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PlayStation 4 Game Log

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Game output when running it on PlayStation 4 emulator. It crashes when initializing main menu.

[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: System language ID is 1. Used language code is 'int'.
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Uninitialized: Name subsystem initialized
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Build: 147 RLS
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Engine version: 2226
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Compiled: Mar  3 2021
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Command line: 
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Base directory: /app0/System/
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Character set: ANSI
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package XInterface
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package Engine
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package Core
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package XGame
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package CTMarkers
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package CTGame
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package Gameplay
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package OrbisDrv
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package ALAudio
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package GNMDrv
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package Transient
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Object subsystem initialized
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: OS Type=PlayStation
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Time Counter Frequency=3187.2 MHz
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load Engine.GameEngine
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Unreal engine initialized
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading native classes
[Tty] <Info> (SW:RC Trophy) logger.cpp:62 log_flush: [stdout] Error! Expected 32 trophies, but loaded trophy pack contains (null)
[Tty] <Info> (SW:RC Trophy) logger.cpp:62 log_flush: [stdout] Log: Error! Expected 32 trophies, but loaded trophy pack contains (null)
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Client initialized.
[Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist
[Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] Log: sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist
[Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist
[Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] Log: sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist
[Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist
[Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] Log: sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist
[Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist
[Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] Log: sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: GNM Driver: Using w- pixel fog
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: GNM Driver: Supports trilinear
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: GNM Device: using cubemaps [with mipmaps]
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package BumpTex
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticDiffuse
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularMatte
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularDull
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularPolished
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularShiny
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Beginning Karma for game.
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Creating MeAssetDB.
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: ambient.ka
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: clone.ka
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: ct.kaw
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: droid.ka
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: geonosian.ka
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: rasanimprops.ka
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: trandoshan.ka
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: turrets.ka
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: vehicles.ka
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: wookiee.ka
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Finished Creating MeAssetDB (27 Assets).
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Pre load memory watermark: 0
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading level verify
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading level
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: LoadMap: Entry 
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Pre load memory watermark: 1
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load Entry.myLevel
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Entry load time: 0.003 sec total, 0.003 app
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log:  Entry init actor coll time: 0.000 sec total, 0.000 app
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Game class is 'GameInfo'
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Level is Level Entry.myLevel
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: *** WARNING - PATHS MAY NOT BE VALID ***
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Bringing Level Entry.myLevel up for play (0) ...
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: InitGame: 
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: Base Mutator is Entry.InGameTempName
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: GameInfo::InitGame : bEnableStatLogging False
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: MusicStat is InGameTempName
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log:  Entry init BeginPlay time: 0.000 sec total, 0.000 app 
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Post load memory watermark: 2
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Entry init time: 0.011 sec total, 0.011 app
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Entry file load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Exiting LoadMap 
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package UDebugMenu
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load UDebugMenu.UDebugRootWindow
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load UDebugMenu.UDebugBlueLookAndFeel
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: AL_VENDOR      : DLE
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: AL_RENDERER    : mojoAL for Orbis
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: AL_VERSION     : 1.1
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: AL_EXTENSIONS  : AL_EXT_FLOAT32
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: 16 AL Audio Sources Created!
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: ALAudio: subsystem initialized.
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: Team 255
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): KInitSkeletonKarma: Framework, but no world.
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Input system initialized for InGameTempName
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Enter SetRes: 1920x1080 Fullscreen 1
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Using depth-buffer format sce::Gnm::kZFormat32Float, sce::Gnm::kSurfaceFormatInvalid
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Game engine init time: 2.510147 seconds total, 2.510147 app
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Game init load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: MenuOpen: XInterfaceCTMenus.CTStartPSMenu (RESET  )
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load GUIContent.Menu.RC_title_bg
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: ## AV_Player: PLAYBACK STARTED ##
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Static mesh batches: 0 vertex bytes, 0 index bytes
[Tty] <Info> (audio_output_thread) logger.cpp:62 log_flush: [stdout] SAMPLE RATE CHANGED TO 44100
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: ## AV_Player: PLAYBACK STOPPED ##
[Tty] <Info> (audio_output_thread) logger.cpp:62 log_flush: [stdout] my_output_thread : audio out thread finished.
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: ## AV_Player: PLAYBACK STARTED ##
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: ## AV_Player: PLAYBACK STOPPED ##
[Tty] <Info> (audio_output_thread) logger.cpp:62 log_flush: [stdout] my_output_thread : audio out thread finished.
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Precaching: Entry.LevelInfo0
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Allocating 16384 byte dynamic index buffer.
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load OrbitFonts.OrbitBold12
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Invalid source texture: w=0, h=0, mips=0, name=MovieTexture Transient.InGameTempName