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UnrealScript Classes
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This is a overview of all UnrealScript classes and their code in Republic Commando.
- Object
- Actor
- Animation
- AnimEditProps
- AnimNotify
- AnimNotifyProps
- AudioEnvironment
- BitArray
- BrushBuilder
- CameraEffect
- Canvas
- Channel
- CheatManager
- Client
- Commandlet
- CubemapManager
- DamageType
- DamageVariance
- DeathCondition
- DeathEffect
- DeathEffectContainer
- DecoText
- Download
- EditInfo
- Exporter
- Factory
- Field
- Font
- FootstepInfo
- FrameFX
- GlobalTempObjects
- GoalQueue
- Helmet
- I3DL2Listener
- IdleInfo
- IMuseStateInfo
- Interactions
- KarmaParamsCollision
- KMeshProps
- Language
- LevelBase
- LevelSummary
- Linker
- LocalSituation
- MatchInfo
- Material
- MaterialFactory
- MaterialTypeInfo
- MatObject
- Movie
- NotifyProperties
- ObjectPool
- OptionsProxy
- Package
- PackageCheckInfo
- PackageMap
- Palette
- ParticleEmitter
- PawnAudioTable
- PendingLevel
- Player
- PlayerInput
- Polys
- Prefab
- Primitive
- ReachSpec
- RenderResource
- ScriptedAction
- SequEditProps
- SkelPrefsEditProps
- SoundBase
- SquadStance
- StateObject
- StatGraphics
- StaticMeshInstance
- Stimulus
- Subsystem
- TerrainSector
- TexAligner
- TextBuffer
- Transactor
- TransBuffer
- WindowManager
- xUtil