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'''Build:''' 139 (138) - see <nowiki>[[Game Versions]]</nowiki> | '''Build:''' 139 (138) - see <nowiki>[[Game Versions]]</nowiki> | ||
'''Core Differences:''' | |||
* The UnrealEd editor has a different movement mode and a rotation gimbal | * The UnrealEd editor has a different movement mode and a rotation gimbal | ||
** This was done to closer match Autodesk Maya, as the 3D artists were used to that instead of the movement in UE | ** This was done to closer match Autodesk Maya, as the 3D artists were used to that instead of the movement in UE |
Revision as of 17:04, 17 May 2024
Star Wars Republic Commando is a tactical first-person shooter video game, set in the Star Wars universe, released in March 2005. It was developed and published by LucasArts for the Xbox and Microsoft Windows. The game uses Epic Games Unreal Warfare game/engine as foundation.
Engine version: 2226
Build: 139 (138) - see [[Game Versions]]
Core Differences:
- The UnrealEd editor has a different movement mode and a rotation gimbal
- This was done to closer match Autodesk Maya, as the 3D artists were used to that instead of the movement in UE
- This feature can be toggled off by going into the Advanced Options (View->Advanced Options), going into Editor and turning on UseOldInterface
- Republic Commando does not have an external Malloc class, the Malloc object is initialized internally in the appInit function
- Therefore, the appInit call is missing the Malloc argument.
Client
Server
todo :mreow:
Unreal Editor
todo :mreow:
Native Programming
todo :mreow:
Miscellaneous
todo :mreow: