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Difference between revisions of "UnrealScript Classes"
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Line 5: | Line 5: | ||
*[[Object]] | *[[Object]] | ||
**[[Actor]] | **[[Actor]] | ||
***todo... | |||
**[[Animation]] | **[[Animation]] | ||
**[[AnimEditProps]] | **[[AnimEditProps]] | ||
**[[AnimNotify]] | **[[AnimNotify]] | ||
***todo... | |||
**[[AnimNotifyProps]] | **[[AnimNotifyProps]] | ||
**[[AudioEnvironment]] | **[[AudioEnvironment]] | ||
***todo... | |||
**[[BitArray]] | **[[BitArray]] | ||
***[[BitArray2D]] | |||
***[[BitMatrix]] | |||
**[[BrushBuilder]] | **[[BrushBuilder]] | ||
***todo... | |||
**[[CameraEffect]] | **[[CameraEffect]] | ||
***[[CameraOverlay]] | |||
***[[MotionBlur]] | |||
**[[Canvas]] | **[[Canvas]] | ||
**[[Channel]] | **[[Channel]] | ||
***[[ActorChannel]] | |||
***[[ControlChannel]] | |||
***[[FileChannel]] | |||
**[[CheatManager]] | **[[CheatManager]] | ||
**[[Client]] | **[[Client]] | ||
***[[WindowsClient]] | |||
**[[Commandlet]] | **[[Commandlet]] | ||
***todo... | |||
**[[CubemapManager]] | **[[CubemapManager]] | ||
**[[DamageType]] | **[[DamageType]] | ||
***todo... | |||
**[[DamageVariance]] | **[[DamageVariance]] | ||
***todo... | |||
**[[DeathCondition]] | **[[DeathCondition]] | ||
***todo... | |||
**[[DeathEffect]] | **[[DeathEffect]] | ||
***[[DeathEffect_DestroyBody]] | |||
***[[DeathEffect_PartialDismemberment]] | |||
***[[DeathEffect_PlayDying]] | |||
***[[DeathEffect_TotalDismemberment]] | |||
**[[DeathEffectContainer]] | **[[DeathEffectContainer]] | ||
***todo... | |||
**[[DecoText]] | **[[DecoText]] | ||
**[[Download]] | **[[Download]] | ||
***[[ChannelDownload]] | |||
***[[HTTPDownload]] | |||
**[[EditInfo]] | **[[EditInfo]] | ||
**[[Exporter]] | **[[Exporter]] | ||
***todo | |||
**[[Factory]] | **[[Factory]] | ||
***todo... | |||
**[[Field]] | **[[Field]] | ||
***todo... | |||
**[[Font]] | **[[Font]] | ||
**[[FootstepInfo]] | **[[FootstepInfo]] | ||
***[[Battledroid_FS]] | |||
***[[CloneCommando_FS]] | |||
***[[GeoElite_FS]] | |||
***[[GeoWarrior_FS]] | |||
***[[SuperBattledroid_FS]] | |||
***[[Trandoshan_FS]] | |||
***[[Wookiee_FS]] | |||
**[[FrameFX]] | **[[FrameFX]] | ||
**[[GlobalTempObjects]] | **[[GlobalTempObjects]] | ||
**[[GoalQueue]] | **[[GoalQueue]] | ||
***todo... | |||
**[[Helmet]] | **[[Helmet]] | ||
**[[I3DL2Listener]] | **[[I3DL2Listener]] | ||
***todo... | |||
**[[IdleInfo]] | **[[IdleInfo]] | ||
***[[KashyyykAmbientIdleInfo]] | |||
***[[StandardIdleInfo]] | |||
***[[WookieeIdleInfo]] | |||
**[[IMuseStateInfo]] | **[[IMuseStateInfo]] | ||
**[[Interactions]] | **[[Interactions]] | ||
***todo... | |||
**[[KarmaParamsCollision]] | **[[KarmaParamsCollision]] | ||
***[[KarmaParams]] | |||
****[[KarmaParamsRBFull]] | |||
****[[KarmaParamsSkel]] | |||
**[[KMeshProps]] | **[[KMeshProps]] | ||
**[[Language]] | **[[Language]] | ||
**[[LevelBase]] | **[[LevelBase]] | ||
***[[Level]] | |||
**[[LevelSummary]] | **[[LevelSummary]] | ||
**[[Linker]] | **[[Linker]] | ||
***[[LinkerLoad]] | |||
***[[LinkerSave]] | |||
**[[LocalSituation]] | **[[LocalSituation]] | ||
**[[MatchInfo]] | **[[MatchInfo]] | ||
**[[Material]] | **[[Material]] | ||
***todo... | |||
**[[MaterialFactory]] | **[[MaterialFactory]] | ||
***[[RawMaterialFactory]] | |||
**[[MaterialTypeInfo]] | **[[MaterialTypeInfo]] | ||
***todo... | |||
**[[MatObject]] | **[[MatObject]] | ||
***todo... | |||
**[[MeshAnimation]] | |||
**[[MeshObject]] | |||
***[[MeshEditProps]] | |||
**[[Movie]] | **[[Movie]] | ||
**[[NotifyProperties]] | **[[NotifyProperties]] | ||
**[[ObjectPool]] | **[[ObjectPool]] | ||
**[[OptionsProxy]] | **[[OptionsProxy]] | ||
***todo... | |||
**[[Package]] | **[[Package]] | ||
**[[PackageCheckInfo]] | **[[PackageCheckInfo]] | ||
**[[PackageMap]] | **[[PackageMap]] | ||
***[[PackageMapLevel]] | |||
**[[Palette]] | **[[Palette]] | ||
**[[ParticleEmitter]] | **[[ParticleEmitter]] | ||
***[[BeamEmitter]] | |||
***[[MeshEmitter]] | |||
***[[RibbonEmitter]] | |||
***[[SparkEmitter]] | |||
***[[SpriteEmitter]] | |||
***[[TrailEmitter]] | |||
**[[PawnAudioTable]] | **[[PawnAudioTable]] | ||
***todo... | |||
**[[PendingLevel]] | **[[PendingLevel]] | ||
***[[DemoPlayPendingLevel]] | |||
***[[NetPendingLevel]] | |||
**[[Player]] | **[[Player]] | ||
***[[NetConnection]] | |||
****[[DemoRecConnection]] | |||
****[[TcpipConnection]] | |||
***[[Viewport]] | |||
****[[WindowsViewport]] | |||
**[[PlayerInput]] | **[[PlayerInput]] | ||
***[[XBoxPlayerInput]] | |||
**[[Polys]] | **[[Polys]] | ||
**[[Prefab]] | **[[Prefab]] | ||
**[[Primitive]] | **[[Primitive]] | ||
***todo... | |||
**[[ReachSpec]] | **[[ReachSpec]] | ||
**[[RenderResource]] | **[[RenderResource]] | ||
***[[IndexBuffer]] | |||
***[[SkinVertexBuffer]] | |||
***[[VertexStreamBase]] | |||
****[[VertexBuffer]] | |||
****[[VertexStreamCOLOR]] | |||
****[[VertexStreamPosNormTex]] | |||
****[[VertexStreamUV]] | |||
****[[VertexStreamVECTOR]] | |||
**[[ScriptedAction]] | **[[ScriptedAction]] | ||
***todo... | |||
**[[SequEditProps]] | **[[SequEditProps]] | ||
**[[SkelPrefsEditProps]] | **[[SkelPrefsEditProps]] | ||
**[[SoundBase]] | **[[SoundBase]] | ||
***[[AudioParams]] | |||
***[[RumbleParams]] | |||
***[[Sound]] | |||
****[[SoundMultiple]] | |||
****[[SoundStreamed]] | |||
***[[SoundBanter]] | |||
**[[SquadStance]] | **[[SquadStance]] | ||
***todo... | |||
**[[StateObject]] | **[[StateObject]] | ||
***todo... | |||
**[[StatGraphics]] | **[[StatGraphics]] | ||
**[[StaticMeshInstance]] | **[[StaticMeshInstance]] | ||
**[[Stimulus]] | **[[Stimulus]] | ||
**[[Subsystem]] | **[[Subsystem]] | ||
***[[AudioSubsystem]] | |||
****[[ALAudioSubsystem]] | |||
***[[Engine]] | |||
****[[EditorEngine]] | |||
*****[[UnrealEdEngine]] | |||
****[[GameEngine]] | |||
***[[Input]] | |||
***[[NetDriver]] | |||
****[[DemoRecDriver]] | |||
****[[TcpNetDriver]] | |||
***[[RenderDevice]] | |||
****[[D3DRenderDevice]] | |||
****[[NullRenderDevice]] | |||
***[[System]] | |||
**[[TerrainSector]] | **[[TerrainSector]] | ||
**[[TexAligner]] | **[[TexAligner]] | ||
***[[TexAlignerBox]] | |||
***[[TexAlignerDefault]] | |||
***[[TexAlignerFace]] | |||
***[[TexAlignerPlanar]] | |||
**[[TextBuffer]] | **[[TextBuffer]] | ||
**[[Transactor]] | **[[Transactor]] | ||
Line 87: | Line 192: | ||
**[[WindowManager]] | **[[WindowManager]] | ||
**[[xUtil]] | **[[xUtil]] | ||
***[[CacheGameTypes]] | |||
***[[CacheMaps]] |
Revision as of 18:50, 11 April 2021
This is a overview of all UnrealScript classes and their code in Republic Commando.
- Object
- Actor
- todo...
- Animation
- AnimEditProps
- AnimNotify
- todo...
- AnimNotifyProps
- AudioEnvironment
- todo...
- BitArray
- BrushBuilder
- todo...
- CameraEffect
- Canvas
- Channel
- CheatManager
- Client
- Commandlet
- todo...
- CubemapManager
- DamageType
- todo...
- DamageVariance
- todo...
- DeathCondition
- todo...
- DeathEffect
- DeathEffectContainer
- todo...
- DecoText
- Download
- EditInfo
- Exporter
- todo
- Factory
- todo...
- Field
- todo...
- Font
- FootstepInfo
- FrameFX
- GlobalTempObjects
- GoalQueue
- todo...
- Helmet
- I3DL2Listener
- todo...
- IdleInfo
- IMuseStateInfo
- Interactions
- todo...
- KarmaParamsCollision
- KMeshProps
- Language
- LevelBase
- LevelSummary
- Linker
- LocalSituation
- MatchInfo
- Material
- todo...
- MaterialFactory
- MaterialTypeInfo
- todo...
- MatObject
- todo...
- MeshAnimation
- MeshObject
- Movie
- NotifyProperties
- ObjectPool
- OptionsProxy
- todo...
- Package
- PackageCheckInfo
- PackageMap
- Palette
- ParticleEmitter
- PawnAudioTable
- todo...
- PendingLevel
- Player
- PlayerInput
- Polys
- Prefab
- Primitive
- todo...
- ReachSpec
- RenderResource
- ScriptedAction
- todo...
- SequEditProps
- SkelPrefsEditProps
- SoundBase
- SquadStance
- todo...
- StateObject
- todo...
- StatGraphics
- StaticMeshInstance
- Stimulus
- Subsystem
- TerrainSector
- TexAligner
- TextBuffer
- Transactor
- TransBuffer
- WindowManager
- xUtil
- Actor