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- 21:17, 6 January 2019 diff hist +1 UModel - UEViewer current
- 21:17, 6 January 2019 diff hist +22 UModel - UEViewer
- 21:17, 6 January 2019 diff hist 0 N File:UModel.PNG current
- 21:14, 6 January 2019 diff hist +5 UModel - UEViewer
- 21:13, 6 January 2019 diff hist +172 N UModel - UEViewer Created page with "UModel (old version) - UEViewer (new version) is a tool to open various packages from different Unreal Engine verions. Download: [http://www.gildor.org/en/projects/umodel]"
- 21:11, 6 January 2019 diff hist +15 Animations
- 21:11, 6 January 2019 diff hist +23 Tools
- 21:10, 6 January 2019 diff hist +111 N Animations Created page with "The animation packages (.ukx) also store the actual skeletalmeshes for the pawns. To extract files, use UModel."
- 21:07, 6 January 2019 diff hist +70 Directory Layout
- 20:58, 6 January 2019 diff hist +946 Directory Layout
- 22:50, 4 January 2019 diff hist −13 Star Wars Republic Commando Wiki →Basics
- 18:28, 30 May 2018 diff hist +12 Basics of Triggers and ScriptedTriggers current
- 18:28, 30 May 2018 diff hist +3,516 N Basics of Triggers and ScriptedTriggers Created page with "The purpose of a Trigger is to let some action happen when it gets triggered. (captain obvious) So what we need for our map, is a Trigger, which will be activated/triggered w..."
- 18:19, 30 May 2018 diff hist 0 N File:Trigger6.PNG current
- 18:13, 30 May 2018 diff hist 0 N File:Trigger5.PNG current
- 18:10, 30 May 2018 diff hist 0 N File:Trigger4.PNG current
- 18:06, 30 May 2018 diff hist 0 N File:Trigger3.PNG current
- 18:04, 30 May 2018 diff hist 0 N File:Trigger2.PNG current
- 18:02, 30 May 2018 diff hist 0 N File:Trigger1.PNG current
- 17:54, 30 May 2018 diff hist −5 Create a singleplayer campaign map →Introduction current
- 17:54, 30 May 2018 diff hist +535 N Create a singleplayer campaign map Created page with "=== Introduction === First of all, it's recommend to know the basics of map making in Unreal Editor. Better head to Introduction or Beginner section if you don't know..."
- 17:49, 30 May 2018 diff hist +40 Star Wars Republic Commando Wiki →UnrealED
- 15:30, 18 March 2018 diff hist −2 Useful Stuff for Client
- 15:29, 18 March 2018 diff hist −7 APC - Actor Package Creator current
- 15:29, 18 March 2018 diff hist +7 APC - Actor Package Creator
- 15:28, 18 March 2018 diff hist +28 ActorX by Gildor current
- 15:27, 18 March 2018 diff hist 0 N File:Actorx2.PNG current
- 15:26, 18 March 2018 diff hist 0 ActorX by Gildor
- 15:25, 18 March 2018 diff hist +193 N ActorX by Gildor Created page with "ActorX by Gildor is a Autodesk 3DS Max plugin which helps you importing models and animations from Unreal Engine games. Download: [http://www.gildor.org/projects/unactorx] [..."
- 15:23, 18 March 2018 diff hist +4 Import/Export StaticMeshes in 3DS Max current
- 15:22, 18 March 2018 diff hist −4 Import/Export StaticMeshes in 3DS Max
- 15:22, 18 March 2018 diff hist +1,069 N Import/Export StaticMeshes in 3DS Max Created page with "This example shows you how to import/export StaticMeshes in 3DS Max for Republic Commando and other Unreal Engine games. You need a script for 3DS Max called ActorX by Gild..."
- 15:21, 18 March 2018 diff hist 0 N File:3dsmax2.PNG current
- 15:18, 18 March 2018 diff hist 0 N File:3dsmax1.PNG current
- 15:11, 18 March 2018 diff hist 0 N File:Actorx.PNG current
- 15:00, 18 March 2018 diff hist +93 Advanced
- 18:18, 27 January 2018 diff hist +60 MS Visual Studio 2003
- 18:16, 27 January 2018 diff hist +25 Star Wars Republic Commando Wiki →Native Programming
- 18:15, 27 January 2018 diff hist +147 Header files and useful links
- 19:59, 14 January 2018 diff hist −25 m Star Wars Republic Commando Wiki Reverted edits by Leon (talk) to last revision by Plasma
- 09:42, 14 January 2018 diff hist +1,233 N Create Skybox Created page with "Creating skyboxes is very easy and uses the technique of ilustration. As usual we have our room or BSP geometry where we want to apply our skybox. Now we have to look for a..." current
- 09:41, 14 January 2018 diff hist 0 N File:Skydome4.PNG current
- 09:34, 14 January 2018 diff hist 0 N File:Skydome3.PNG current
- 09:31, 14 January 2018 diff hist 0 N File:Skydome2.PNG current
- 09:25, 14 January 2018 diff hist 0 N File:Skydome1.PNG current
- 09:22, 14 January 2018 diff hist +19 Advanced
- 09:19, 14 January 2018 diff hist +3,232 N Create Terrain Created page with "Creating terrain is easy but you need patience and sometimes it results in crashing. Let's go! :) We start again by creating a giant room or BSP geometry where we want to pla..." current
- 09:19, 14 January 2018 diff hist 0 N File:Terrain5.PNG current
- 09:06, 14 January 2018 diff hist 0 N File:Terrai4.PNG current
- 09:03, 14 January 2018 diff hist 0 N File:Terrain3.PNG current
- 08:46, 14 January 2018 diff hist 0 N File:Terrain2.PNG current
- 08:26, 14 January 2018 diff hist 0 N File:ModeTerrainEdit.png current
- 08:24, 14 January 2018 diff hist 0 N File:Terrain1.PNG current
- 08:16, 14 January 2018 diff hist +20 Advanced
- 09:22, 23 December 2017 diff hist +822 N Expanding first map Created page with "So we learned how to create a basic map containing two cubes connected to each other. Now when you take a look on the toolbox, you will recognize you can add more basic geomet..." current
- 01:23, 23 December 2017 diff hist +26 Native Debugging
- 01:23, 23 December 2017 diff hist +529 N Native Debugging Created page with "One way for debugging a game crash on native level is by using Debug_executable_of_SWRC, which is a modified executable which shows the stacktrace of the crash. Just put..."
- 01:19, 23 December 2017 diff hist +654 N Debug executable of SWRC Created page with "This executable is a modified version of the original one that will display stacktrace information about the crash in an additional window and log file for further debugging o..."
- 01:16, 23 December 2017 diff hist +30 Tools
- 01:16, 23 December 2017 diff hist 0 N File:Debug SWRC.zip current
- 01:14, 23 December 2017 diff hist +114 N Debugging Client Created page with "This section will focus on debugging client from programming view. UScript VM Debugging Native Debugging"
- 01:13, 23 December 2017 diff hist +22 Star Wars Republic Commando Wiki →Client
- 21:04, 3 December 2017 diff hist +21 Setting up a Server →Conclusion
- 18:31, 1 December 2017 diff hist +41 Setting up a Server →Requirements
- 18:26, 1 December 2017 diff hist +1 Run a server on Linux with UCC →Using screen
- 18:23, 1 December 2017 diff hist +9 Run a server on Linux with UCC →Master Server Query
- 18:21, 1 December 2017 diff hist +3,337 N Run a server on Linux with UCC Created page with "==Back to basics== First of all, we need all the configuration done, so if you didn't do that yet, head to Setting up a Server. ==Requirements== Requirements for running..."
- 17:54, 1 December 2017 diff hist 0 Star Wars Republic Commando Wiki →Server
- 17:53, 1 December 2017 diff hist +8 Star Wars Republic Commando Wiki →Server
- 12:16, 30 November 2017 diff hist +1,327 Create a new Mutator
- 12:06, 30 November 2017 diff hist +263 Create a new Mutator
- 12:01, 30 November 2017 diff hist +82 Create a new Mutator
- 12:00, 30 November 2017 diff hist +451 N Create a new Mutator Created page with "Let's take the knowledge from Create a new sciptable Class and let's make a new Mutator for SWRC. In this case I already created a new subclass in Mutator called TestMuta..."
- 11:58, 30 November 2017 diff hist 0 N File:Mut1.PNG current
- 11:55, 30 November 2017 diff hist +26 Advanced
- 11:52, 30 November 2017 diff hist −3 Beginner
- 11:51, 30 November 2017 diff hist +1,772 My first map current
- 11:51, 30 November 2017 diff hist 0 N File:Testmap1.PNG current
- 11:46, 30 November 2017 diff hist 0 N File:Cube9.PNG current
- 11:38, 30 November 2017 diff hist 0 N File:Cube8.PNG current
- 11:37, 30 November 2017 diff hist 0 N File:Cube7.PNG current
- 11:34, 30 November 2017 diff hist 0 N File:Cube6.PNG current
- 11:30, 30 November 2017 diff hist 0 N File:Cube5.PNG current
- 11:27, 30 November 2017 diff hist +1,972 N My first map Created page with "Let's start our map with some basics rooms (BSP Geometry) which we are connecting to each other. Let's take a look at the left screen border. You will see some icons which lo..."
- 11:27, 30 November 2017 diff hist 0 N File:Cube4.PNG current
- 11:22, 30 November 2017 diff hist 0 N File:Cube3.PNG current
- 11:17, 30 November 2017 diff hist 0 N File:Cube2.PNG current
- 11:14, 30 November 2017 diff hist 0 N File:Cube.PNG current
- 11:12, 30 November 2017 diff hist 0 N File:Edtools.PNG current
- 11:07, 30 November 2017 diff hist +65 Create a new sciptable Class →Creating new class with UCC current
- 11:06, 30 November 2017 diff hist +1,474 Create a new sciptable Class →Creating new class with UCC
- 11:01, 30 November 2017 diff hist 0 N File:Ucc classes dir.PNG current
- 10:57, 30 November 2017 diff hist −2 Create a new sciptable Class →Create a new class with APC
- 10:56, 30 November 2017 diff hist +160 Create a new sciptable Class
- 10:54, 30 November 2017 diff hist +1,292 Create a new sciptable Class
- 10:52, 30 November 2017 diff hist 0 N File:Hex class.PNG current
- 10:43, 30 November 2017 diff hist +663 N Create a new sciptable Class Created page with "Creating new scriptable classes can be a little bit tricky sometimes. There a few methods to do so. ==Creating a new class inside UnrealED== This is the common way of creatin..."
- 10:40, 30 November 2017 diff hist 0 N File:Unrealed newclass.PNG current
- 09:22, 21 November 2017 diff hist +10 Setting up a Server →System.ini file in Save folder
- 09:21, 21 November 2017 diff hist +1,571 Setting up a Server