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  • ...the same way. Topic covered include creating weapon, ammo, attachment, and pickup actor classes so that you can bring functionality to your weapon. --Inventory > DroppedPickupClass & PickupClass needs to be set to your pickup class, which you haven't created yet.
    3 KB (546 words) - 03:51, 5 January 2019

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  • [[Creating a weapon, ammo, projectile, attachment, and pickup class]]
    166 bytes (25 words) - 23:28, 4 January 2019
  • ...the same way. Topic covered include creating weapon, ammo, attachment, and pickup actor classes so that you can bring functionality to your weapon. --Inventory > DroppedPickupClass & PickupClass needs to be set to your pickup class, which you haven't created yet.
    3 KB (546 words) - 03:51, 5 January 2019
  • --Pickup > CTpickup : This is a class that you pick up with "F" to equip a weapon. I |DroppedPickupClass||The pickup to drop when a pawn dies.
    7 KB (1,208 words) - 17:04, 6 January 2019
  • ***[[Pickup]]
    5 KB (313 words) - 10:52, 14 May 2021
  • ...d to choose a suitable parent class, i.e. if you want to modify the sniper pickup you'd choose DC17mSniperPickupMP, however this isn't always straight forwar
    5 KB (821 words) - 16:41, 24 September 2023
  • PickupPromptText="PRESS @ TO PICKUP "
    20 KB (1,994 words) - 19:56, 11 April 2021