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  • 16:50, 18 May 2024Compiling with MS Visual Studio 2017 (hist | edit) ‎[1,417 bytes]Plasma (talk | contribs) (Created page with "After following the Writing Native Code guide, you may want to get the project up and running with a more modern IDE. You can find the download for the latest version of Microsoft Visual Studio Community edition Download: [https://visualstudio.microsoft.com/downloads/ here]. This guide assumes you are using Microsoft Visual Studio 2017. == Opening the Project in VS2017 == '''NOTE: The 2003->2017 project conversion process is one way and cannot be undone. It might b...")
  • 16:42, 18 May 2024Republic Commando UCC (hist | edit) ‎[1,288 bytes]Plasma (talk | contribs) (Created page with "UCC is a command line utility for early Unreal Engine games to execute Commandlets. Star Wars Republic Commando ships without one, but a custom one has been made available as a result of reverse engineering. Latest UCC build included in Fix: [https://github.com/SWRC-Modding/CT/releases here] File:Uccshow.PNG '''Batchexport Commandlet''' This commandlet can parse the games resource archives in order to export any exportable type in bulk. Here is the syntax for co...")
  • 15:57, 18 May 2024MS Visual Studio 2003 (hist | edit) ‎[1,376 bytes]Plasma (talk | contribs) (Created page with "Republic Commando was developed using Microsoft Visual Studio .NET 2003 which makes it the best version to use to make sure native mods are as compatible as possible with the game. It should work fine on newer versions of Windows if you follow the installation steps on this page. Download: [https://getintopc.com/softwares/development/visual-studio-net-2003-free-download/ here] Take a look at Writing Native Code for a detailed guide on how to use it for Republic Com...")
  • 15:31, 18 May 2024Hardware Shaders (hist | edit) ‎[4,269 bytes]Plasma (talk | contribs) (Created page with "Note: This is not a guide for the shading assembly language in general. You can find official documentation at Microsoft [https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx9-graphics-reference-asm ASM Shader Reference]. Republic Commando can use VS 1.1 and PS 1.1 to PS 1.4, so make sure you use the correct instructions for the version you want to use. == Creating a new HardwareShader == A HardwareShader is a built-in material class and a new one can be cr...")
  • 02:42, 18 May 2024Unreal Class Reference (hist | edit) ‎[10,062 bytes]Plasma (talk | contribs) (Created page with "'''Unreal Classes''' Tim Sweeney Epic MegaGames, Inc. http://www.epicgames.com/ Audience: Level Designers, UnrealScript Programmers, C++ Programmers. === About this document === This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time. === Engine.Object === '''Purpose:''' Serves as the base class of all objects in Unreal. All objects inherit from Object. '''Variables:''...")
  • 02:35, 18 May 2024Header files and useful links (hist | edit) ‎[316 bytes]Plasma (talk | contribs) (Created page with "This is a collection of useful links to various Unreal Engine SDK's and documentations. [https://wiki.beyondunreal.com/ Wiki by BeyondUnreal (UE1/UE2/UE3)] [https://github.com/wrstone/ut432pubsrc Unreal Engine 1 Header Files] [https://docs.unrealengine.com/udk/Two/SiteMap.html Unreal Engine 2 docs by Epic Games]")
  • 02:31, 18 May 2024Binary decompilation (hist | edit) ‎[160 bytes]Plasma (talk | contribs) (Created page with "This archive contains decompiled pseudo C code from all binaries shipped with this game using Hex Rays Decompiler. [https://github.com/SWRC-Modding/CT CT Code]")
  • 02:22, 18 May 2024Gamespy in Republic Commando (hist | edit) ‎[15,556 bytes]Plasma (talk | contribs) (Created page with "'''Gamespy protocol analysis in Star Wars Republic Commando''' Note: This documentation may be incomplete and some information/aspects may be interpreted/understood wrong! For a gamespy alternative for various games, visit [https://333networks.com/ 333networks] and [http://beta.openspy.net/en/ OpenSpy] Gamespy Gamename: swrcommando Gamespy Gamekey: y2s8Fh Gamespy Version: 0~3 (Hybrid) Plaintext and partial encrypted communication The communication between...")
  • 02:19, 18 May 2024Nintendo Switch Game Log (hist | edit) ‎[15,754 bytes]Plasma (talk | contribs) (Created page with "Game output when running it on a Nintendo Switch emulator. It crashes when initializing Karma. <pre> Message: 'STARTING MEMORY:1981MB' Message: 'Name subsystem initialized' Message: 'Build: 139 Scalar' Message: 'Engine version: 2226' Message: 'Compiled: Jan 12 2021' Message: 'Command line:' Message: 'Base directory: rom:/System/' Message: 'Character set: ANSI' Message: 'DLL: Looking for symbol 'GLoadedCore' in the main binary...' Message: 'Loading script package Core' M...")
  • 02:09, 18 May 2024True-Type Font Importing (hist | edit) ‎[7,694 bytes]Plasma (talk | contribs) (Created page with "Copied from wayback machine, original source long gone! Original Source: http://unreal.epicgames.com/TTFImport.htm Wayback: http://web.archive.org/web/20090603183120/unreal.epicgames.com/TTFImport.htm Jack Porter Epic Games, Inc. http://www.epicgames.com/ Audience: Licensees and mod-makers wanting to use Windows true-type fonts in the Unreal engine. Last Updated: 08/10/99 = Introduction = The TTF importer allows you to convert a Windows true-type font of a par...")
  • 02:07, 18 May 2024XBOX MetaData (hist | edit) ‎[19,102 bytes]Plasma (talk | contribs) (Created page with "Generated while running the XBOX version of Republic Commando. <pre> Title identified as "Star Wars Republic Commando" Dumping XBE file header... Magic Number : XBEH Digitial Signature : <Hex Dump> 958783FAD4413CC5BFB943962DB85B7F E4BACF1FF670CF85EEFCA37C07388591 656F7FE20E1D388DDEC31F0D49670CB8 E...")
  • 17:38, 17 May 2024Cheats and Console Commands (hist | edit) ‎[30,478 bytes]Plasma (talk | contribs) (Created page with "The game console can be opened ingame (not menu) by pressing <code>~</code> key (american keyboard) or <code>^</code> key (european keyboard). If none of the keys work there is a workarround: * Create a shortcut of SWRepublicCommando.exe, right click on shortcut and open properties. At the end of the target field after <code>"</pre>, add following commands: <code>-log -windowed</code> * The field should look something like that (absolute paths may be different): <code>"...")
  • 17:11, 17 May 2024Ini Files (hist | edit) ‎[4,196 bytes]Plasma (talk | contribs) (Created page with "Republic Commando, like other Unreal games, stores its configuration options in ini files and config files with language specific extensions (e.g. int, det, est) which use the same format and rules. There are some differences to the standard Unreal config system which are described on this page. == Syntax == The config files have the usual key=value syntax and are divided into sections as indicated by the section name within square brackets. Lines that start with ; a...")