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Difference between revisions of "Republic Commando UCC"
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(Replaced content with "Author: Leon Used Tools: MS Visual Studio 2003 Description: A self written UCC for Republic Commando. Used for executing Unreal Commandlets. Github: [https://github...") |
m (Linked to detailed article on using UCC for ripping game audio.) |
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UCC is a command line utility for early Unreal engine games. Star Wars: Republic Commando ships without one, but a custom one has been made available as a result of reverse engineering. | |||
Author: Leon | Author: Leon | ||
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[[File:Uccshow.PNG]] | [[File:Uccshow.PNG]] | ||
===== Extracting Audio ===== | |||
UCC can extract batches of sounds from the UAX archives where Republic Commando's voice lines and sound effects are stored. The batchexport commandlet does this. See [[Extract_Game_Audio_Using_UCC|how to extract game audio using UCC]] for details. |
Revision as of 20:46, 26 March 2023
UCC is a command line utility for early Unreal engine games. Star Wars: Republic Commando ships without one, but a custom one has been made available as a result of reverse engineering.
Author: Leon
Used Tools: MS Visual Studio 2003
Description: A self written UCC for Republic Commando. Used for executing Unreal Commandlets.
Github: here
Latest Build: here
Extracting Audio
UCC can extract batches of sounds from the UAX archives where Republic Commando's voice lines and sound effects are stored. The batchexport commandlet does this. See how to extract game audio using UCC for details.