Wars universe, released in March 2005. It was developed and published by LucasArts for the Xbox and Microsoft Windows. The game uses Epic Games Unreal Warfare game/engine as foundation.
Engine version: 2226
Build: 139 (138) - see Game Versions
Core Differences:
- The UnrealEd editor has a different movement mode and a rotation gimbal
- This was done to closer match Autodesk Maya, as the 3D artists were used to that instead of the movement in UE
- This feature can be toggled off by going into the Advanced Options (View->Advanced Options), going into Editor and turning on UseOldInterface
- Republic Commando does not have an external Malloc class, the Malloc object is initialized internally in the appInit function
- Therefore, the appInit call is missing the Malloc argument.
Client
Files and Useful Stuff (Client)
Server
Files and Useful Stuff (Server)
Unreal Editor
todo :mreow:
Native Programming
Compiling with MS Visual Studio 2017
Miscellaneous
Articles/Promotions/Reviews/Interviews/etc