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SpriteEmitter

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Revision as of 20:18, 11 April 2021 by Plasma (talk | contribs) (Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Sprite Particle Emitter. //==========================...")
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//=============================================================================
// Emitter: An Unreal Sprite Particle Emitter.
//=============================================================================
class SpriteEmitter extends ParticleEmitter
	native;


enum EParticleDirectionUsage
{
	PTDU_None,
	PTDU_Up,	
	PTDU_Forward,
	PTDU_Normal,
	PTDU_UpAndNormal,	
};


var (Sprite)		EParticleDirectionUsage		UseDirectionAs;
var (Sprite)		vector						ProjectionNormal;

var transient		vector						RealProjectionNormal;


defaultproperties
{
     ProjectionNormal=(Z=1)
}