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Create Basic Server (Windows): Difference between revisions
Created page with "Note: This guide is intended for dedicated servers, not servers started from the ingame menu! == Requirements == * Windows operating system (For Linux: Run Server on Linux) * Microsoft Visual C++ 2005 Redistributable x86 and x64 * Game files need to be present on host system * Republic Commando UCC == Setup == * Download Republic Commando UCC and install it into GameData/System folder * Create a shortcut for UCC.exe and add this parameter on target line: <cod..." |
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* Forward the server connect port (default 7777) for TCP and UDP in your router/firewall | * Forward the server connect port (default 7777) for TCP and UDP in your router/firewall | ||
* Optionally, forward the gamespy master server port 11138 for TCP and UDP if you want to see your server on the list | * Optionally, forward the gamespy master server port 11138 for TCP and UDP if you want to see your server on the list | ||
* If running multiple servers on same machine/network interface, the gamespy port increases by one automatically for each server instance. A second server would use 11139, a third server 11140 and so on | |||
== Configure System\System.ini == | == Configure System\System.ini == | ||
Open up GameData\System\System.ini file with notepad. (Notepad++ recommended) | Open up GameData\System\System.ini file with notepad. (Notepad++ recommended) | ||
'''[URL]''' | '''[URL]''' | ||
Change the lines | Change the lines | ||
<pre> | <pre> | ||
Line 34: | Line 37: | ||
LocalMap=DM_Siege?Game=MPGame.DMGame | LocalMap=DM_Siege?Game=MPGame.DMGame | ||
</pre> | </pre> | ||
This will boot the server into Arena A17 on DeathMatch gamemode. | |||
The commandline syntax is: Mapname, Gamemode, additional parameters. | |||
* Parameters get seperated by "?" symbol | |||
'''Additional Parameters''' | |||
<pre> | |||
GoalScore= -Set the score limit | |||
Timelimit= -Set the timelimit in minutes | |||
MaxPlayers= -Set max players for server | |||
MaxSpectators= -Set max spectators for server | |||
RespawnWaitTime= -Set respawn time, maximum are 7 seconds | |||
MapListType= -Tell the server to use this map list pool | |||
NumRounds= -For Assault gamemode, set the number of rounds until match ends | |||
RoundTime= -For Assault gamemode, set the round time in seconds | |||
bEmptyTeamStart= -Set to either True or False, tells the game to start even if only one player joined | |||
</pre> | |||
'''Example''' | |||
The following example will boot the server into Arena A17 (CTF version) with the gamemode capture the flag, goal limit set to 3 (captures), 60 minute timelimit per map, 32 player slots, 8 spectator slots, 4 second respawntime and ctf maplist: | |||
<code>CTF_Siege?Game=MPGame.CTFGame?GoalScore=3?Timelimit=60?MaxPlayers=32?MaxSpectators=8?RespawnWaitTime=4?MapListType=MPGame.MapListCaptureTheFlag</code> | |||
'''Server Connect Port''' | |||
By default, the client connect port for server is set to 7777. Change it if necessary. | |||
<pre> | |||
Port=7777 | |||
</pre> | |||
'''IpDrv.TcpNetDriver''' | |||
Change NetServerMaxTickRate attribute to 35 for smoother network play. | |||
<pre> | |||
NetServerMaxTickRate=35 | |||
</pre> | |||
'''IpDrv.MasterServerUplink''' | |||
Change the AdvertiseServer attribute accordingly if you want to announce server on LAN or internet. | |||
<pre> | |||
;Set the below to broadcast on Lan | |||
;Set this to 2 to broadcast to gamespy | |||
AdvertiseServer=2 | |||
</pre> | |||
'''[Engine.GameReplicationInfo]''' | |||
Change the server name being displayed on internet browser. Parameter "ShortName" is unused! | |||
<pre> | |||
ServerName=My cool server | |||
ShortName=RC Server | |||
</pre> | |||
== Default Gamemodes == | |||
<pre> | |||
MPGame.DMGame -Deathmatch | |||
MPGame.TDGame -TeamDeathmatch | |||
MPGame.CTFGame -Capture the flag | |||
MPGame.ASGame -Assault | |||
</pre> | |||
== Default Maps == | |||
Available Maps for DM/TDM: | |||
<pre> | |||
DM_Canyon -Gunship | |||
DM_Detention -Lockdown | |||
DM_Engine -Engine | |||
DM_Hangar -Hangar | |||
DM_HangingGarden -Garden | |||
DM_Pow -Garrison | |||
DM_PowSmall -Depot | |||
DM_Siege -Arena A17 | |||
DM_Trando -Ghostship | |||
DM_UnderPass -Kachirho | |||
DM_ZeroG -Arena G9 | |||
</pre> | |||
Available Maps for CTF/AS: | |||
<pre> | |||
CTF_Detention -Lockdown | |||
CTF_Engine -Engine | |||
CTF_Hangar -Hangar | |||
CTF_HangingGarden -Garden | |||
CTF_Pow -Garrison | |||
CTF_Siege -Arena A17 | |||
CTF_Trando -Ghostship | |||
CTF_UnderPass -Kachirho | |||
CTF_ZeroG -Arena G9 | |||
</pre> | |||
== Map pools == | |||
Map list pools are found at the end of System.ini file and are used to cycle through maps/gamemodes. | |||
This example switches maps and modes on each round end: | |||
<pre> | |||
[MPGame.MapListCaptureTheFlag] | |||
MapNum=0 | |||
Maps=DM_Siege?Game=MPGame.DMGame?GoalScore=50?timelimit=60 | |||
Maps+=CTF_Detention?Game=MPGame.ASGame?GoalScore=0?RoundTime=240?NumRounds=2?timelimit=0 | |||
Maps+=DM_Hangar?Game=MPGame.TDGame?GoalScore=40?timelimit=10?NumRounds=0?RoundTime=0 | |||
Maps+=CTF_HangingGarden.ctm?Game=MPGame.ASGame?GoalScore=0?RoundTime=240?NumRounds=2?timelimit=0 | |||
Maps+=DM_ZeroG?Game=MPGame.DMGame?GoalScore=25?timelimit=10?NumRounds=0?RoundTime=0 | |||
Maps+=CTF_Underpass?Game=MPGame.CTFGame?GoalScore=3?timelimit=10 | |||
Maps+=DM_POW?Game=MPGame.TDGame?GoalScore=35?timelimit=10 | |||
Maps+=DM_Canyon?Game=MPGame.DMGame?GoalScore=25? | |||
Maps+=CTF_Trando?Game=MPGame.CTFGame?GoalScore=3?timelimit=10 | |||
Maps+=DM_Engine?Game=MPGame.TDGame?GoalScore=35?timelimit=10 | |||
Maps+=DM_Siege?Game=MPGame.DMGame?GoalScore=25?timelimit=10 | |||
Maps+=DM_Detention?Game=MPGame.TDGame?GoalScore=35 | |||
Maps+=CTF_Hangar?Game=MPGame.ASGame?GoalScore=0?RoundTime=240?NumRounds=2?timelimit=0 | |||
Maps+=DM_HangingGarden.ctm?Game=MPGame.TDGame?GoalScore=35?RoundTime=0?NumRounds=0?timelimit=10 | |||
Maps+=CTF_ZeroG?Game=MPGame.CTFGame?GoalScore=5?timelimit=10 | |||
Maps+=DM_Underpass?Game=MPGame.DMGame?GoalScore=25?timelimit=10 | |||
</pre> |
Latest revision as of 12:50, 21 June 2024
Note: This guide is intended for dedicated servers, not servers started from the ingame menu!
Requirements
- Windows operating system (For Linux: Run Server on Linux)
- Microsoft Visual C++ 2005 Redistributable x86 and x64
- Game files need to be present on host system
- Republic Commando UCC
Setup
- Download Republic Commando UCC and install it into GameData/System folder
- Create a shortcut for UCC.exe and add this parameter on target line:
Engine.ServerCommandlet
- It should like below (absolute paths may be different depending on installation location):
"C:\Program Files (x86)\Steam\steamapps\common\Star Wars Republic Commando\GameData\System\UCC.exe" Engine.ServerCommandlet
- Forward the server connect port (default 7777) for TCP and UDP in your router/firewall
- Optionally, forward the gamespy master server port 11138 for TCP and UDP if you want to see your server on the list
- If running multiple servers on same machine/network interface, the gamespy port increases by one automatically for each server instance. A second server would use 11139, a third server 11140 and so on
Configure System\System.ini
Open up GameData\System\System.ini file with notepad. (Notepad++ recommended)
[URL]
Change the lines
Map=Entry.ctm LocalMap=Entry.ctm
to
Map=DM_Siege?Game=MPGame.DMGame LocalMap=DM_Siege?Game=MPGame.DMGame
This will boot the server into Arena A17 on DeathMatch gamemode.
The commandline syntax is: Mapname, Gamemode, additional parameters.
- Parameters get seperated by "?" symbol
Additional Parameters
GoalScore= -Set the score limit Timelimit= -Set the timelimit in minutes MaxPlayers= -Set max players for server MaxSpectators= -Set max spectators for server RespawnWaitTime= -Set respawn time, maximum are 7 seconds MapListType= -Tell the server to use this map list pool NumRounds= -For Assault gamemode, set the number of rounds until match ends RoundTime= -For Assault gamemode, set the round time in seconds bEmptyTeamStart= -Set to either True or False, tells the game to start even if only one player joined
Example
The following example will boot the server into Arena A17 (CTF version) with the gamemode capture the flag, goal limit set to 3 (captures), 60 minute timelimit per map, 32 player slots, 8 spectator slots, 4 second respawntime and ctf maplist:
CTF_Siege?Game=MPGame.CTFGame?GoalScore=3?Timelimit=60?MaxPlayers=32?MaxSpectators=8?RespawnWaitTime=4?MapListType=MPGame.MapListCaptureTheFlag
Server Connect Port
By default, the client connect port for server is set to 7777. Change it if necessary.
Port=7777
IpDrv.TcpNetDriver
Change NetServerMaxTickRate attribute to 35 for smoother network play.
NetServerMaxTickRate=35
IpDrv.MasterServerUplink
Change the AdvertiseServer attribute accordingly if you want to announce server on LAN or internet.
;Set the below to broadcast on Lan ;Set this to 2 to broadcast to gamespy AdvertiseServer=2
[Engine.GameReplicationInfo]
Change the server name being displayed on internet browser. Parameter "ShortName" is unused!
ServerName=My cool server ShortName=RC Server
Default Gamemodes
MPGame.DMGame -Deathmatch MPGame.TDGame -TeamDeathmatch MPGame.CTFGame -Capture the flag MPGame.ASGame -Assault
Default Maps
Available Maps for DM/TDM:
DM_Canyon -Gunship DM_Detention -Lockdown DM_Engine -Engine DM_Hangar -Hangar DM_HangingGarden -Garden DM_Pow -Garrison DM_PowSmall -Depot DM_Siege -Arena A17 DM_Trando -Ghostship DM_UnderPass -Kachirho DM_ZeroG -Arena G9
Available Maps for CTF/AS:
CTF_Detention -Lockdown CTF_Engine -Engine CTF_Hangar -Hangar CTF_HangingGarden -Garden CTF_Pow -Garrison CTF_Siege -Arena A17 CTF_Trando -Ghostship CTF_UnderPass -Kachirho CTF_ZeroG -Arena G9
Map pools
Map list pools are found at the end of System.ini file and are used to cycle through maps/gamemodes.
This example switches maps and modes on each round end:
[MPGame.MapListCaptureTheFlag] MapNum=0 Maps=DM_Siege?Game=MPGame.DMGame?GoalScore=50?timelimit=60 Maps+=CTF_Detention?Game=MPGame.ASGame?GoalScore=0?RoundTime=240?NumRounds=2?timelimit=0 Maps+=DM_Hangar?Game=MPGame.TDGame?GoalScore=40?timelimit=10?NumRounds=0?RoundTime=0 Maps+=CTF_HangingGarden.ctm?Game=MPGame.ASGame?GoalScore=0?RoundTime=240?NumRounds=2?timelimit=0 Maps+=DM_ZeroG?Game=MPGame.DMGame?GoalScore=25?timelimit=10?NumRounds=0?RoundTime=0 Maps+=CTF_Underpass?Game=MPGame.CTFGame?GoalScore=3?timelimit=10 Maps+=DM_POW?Game=MPGame.TDGame?GoalScore=35?timelimit=10 Maps+=DM_Canyon?Game=MPGame.DMGame?GoalScore=25? Maps+=CTF_Trando?Game=MPGame.CTFGame?GoalScore=3?timelimit=10 Maps+=DM_Engine?Game=MPGame.TDGame?GoalScore=35?timelimit=10 Maps+=DM_Siege?Game=MPGame.DMGame?GoalScore=25?timelimit=10 Maps+=DM_Detention?Game=MPGame.TDGame?GoalScore=35 Maps+=CTF_Hangar?Game=MPGame.ASGame?GoalScore=0?RoundTime=240?NumRounds=2?timelimit=0 Maps+=DM_HangingGarden.ctm?Game=MPGame.TDGame?GoalScore=35?RoundTime=0?NumRounds=0?timelimit=10 Maps+=CTF_ZeroG?Game=MPGame.CTFGame?GoalScore=5?timelimit=10 Maps+=DM_Underpass?Game=MPGame.DMGame?GoalScore=25?timelimit=10