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1 August 2024
- 17:5817:58, 1 August 2024 diff hist 0 N File:Edtools.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube9.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube8.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube7.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube6.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube5.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube4.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube3.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube2.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube.PNG No edit summary current
- 17:5217:52, 1 August 2024 diff hist +17 Create new Squad Member No edit summary
- 17:5117:51, 1 August 2024 diff hist +36 Create Skybox No edit summary
- 17:5017:50, 1 August 2024 diff hist 0 N File:Skydome4.PNG No edit summary current
- 17:5017:50, 1 August 2024 diff hist 0 N File:Skydome3.PNG No edit summary current
- 17:5017:50, 1 August 2024 diff hist 0 N File:Skydome2.PNG No edit summary current
- 17:5017:50, 1 August 2024 diff hist 0 N File:Skydome1.PNG No edit summary current
- 17:5017:50, 1 August 2024 diff hist 0 N File:Csmt3.jpg No edit summary current
- 17:4917:49, 1 August 2024 diff hist 0 N File:Csmt2.PNG No edit summary current
- 17:4917:49, 1 August 2024 diff hist 0 N File:Csmt1.PNG No edit summary current
31 July 2024
- 21:3621:36, 31 July 2024 diff hist −29 Create new Squad Member No edit summary
- 21:3521:35, 31 July 2024 diff hist −12,174 Create new Squad Member No edit summary
- 21:3321:33, 31 July 2024 diff hist +17,639 N Create new Squad Member Created page with "This tutorial shows you how to create custom squad members for your party. ==Create new squad class== In your Actor browser, go to Actor->Pawn->CTPawn->Republic->CloneCommando and create a new sub class from CloneCommando. File:Csmt1.PNG Once the class and package have been created and saved, add the following code to the new class: <source lang="cpp" line"> class MyCustomCommando extends CloneCommando; var Texture ReviveOutsideTexture; var Texture ReviveInside..."
- 21:2821:28, 31 July 2024 diff hist −8 Editing Stock Weapons No edit summary
- 21:2721:27, 31 July 2024 diff hist −4 Editing Stock Weapons No edit summary
- 21:2721:27, 31 July 2024 diff hist 0 Editing Stock Weapons No edit summary
- 21:2621:26, 31 July 2024 diff hist −1 Editing Stock Weapons No edit summary
- 21:2621:26, 31 July 2024 diff hist +7,586 N Editing Stock Weapons Created page with "Open the actor classes browser and make sure that \"Placeable classes only?\" is unchecked. Here are your basic classes used in weapon development: --Inventory > Weapon : These are stats of the base weapon, such as FireSound and ShotDelay. --Inventory > Ammunition : These are the stats of the actual \"thing\" that is fired and ammo, such as Damage and MaxAmmo. --Projectile : This consists of stats much more focused on the \"thing\" that is fired, such as Damage and Ve..."
- 21:1721:17, 31 July 2024 diff hist +4,457 N My first map and expanding upon it Created page with "Let's start our map with some basics rooms (BSP Geometry) which we are connecting to each other. Let's take a look at the left screen border. You will see some icons which look like basic geometry (cone, cube, tuby, stairs...). Edtools.PNG We will take the cube to start. Now right click on the cube icon and a new window will pop up. Cube.PNG The only important values right now are Height, Width and Breadth, indicating the cube size. 256 is a little bit small, so let..."
- 21:1521:15, 31 July 2024 diff hist +3,448 N Triggers and ScriptedTriggers Created page with "The purpose of a Trigger is to let some action happen when it gets triggered. (captain obvious) So what we need for our map, is a Trigger, which will be activated/triggered when the player walks in and a ScriptedTrigger to make the action happen. Trigger1.PNG Place both actors on your map where the action should be going on. To keep the map nice and clean, it's recommended to put the Trigger and ScriptedTrigger right next to each other so it won't be a mess when you..."
- 21:1221:12, 31 July 2024 diff hist +1,197 N Create Skybox Created page with "Creating skyboxes is very easy and uses the technique of ilustration. As usual we have our room or BSP geometry where we want to apply our skybox. Now we have to look for a good texture for our skybox. In this case I will take one from Arena_Textures->SkyDome. Skydome1.PNG As you can see I have an individual texture for all four walls and one for my "roof". Due to the lack of any ground texture I would assume someone would work with terrain or something else. Now a..."
- 21:1221:12, 31 July 2024 diff hist +19 Tutorial Series No edit summary
- 21:1121:11, 31 July 2024 diff hist +64 Tutorial Series No edit summary
- 21:1021:10, 31 July 2024 diff hist +664 Tutorial Series No edit summary
- 21:0521:05, 31 July 2024 diff hist +298 Tutorial Series No edit summary
- 21:0321:03, 31 July 2024 diff hist +104 Tutorial Series No edit summary
- 20:5720:57, 31 July 2024 diff hist −4 Tutorial Series No edit summary
- 20:5320:53, 31 July 2024 diff hist +108 N Tutorial Series Created page with "This page lists several tutorials in written and video form. === Written Guides === === Video Guides ==="
22 June 2024
- 14:3614:36, 22 June 2024 diff hist +11 MS Visual Studio 2003 No edit summary
- 14:3514:35, 22 June 2024 diff hist +33 MS Visual Studio 2003 No edit summary
21 June 2024
- 12:5012:50, 21 June 2024 diff hist +2 Create Basic Server (Windows) No edit summary
- 12:5012:50, 21 June 2024 diff hist +139 Create Basic Server (Windows) No edit summary
- 12:4512:45, 21 June 2024 diff hist −1 Create Basic Server (Windows) No edit summary
- 12:4212:42, 21 June 2024 diff hist +204 Create Basic Server (Windows) No edit summary
8 June 2024
- 20:2320:23, 8 June 2024 diff hist +183 N MediaWiki:Sidebar Created page with " * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** https://swrc-modding.net/|SWRC-Modding * SEARCH * TOOLBOX * LANGUAGES" current
- 20:2020:20, 8 June 2024 diff hist −78 Unreal Ops Interview No edit summary current
- 20:1620:16, 8 June 2024 diff hist −4,756 Unreal Ops Interview No edit summary
- 20:1520:15, 8 June 2024 diff hist −42 Unreal Ops Interview No edit summary
- 20:1420:14, 8 June 2024 diff hist +9,479 N Unreal Ops Interview Created page with "Star Wars: Republic Commando Interview First of all thanks for taking the time to read this article. I had been waiting for the chance to get some questions off to the Lucas Arts Team for almost a year. In 3 years of doing news, they were the hardest developers to ever get in contact with. However all of the hard work and patience paid off this week. In my Inbox yesterday I received an email with a .doc and a .zip of new screenies. Associate Producer Matt Fillbrandt, Di..."
- 20:1320:13, 8 June 2024 diff hist +26 Articles/Promotions/Reviews/Interviews/etc No edit summary current
- 20:0920:09, 8 June 2024 diff hist −204 HomeLAN Interview with Fillbrandt and Longo No edit summary current