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11 August 2024
- 23:4423:44, 11 August 2024 diff hist 0 Import/Export StaticMeshes in 3DS Max →Import current
- 23:4423:44, 11 August 2024 diff hist 0 N File:Actorx.PNG No edit summary current
- 23:4223:42, 11 August 2024 diff hist 0 N File:3dsmax1.PNG No edit summary current
- 23:4223:42, 11 August 2024 diff hist 0 N File:3dsmax2.PNG No edit summary current
- 23:4123:41, 11 August 2024 diff hist +18 Import/Export StaticMeshes in 3DS Max No edit summary
- 23:3823:38, 11 August 2024 diff hist +1,069 N Import/Export StaticMeshes in 3DS Max Created page with "This example shows you how to import/export StaticMeshes in 3DS Max for Republic Commando and other Unreal Engine games. You need a script for 3DS Max called ActorX by Gildor, which helps you importing/exporting ASE and PSK/PSA files. The scripts works fine with latest version of 3DS Max, which is 2017. ASE: StaticMeshes(export) PSK: StaticMeshes/SkeletalMeshes PSA: SkeletalAnimations == Import == Run the ActorX script. File:Actorx.PNG Hit the "Import PS..."
- 23:2123:21, 11 August 2024 diff hist +104 Create a new sciptable Class No edit summary current
- 23:2023:20, 11 August 2024 diff hist +60 Create a new sciptable Class →Inside UnrealED (Outdated)
- 23:1923:19, 11 August 2024 diff hist −25 Create a new sciptable Class No edit summary
- 23:1823:18, 11 August 2024 diff hist +33 Create a new sciptable Class No edit summary
- 23:1723:17, 11 August 2024 diff hist 0 N File:Exportallscripts.png No edit summary current
- 23:1623:16, 11 August 2024 diff hist +962 Create a new sciptable Class No edit summary
- 23:1323:13, 11 August 2024 diff hist 0 N File:Codefolderminimapexample.png No edit summary current
- 23:1123:11, 11 August 2024 diff hist 0 N File:Codefoldercontent.png No edit summary current
- 23:0823:08, 11 August 2024 diff hist 0 N File:Gamedirectoryrootlevel.png No edit summary current
- 23:0523:05, 11 August 2024 diff hist 0 N File:Unrealed newclass.PNG No edit summary current
- 23:0423:04, 11 August 2024 diff hist +834 N Create a new sciptable Class Created page with "There are a few ways to create new scriptable classes for Republic Commando. This page will cover the old and new ways of doing so! == External using UCC (Recommended) == todo... == Inside UnrealED (Outdated) == This is the oldschool outdated way of creating scriptable classes before UCC was introduced. Open up UnrealED and look at the Actors browser. Pick a class where you would like to create a subclass from. Onces you found your parent class, select it and place..."
- 22:5622:56, 11 August 2024 diff hist 0 N File:Mut1.PNG No edit summary current
- 22:5522:55, 11 August 2024 diff hist +1 Create a new Mutator No edit summary current
- 22:5522:55, 11 August 2024 diff hist −109 Create a new Mutator No edit summary
- 22:5122:51, 11 August 2024 diff hist +2,184 N Create a new Mutator Created page with "Let's take the knowledge from Create a new sciptable Class and let's make a new Mutator for SWRC. In this case I already created a new subclass in Mutator called TestMutator. File:Mut1.PNG So open up the script in UnrealED or outside in notepad. The first line is always the class definition and linking to parent class. By the way, UnrealScript is case-insensitive! <syntaxhighlight lang="C++" line> class TestMutator extends Mutator; </syntaxhighlight> That..."
3 August 2024
- 21:2921:29, 3 August 2024 diff hist +274 Triggers and ScriptedTriggers →Actions current
- 21:2321:23, 3 August 2024 diff hist +107 Triggers and ScriptedTriggers →Actions
- 21:1921:19, 3 August 2024 diff hist +72 Triggers and ScriptedTriggers →Actions
- 21:1821:18, 3 August 2024 diff hist +200 Triggers and ScriptedTriggers →Actions
2 August 2024
- 11:0411:04, 2 August 2024 diff hist +159 Triggers and ScriptedTriggers →Actions
- 11:0011:00, 2 August 2024 diff hist +93 Triggers and ScriptedTriggers →Actions
- 10:5810:58, 2 August 2024 diff hist +190 Triggers and ScriptedTriggers →Actions
- 10:5510:55, 2 August 2024 diff hist +166 Triggers and ScriptedTriggers →Actions
- 10:5110:51, 2 August 2024 diff hist +444 Triggers and ScriptedTriggers →Actions
- 10:4210:42, 2 August 2024 diff hist +268 Triggers and ScriptedTriggers →Actions
- 10:3610:36, 2 August 2024 diff hist +135 Triggers and ScriptedTriggers →Actions
- 10:3110:31, 2 August 2024 diff hist +138 Triggers and ScriptedTriggers No edit summary
1 August 2024
- 19:5519:55, 1 August 2024 diff hist +69 Triggers and ScriptedTriggers No edit summary
- 19:5419:54, 1 August 2024 diff hist +8 Triggers and ScriptedTriggers →TriggerType
- 19:5319:53, 1 August 2024 diff hist +76 Triggers and ScriptedTriggers No edit summary
- 19:5119:51, 1 August 2024 diff hist +13 Triggers and ScriptedTriggers No edit summary
- 19:5119:51, 1 August 2024 diff hist 0 N File:Trigger6.PNG No edit summary current
- 19:5019:50, 1 August 2024 diff hist 0 N File:Trigger5.PNG No edit summary current
- 19:5019:50, 1 August 2024 diff hist 0 N File:Trigger4.PNG No edit summary current
- 19:5019:50, 1 August 2024 diff hist 0 N File:Trigger3.PNG No edit summary current
- 19:5019:50, 1 August 2024 diff hist 0 N File:Trigger2.PNG No edit summary current
- 19:5019:50, 1 August 2024 diff hist 0 N File:Trigger1.PNG No edit summary current
- 19:4619:46, 1 August 2024 diff hist +2,457 Triggers and ScriptedTriggers No edit summary
- 19:2119:21, 1 August 2024 diff hist +1,090 Triggers and ScriptedTriggers No edit summary
- 19:1419:14, 1 August 2024 diff hist 0 N File:Triggerproperties.png No edit summary current
- 19:1119:11, 1 August 2024 diff hist +189 Triggers and ScriptedTriggers No edit summary
- 18:5618:56, 1 August 2024 diff hist 0 N File:Terrain5.PNG No edit summary current
- 18:5618:56, 1 August 2024 diff hist 0 N File:Terrain3.PNG No edit summary current
- 18:5618:56, 1 August 2024 diff hist 0 N File:Terrain2.PNG No edit summary current