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RallyIconActor

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Revision as of 10:45, 14 May 2021 by Plasma (talk | contribs) (Created page with "<source lang="c++"> //============================================================================= // RallyIconActor. // An actor that is drawn using a static mesh(a mesh tha...")
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//=============================================================================
// RallyIconActor.
// An actor that is drawn using a static mesh(a mesh that never changes, and
// can be cached in video memory, resulting in a speed boost).
//=============================================================================

class RallyIconActor extends IntangibleActor
	;


defaultproperties
{
     StaticMesh=StaticMesh'MarkerIcons.Commands.EngageIcon'
     bUnlit=True
     bAlignBottom=True
}