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20 May 2024
- 15:4015:40, 20 May 2024 diff hist +356 UnrealScript Language Reference No edit summary current
- 15:3615:36, 20 May 2024 diff hist +16,930 UnrealScript Language Reference No edit summary
- 15:3015:30, 20 May 2024 diff hist +18 UnrealScript Language Reference No edit summary
- 15:2715:27, 20 May 2024 diff hist +225 UnrealScript Language Reference No edit summary
- 15:2315:23, 20 May 2024 diff hist +31 UnrealScript Language Reference No edit summary
- 15:2015:20, 20 May 2024 diff hist +900 UnrealScript Language Reference No edit summary
- 15:0615:06, 20 May 2024 diff hist +2,714 UnrealScript Language Reference No edit summary
- 15:0415:04, 20 May 2024 diff hist +5,619 UnrealScript Language Reference No edit summary
- 15:0115:01, 20 May 2024 diff hist +10,073 UnrealScript Language Reference No edit summary
- 14:5314:53, 20 May 2024 diff hist +12,645 UnrealScript Language Reference No edit summary
- 14:4514:45, 20 May 2024 diff hist +12,596 UnrealScript Language Reference No edit summary
- 14:3714:37, 20 May 2024 diff hist +6,803 UnrealScript Language Reference No edit summary
- 14:3414:34, 20 May 2024 diff hist +3,738 UnrealScript Language Reference No edit summary
- 14:3114:31, 20 May 2024 diff hist +7,177 UnrealScript Language Reference No edit summary
- 14:3014:30, 20 May 2024 diff hist +3,066 UnrealScript Language Reference No edit summary
- 14:2914:29, 20 May 2024 diff hist +3,988 N UnrealScript Language Reference Created page with "== UnrealScript Language Reference == Tim Sweeney Epic MegaGames, Inc. http://www.epicgames.com/ == Introduction == '''Purpose of this document''' This is a technical document describing the UnrealScript language. It’s not a tutorial, nor does it provide detailed examples of useful UnrealScript code. For examples of UnrealScript prior to release of Unreal, the reader is referred to the source code to the Unreal scripts, which provides tens of thousands of lines o..."
19 May 2024
- 12:5512:55, 19 May 2024 diff hist +1 Replication De-Obfuscation No edit summary current Tag: Visual edit: Switched
- 12:5512:55, 19 May 2024 diff hist +39 Replication De-Obfuscation No edit summary
- 12:4912:49, 19 May 2024 diff hist +30,168 Replication De-Obfuscation No edit summary
- 12:3812:38, 19 May 2024 diff hist +14,112 Replication De-Obfuscation No edit summary
- 12:3212:32, 19 May 2024 diff hist +25 Replication De-Obfuscation →Role and RemoteRole Summary
- 12:3112:31, 19 May 2024 diff hist +8,178 Replication De-Obfuscation No edit summary
- 12:2712:27, 19 May 2024 diff hist +17,322 Replication De-Obfuscation No edit summary
- 12:2112:21, 19 May 2024 diff hist +10,082 Replication De-Obfuscation No edit summary
- 12:1812:18, 19 May 2024 diff hist +3,552 Replication De-Obfuscation No edit summary
- 12:1412:14, 19 May 2024 diff hist +4,305 Replication De-Obfuscation No edit summary
- 12:1212:12, 19 May 2024 diff hist −27 Replication De-Obfuscation →Replication Overview
- 12:1112:11, 19 May 2024 diff hist +22,091 N Replication De-Obfuscation Created page with "== Replication De-Obfuscation Introduction == Ask any halfway decent UnrealScript programmer what the most confusing aspect of Unreal coding, and he'll be sure to tell you replication. (or perhaps PlayerMovement or pawn/bot AI :) I've been there myself, and I still have trouble with it sometimes, but I think I know enough to write some documentation. Lots of trial and error helped me get far, along with various insights from people that had the source code to the engin..."
- 12:0112:01, 19 May 2024 diff hist −2 Writing Native Code →Writing Actual Code current
- 12:0112:01, 19 May 2024 diff hist +3 Writing Native Code No edit summary
- 12:0012:00, 19 May 2024 diff hist +6,252 Writing Native Code No edit summary
- 11:5811:58, 19 May 2024 diff hist 0 N File:Result.PNG No edit summary current
- 11:5311:53, 19 May 2024 diff hist +4,047 Writing Native Code No edit summary
- 11:5011:50, 19 May 2024 diff hist +682 Writing Native Code No edit summary
- 11:4811:48, 19 May 2024 diff hist +480 Writing Native Code No edit summary
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- 11:4611:46, 19 May 2024 diff hist +2,186 Writing Native Code No edit summary
- 11:4411:44, 19 May 2024 diff hist +303 Writing Native Code No edit summary
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- 11:4311:43, 19 May 2024 diff hist +1,325 Writing Native Code No edit summary
- 11:4211:42, 19 May 2024 diff hist +28 Writing Native Code No edit summary
- 11:4111:41, 19 May 2024 diff hist +10 Writing Native Code No edit summary
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- 11:4111:41, 19 May 2024 diff hist +336 Writing Native Code No edit summary
- 11:4011:40, 19 May 2024 diff hist +490 Writing Native Code No edit summary
- 11:3911:39, 19 May 2024 diff hist −2 Writing Native Code No edit summary
- 11:3911:39, 19 May 2024 diff hist +1,274 N Writing Native Code Created page with "Note: Some C++ and UnrealScript knowledge is required. === Introduction === Native coding in the Unreal Engine refers to code that is written in C++ instead of UnrealScript. This C++ code can be called from a script to execute tasks that are either too slow in UnrealScript (about 20 times slower than C++) or are not possible at all due to the limited features of the language. Native coding is only officially supported by Unreal Tournament from 1999 since it is the onl..."
18 May 2024
- 17:1817:18, 18 May 2024 diff hist +2 Republic Commando UCC No edit summary current
- 17:1817:18, 18 May 2024 diff hist +348 Republic Commando UCC No edit summary
- 16:5316:53, 18 May 2024 diff hist +1 Compiling with MS Visual Studio 2017 No edit summary current
- 16:5316:53, 18 May 2024 diff hist +58 Compiling with MS Visual Studio 2017 No edit summary
- 16:5216:52, 18 May 2024 diff hist 0 N File:ImplementClassFix.JPG No edit summary current
- 16:5216:52, 18 May 2024 diff hist 0 N File:BspNodeFix.JPG No edit summary current
- 16:5016:50, 18 May 2024 diff hist +1,358 N Compiling with MS Visual Studio 2017 Created page with "After following the Writing Native Code guide, you may want to get the project up and running with a more modern IDE. You can find the download for the latest version of Microsoft Visual Studio Community edition Download: [https://visualstudio.microsoft.com/downloads/ here]. This guide assumes you are using Microsoft Visual Studio 2017. == Opening the Project in VS2017 == '''NOTE: The 2003->2017 project conversion process is one way and cannot be undone. It might b..."
- 16:4516:45, 18 May 2024 diff hist +33 Republic Commando UCC No edit summary Tag: Visual edit: Switched
- 16:4316:43, 18 May 2024 diff hist −29 Republic Commando UCC No edit summary
- 16:4316:43, 18 May 2024 diff hist +1 Republic Commando UCC No edit summary
- 16:4216:42, 18 May 2024 diff hist +933 N Republic Commando UCC Created page with "UCC is a command line utility for early Unreal Engine games to execute Commandlets. Star Wars Republic Commando ships without one, but a custom one has been made available as a result of reverse engineering. Latest UCC build included in Fix: [https://github.com/SWRC-Modding/CT/releases here] File:Uccshow.PNG '''Batchexport Commandlet''' This commandlet can parse the games resource archives in order to export any exportable type in bulk. Here is the syntax for co..."
- 16:4116:41, 18 May 2024 diff hist 0 N File:Uccshow.PNG No edit summary current
- 16:3016:30, 18 May 2024 diff hist 0 N File:DotNet1.zip No edit summary current
- 15:5815:58, 18 May 2024 diff hist +1 MS Visual Studio 2003 No edit summary current
- 15:5815:58, 18 May 2024 diff hist +3 MS Visual Studio 2003 No edit summary
- 15:5715:57, 18 May 2024 diff hist +2 MS Visual Studio 2003 No edit summary
- 15:5715:57, 18 May 2024 diff hist +1,370 N MS Visual Studio 2003 Created page with "Republic Commando was developed using Microsoft Visual Studio .NET 2003 which makes it the best version to use to make sure native mods are as compatible as possible with the game. It should work fine on newer versions of Windows if you follow the installation steps on this page. Download: [https://getintopc.com/softwares/development/visual-studio-net-2003-free-download/ here] Take a look at Writing Native Code for a detailed guide on how to use it for Republic Com..."
- 15:5715:57, 18 May 2024 diff hist 0 N File:MsVisualStudio2003.png No edit summary current
- 15:4915:49, 18 May 2024 diff hist −8 Hardware Shaders No edit summary current
- 15:4615:46, 18 May 2024 diff hist +1 Hardware Shaders No edit summary
- 15:4515:45, 18 May 2024 diff hist +42 Hardware Shaders No edit summary Tag: Visual edit: Switched
- 15:4115:41, 18 May 2024 diff hist −9 Hardware Shaders No edit summary
- 15:3815:38, 18 May 2024 diff hist +2 Hardware Shaders No edit summary
- 15:3715:37, 18 May 2024 diff hist +1 Hardware Shaders No edit summary
- 15:3615:36, 18 May 2024 diff hist 0 N File:ShaderProperties.jpg No edit summary current
- 15:3615:36, 18 May 2024 diff hist 0 N File:CreateShader.jpg No edit summary current
- 15:3615:36, 18 May 2024 diff hist 0 N File:NewShader.jpg No edit summary current
- 15:3115:31, 18 May 2024 diff hist +4,240 N Hardware Shaders Created page with "Note: This is not a guide for the shading assembly language in general. You can find official documentation at Microsoft [https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx9-graphics-reference-asm ASM Shader Reference]. Republic Commando can use VS 1.1 and PS 1.1 to PS 1.4, so make sure you use the correct instructions for the version you want to use. == Creating a new HardwareShader == A HardwareShader is a built-in material class and a new one can be cr..."
- 02:4802:48, 18 May 2024 diff hist −1 Unreal Class Reference No edit summary current
- 02:4802:48, 18 May 2024 diff hist +1,076 Unreal Class Reference No edit summary
- 02:4702:47, 18 May 2024 diff hist +6,471 Unreal Class Reference No edit summary
- 02:4402:44, 18 May 2024 diff hist +363 Unreal Class Reference No edit summary
- 02:4302:43, 18 May 2024 diff hist +1,501 Unreal Class Reference No edit summary
- 02:4202:42, 18 May 2024 diff hist +652 N Unreal Class Reference Created page with "'''Unreal Classes''' Tim Sweeney Epic MegaGames, Inc. http://www.epicgames.com/ Audience: Level Designers, UnrealScript Programmers, C++ Programmers. === About this document === This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time. === Engine.Object === '''Purpose:''' Serves as the base class of all objects in Unreal. All objects inherit from Object. '''Variables:''..."
- 02:3502:35, 18 May 2024 diff hist +316 N Header files and useful links Created page with "This is a collection of useful links to various Unreal Engine SDK's and documentations. [https://wiki.beyondunreal.com/ Wiki by BeyondUnreal (UE1/UE2/UE3)] [https://github.com/wrstone/ut432pubsrc Unreal Engine 1 Header Files] [https://docs.unrealengine.com/udk/Two/SiteMap.html Unreal Engine 2 docs by Epic Games]" current
- 02:3102:31, 18 May 2024 diff hist +160 N Binary decompilation Created page with "This archive contains decompiled pseudo C code from all binaries shipped with this game using Hex Rays Decompiler. [https://github.com/SWRC-Modding/CT CT Code]" current
- 02:2802:28, 18 May 2024 diff hist +6,388 Gamespy in Republic Commando No edit summary current
- 02:2602:26, 18 May 2024 diff hist +1,392 Gamespy in Republic Commando No edit summary
- 02:2402:24, 18 May 2024 diff hist +6,525 Gamespy in Republic Commando No edit summary
- 02:2302:23, 18 May 2024 diff hist +585 Gamespy in Republic Commando No edit summary
- 02:2302:23, 18 May 2024 diff hist +13 Gamespy in Republic Commando No edit summary Tag: Visual edit: Switched
- 02:2202:22, 18 May 2024 diff hist +653 N Gamespy in Republic Commando Created page with "'''Gamespy protocol analysis in Star Wars Republic Commando''' Note: This documentation may be incomplete and some information/aspects may be interpreted/understood wrong! For a gamespy alternative for various games, visit [https://333networks.com/ 333networks] and [http://beta.openspy.net/en/ OpenSpy] Gamespy Gamename: swrcommando Gamespy Gamekey: y2s8Fh Gamespy Version: 0~3 (Hybrid) Plaintext and partial encrypted communication The communication between..."
- 02:1902:19, 18 May 2024 diff hist +15,754 N Nintendo Switch Game Log Created page with "Game output when running it on a Nintendo Switch emulator. It crashes when initializing Karma. <pre> Message: 'STARTING MEMORY:1981MB' Message: 'Name subsystem initialized' Message: 'Build: 139 Scalar' Message: 'Engine version: 2226' Message: 'Compiled: Jan 12 2021' Message: 'Command line:' Message: 'Base directory: rom:/System/' Message: 'Character set: ANSI' Message: 'DLL: Looking for symbol 'GLoadedCore' in the main binary...' Message: 'Loading script package Core' M..." current
- 02:1702:17, 18 May 2024 diff hist +1,612 True-Type Font Importing No edit summary current
- 02:1602:16, 18 May 2024 diff hist +1 True-Type Font Importing No edit summary
- 02:1502:15, 18 May 2024 diff hist +2,394 True-Type Font Importing No edit summary
- 02:1402:14, 18 May 2024 diff hist +7 True-Type Font Importing No edit summary
- 02:1302:13, 18 May 2024 diff hist +700 True-Type Font Importing No edit summary
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- 02:1102:11, 18 May 2024 diff hist +1,992 True-Type Font Importing No edit summary
- 02:0902:09, 18 May 2024 diff hist +980 N True-Type Font Importing Created page with "Copied from wayback machine, original source long gone! Original Source: http://unreal.epicgames.com/TTFImport.htm Wayback: http://web.archive.org/web/20090603183120/unreal.epicgames.com/TTFImport.htm Jack Porter Epic Games, Inc. http://www.epicgames.com/ Audience: Licensees and mod-makers wanting to use Windows true-type fonts in the Unreal engine. Last Updated: 08/10/99 = Introduction = The TTF importer allows you to convert a Windows true-type font of a par..."
- 02:0702:07, 18 May 2024 diff hist +19,102 N XBOX MetaData Created page with "Generated while running the XBOX version of Republic Commando. <pre> Title identified as "Star Wars Republic Commando" Dumping XBE file header... Magic Number : XBEH Digitial Signature : <Hex Dump> 958783FAD4413CC5BFB943962DB85B7F E4BACF1FF670CF85EEFCA37C07388591 656F7FE20E1D388DDEC31F0D49670CB8 E..." current
- 02:0602:06, 18 May 2024 diff hist +25 Main Page No edit summary current
- 02:0402:04, 18 May 2024 diff hist +357 Main Page No edit summary
- 01:5801:58, 18 May 2024 diff hist +288 Main Page No edit summary
- 01:5301:53, 18 May 2024 diff hist +18,856 Cheats and Console Commands No edit summary current
- 01:4901:49, 18 May 2024 diff hist +944 Cheats and Console Commands No edit summary
- 01:4701:47, 18 May 2024 diff hist +4,504 Cheats and Console Commands No edit summary
- 01:4401:44, 18 May 2024 diff hist −199 Cheats and Console Commands No edit summary
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17 May 2024
- 17:5317:53, 17 May 2024 diff hist −145 Cheats and Console Commands No edit summary
- 17:4317:43, 17 May 2024 diff hist −1 Cheats and Console Commands No edit summary
- 17:4217:42, 17 May 2024 diff hist +1 Cheats and Console Commands No edit summary
- 17:4117:41, 17 May 2024 diff hist −1 Cheats and Console Commands No edit summary Tag: Visual edit: Switched
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- 17:3917:39, 17 May 2024 diff hist +1 Cheats and Console Commands No edit summary Tag: Visual edit: Switched
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- 17:3817:38, 17 May 2024 diff hist +2 Cheats and Console Commands No edit summary
- 17:3817:38, 17 May 2024 diff hist +5,322 N Cheats and Console Commands Created page with "The game console can be opened ingame (not menu) by pressing <code>~</code> key (american keyboard) or <code>^</code> key (european keyboard). If none of the keys work there is a workarround: * Create a shortcut of SWRepublicCommando.exe, right click on shortcut and open properties. At the end of the target field after <code>"</pre>, add following commands: <code>-log -windowed</code> * The field should look something like that (absolute paths may be different): <code>"..."
- 17:2117:21, 17 May 2024 diff hist +22 Main Page No edit summary
- 17:2017:20, 17 May 2024 diff hist −3 Ini Files No edit summary current
- 17:1917:19, 17 May 2024 diff hist +117 Ini Files No edit summary
- 17:1617:16, 17 May 2024 diff hist +163 Ini Files No edit summary
- 17:1417:14, 17 May 2024 diff hist +27 Ini Files No edit summary
- 17:1317:13, 17 May 2024 diff hist +27 Ini Files No edit summary
- 17:1217:12, 17 May 2024 diff hist +2 Ini Files No edit summary
- 17:1217:12, 17 May 2024 diff hist +11 Ini Files No edit summary
- 17:1117:11, 17 May 2024 diff hist −2 Ini Files No edit summary
- 17:1117:11, 17 May 2024 diff hist +3,854 N Ini Files Created page with "Republic Commando, like other Unreal games, stores its configuration options in ini files and config files with language specific extensions (e.g. int, det, est) which use the same format and rules. There are some differences to the standard Unreal config system which are described on this page. == Syntax == The config files have the usual key=value syntax and are divided into sections as indicated by the section name within square brackets. Lines that start with ; a..."
- 17:0717:07, 17 May 2024 diff hist −4 Main Page No edit summary
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- 17:0517:05, 17 May 2024 diff hist +2 Main Page No edit summary Tag: Visual edit
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- 17:0417:04, 17 May 2024 diff hist +646 Main Page No edit summary Tag: Visual edit
- 16:5616:56, 17 May 2024 diff hist +218 Main Page No edit summary
- 16:5016:50, 17 May 2024 diff hist +4 Main Page No edit summary
- 16:4916:49, 17 May 2024 diff hist +248 Main Page No edit summary Tag: Visual edit: Switched
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- 16:3616:36, 17 May 2024 diff hist +125 N SWRC Wiki:About Created page with "SWRC Wiki and SWRC Modding are a volunteer group of people helping and teaching each other about Star Wars Republic Commando." current
- 16:3416:34, 17 May 2024 diff hist +12 N SWRC Wiki:General disclaimer Created page with "todo :mreow:" current
- 16:3416:34, 17 May 2024 diff hist +12 N SWRC Wiki:Privacy policy Created page with "todo :mreow:" current
- 16:2616:26, 17 May 2024 diff hist −729 Main Page Replaced content with "* Work in progress :mreow:" Tags: Replaced Visual edit