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Combined display of all available logs of SWRC Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 23:44, 11 August 2024 Plasma talk contribs created page File:Actorx.PNG
- 23:44, 11 August 2024 Plasma talk contribs uploaded File:Actorx.PNG
- 23:42, 11 August 2024 Plasma talk contribs created page File:3dsmax1.PNG
- 23:42, 11 August 2024 Plasma talk contribs uploaded File:3dsmax1.PNG
- 23:42, 11 August 2024 Plasma talk contribs created page File:3dsmax2.PNG
- 23:42, 11 August 2024 Plasma talk contribs uploaded File:3dsmax2.PNG
- 23:38, 11 August 2024 Plasma talk contribs created page Import/Export StaticMeshes in 3DS Max (Created page with "This example shows you how to import/export StaticMeshes in 3DS Max for Republic Commando and other Unreal Engine games. You need a script for 3DS Max called ActorX by Gildor, which helps you importing/exporting ASE and PSK/PSA files. The scripts works fine with latest version of 3DS Max, which is 2017. ASE: StaticMeshes(export) PSK: StaticMeshes/SkeletalMeshes PSA: SkeletalAnimations == Import == Run the ActorX script. File:Actorx.PNG Hit the "Import PS...")
- 23:17, 11 August 2024 Plasma talk contribs created page File:Exportallscripts.png
- 23:17, 11 August 2024 Plasma talk contribs uploaded File:Exportallscripts.png
- 23:13, 11 August 2024 Plasma talk contribs created page File:Codefolderminimapexample.png
- 23:13, 11 August 2024 Plasma talk contribs uploaded File:Codefolderminimapexample.png
- 23:11, 11 August 2024 Plasma talk contribs created page File:Codefoldercontent.png
- 23:11, 11 August 2024 Plasma talk contribs uploaded File:Codefoldercontent.png
- 23:08, 11 August 2024 Plasma talk contribs created page File:Gamedirectoryrootlevel.png
- 23:08, 11 August 2024 Plasma talk contribs uploaded File:Gamedirectoryrootlevel.png
- 23:05, 11 August 2024 Plasma talk contribs created page File:Unrealed newclass.PNG
- 23:05, 11 August 2024 Plasma talk contribs uploaded File:Unrealed newclass.PNG
- 23:04, 11 August 2024 Plasma talk contribs created page Create a new sciptable Class (Created page with "There are a few ways to create new scriptable classes for Republic Commando. This page will cover the old and new ways of doing so! == External using UCC (Recommended) == todo... == Inside UnrealED (Outdated) == This is the oldschool outdated way of creating scriptable classes before UCC was introduced. Open up UnrealED and look at the Actors browser. Pick a class where you would like to create a subclass from. Onces you found your parent class, select it and place...")
- 22:56, 11 August 2024 Plasma talk contribs created page File:Mut1.PNG
- 22:56, 11 August 2024 Plasma talk contribs uploaded File:Mut1.PNG
- 22:51, 11 August 2024 Plasma talk contribs created page Create a new Mutator (Created page with "Let's take the knowledge from Create a new sciptable Class and let's make a new Mutator for SWRC. In this case I already created a new subclass in Mutator called TestMutator. File:Mut1.PNG So open up the script in UnrealED or outside in notepad. The first line is always the class definition and linking to parent class. By the way, UnrealScript is case-insensitive! <syntaxhighlight lang="C++" line> class TestMutator extends Mutator; </syntaxhighlight> That...")
- 19:51, 1 August 2024 Plasma talk contribs created page File:Trigger6.PNG
- 19:51, 1 August 2024 Plasma talk contribs uploaded File:Trigger6.PNG
- 19:50, 1 August 2024 Plasma talk contribs created page File:Trigger5.PNG
- 19:50, 1 August 2024 Plasma talk contribs uploaded File:Trigger5.PNG
- 19:50, 1 August 2024 Plasma talk contribs created page File:Trigger4.PNG
- 19:50, 1 August 2024 Plasma talk contribs uploaded File:Trigger4.PNG
- 19:50, 1 August 2024 Plasma talk contribs created page File:Trigger3.PNG
- 19:50, 1 August 2024 Plasma talk contribs uploaded File:Trigger3.PNG
- 19:50, 1 August 2024 Plasma talk contribs created page File:Trigger2.PNG
- 19:50, 1 August 2024 Plasma talk contribs uploaded File:Trigger2.PNG
- 19:50, 1 August 2024 Plasma talk contribs created page File:Trigger1.PNG
- 19:50, 1 August 2024 Plasma talk contribs uploaded File:Trigger1.PNG
- 19:14, 1 August 2024 Plasma talk contribs created page File:Triggerproperties.png
- 19:14, 1 August 2024 Plasma talk contribs uploaded File:Triggerproperties.png
- 18:56, 1 August 2024 Plasma talk contribs created page File:Terrain5.PNG
- 18:56, 1 August 2024 Plasma talk contribs uploaded File:Terrain5.PNG
- 18:56, 1 August 2024 Plasma talk contribs created page File:Terrain3.PNG
- 18:56, 1 August 2024 Plasma talk contribs uploaded File:Terrain3.PNG
- 18:56, 1 August 2024 Plasma talk contribs created page File:Terrain2.PNG
- 18:56, 1 August 2024 Plasma talk contribs uploaded File:Terrain2.PNG
- 18:56, 1 August 2024 Plasma talk contribs created page File:Terrain1.PNG
- 18:56, 1 August 2024 Plasma talk contribs uploaded File:Terrain1.PNG
- 18:56, 1 August 2024 Plasma talk contribs created page File:Terrai4.PNG
- 18:56, 1 August 2024 Plasma talk contribs uploaded File:Terrai4.PNG
- 18:55, 1 August 2024 Plasma talk contribs created page File:ModeTerrainEdit.png
- 18:55, 1 August 2024 Plasma talk contribs uploaded File:ModeTerrainEdit.png
- 18:52, 1 August 2024 Plasma talk contribs created page Create Terrain (Created page with "Creating terrain is easy but you need patience and sometimes it results in crashing. Let's go! :) We start again by creating a giant room or BSP geometry where we want to place our terrain. We also need to place a zoneinfo inside our geometry. Zoneinfo can be found inside Actor browser under Actor->Info->ZoneInfo. Open up zoneinfo properties and under the category ZoneInfo, change bTerrainZone to True. It should look like on the screen below. File:Terrain1.PNG D...")
- 18:34, 1 August 2024 Plasma talk contribs created page File:Fakebackdrop.png
- 18:34, 1 August 2024 Plasma talk contribs uploaded File:Fakebackdrop.png