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Difference between revisions of "UnrealScript Classes"
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This is a overview of all UnrealScript classes and their | This is a overview of all UnrealScript classes and their code in Republic Commando. | ||
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**[[BrushBuilder]] | **[[BrushBuilder]] | ||
**[[CameraEffect]] | **[[CameraEffect]] | ||
** | **[[Canvas]] | ||
**[[Channel]] | |||
**[[CheatManager]] | |||
**[[Client]] | |||
**[[Commandlet]] | |||
**[[CubemapManager]] | |||
**[[DamageType]] | |||
**[[DamageVariance]] | |||
**[[DeathCondition]] | |||
**[[DeathEffect]] | |||
**[[DeathEffectContainer]] | |||
**[[DecoText]] | |||
**[[Download]] | |||
**[[EditInfo]] | |||
**[[Exporter]] | |||
**[[Factory]] | |||
**[[Field]] | |||
**[[Font]] | |||
**[[FootstepInfo]] | |||
**[[FrameFX]] | |||
**[[GlobalTempObjects]] | |||
**[[GoalQueue]] | |||
**[[Helmet]] | |||
**[[I3DL2Listener]] | |||
**[[IdleInfo]] | |||
**[[IMuseStateInfo]] | |||
**[[Interactions]] | |||
**[[KarmaParamsCollision]] | |||
**[[KMeshProps]] | |||
**[[Language]] | |||
**[[LevelBase]] | |||
**[[LevelSummary]] | |||
**[[Linker]] | |||
**[[LocalSituation]] | |||
**[[MatchInfo]] | |||
**[[Material]] | |||
**[[MaterialFactory]] | |||
**[[MaterialTypeInfo]] | |||
**[[MatObject]] | |||
**[[Movie]] | |||
**[[NotifyProperties]] | |||
**[[ObjectPool]] | |||
**[[OptionsProxy]] | |||
**[[Package]] | |||
**[[PackageCheckInfo]] | |||
**[[PackageMap]] | |||
**[[Palette]] | |||
**[[ParticleEmitter]] | |||
**[[PawnAudioTable]] | |||
**[[PendingLevel]] | |||
**[[Player]] | |||
**[[PlayerInput]] | |||
**[[Polys]] | |||
**[[Prefab]] | |||
**[[Primitive]] | |||
**[[ReachSpec]] | |||
**[[RenderResource]] | |||
**[[ScriptedAction]] | |||
**[[SequEditProps]] | |||
**[[SkelPrefsEditProps]] | |||
**[[SoundBase]] | |||
**[[SquadStance]] | |||
**[[StateObject]] | |||
**[[StatGraphics]] | |||
**[[StaticMeshInstance]] | |||
**[[Stimulus]] | |||
**[[Subsystem]] | |||
**[[TerrainSector]] | |||
**[[TexAligner]] | |||
**[[TextBuffer]] | |||
**[[Transactor]] | |||
**[[TransBuffer]] | |||
**[[WindowManager]] | |||
**[[xUtil]] |
Revision as of 18:24, 11 April 2021
This is a overview of all UnrealScript classes and their code in Republic Commando.
- Object
- Actor
- Animation
- AnimEditProps
- AnimNotify
- AnimNotifyProps
- AudioEnvironment
- BitArray
- BrushBuilder
- CameraEffect
- Canvas
- Channel
- CheatManager
- Client
- Commandlet
- CubemapManager
- DamageType
- DamageVariance
- DeathCondition
- DeathEffect
- DeathEffectContainer
- DecoText
- Download
- EditInfo
- Exporter
- Factory
- Field
- Font
- FootstepInfo
- FrameFX
- GlobalTempObjects
- GoalQueue
- Helmet
- I3DL2Listener
- IdleInfo
- IMuseStateInfo
- Interactions
- KarmaParamsCollision
- KMeshProps
- Language
- LevelBase
- LevelSummary
- Linker
- LocalSituation
- MatchInfo
- Material
- MaterialFactory
- MaterialTypeInfo
- MatObject
- Movie
- NotifyProperties
- ObjectPool
- OptionsProxy
- Package
- PackageCheckInfo
- PackageMap
- Palette
- ParticleEmitter
- PawnAudioTable
- PendingLevel
- Player
- PlayerInput
- Polys
- Prefab
- Primitive
- ReachSpec
- RenderResource
- ScriptedAction
- SequEditProps
- SkelPrefsEditProps
- SoundBase
- SquadStance
- StateObject
- StatGraphics
- StaticMeshInstance
- Stimulus
- Subsystem
- TerrainSector
- TexAligner
- TextBuffer
- Transactor
- TransBuffer
- WindowManager
- xUtil