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PlayStation 4 Game Log
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Game output when running it on PlayStation 4 emulator. It crashes when initializing main menu.
[Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: System language ID is 1. Used language code is 'int'. [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Uninitialized: Name subsystem initialized [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Build: 147 RLS [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Engine version: 2226 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Compiled: Mar 3 2021 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Command line: [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Base directory: /app0/System/ [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Character set: ANSI [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package XInterface [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package Engine [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package Core [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package XGame [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package CTMarkers [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package CTGame [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package Gameplay [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package OrbisDrv [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package ALAudio [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package GNMDrv [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package Transient [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Object subsystem initialized [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: OS Type=PlayStation [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Time Counter Frequency=3187.2 MHz [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load Engine.GameEngine [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Unreal engine initialized [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading native classes [Tty] <Info> (SW:RC Trophy) logger.cpp:62 log_flush: [stdout] Error! Expected 32 trophies, but loaded trophy pack contains (null) [Tty] <Info> (SW:RC Trophy) logger.cpp:62 log_flush: [stdout] Log: Error! Expected 32 trophies, but loaded trophy pack contains (null) [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Client initialized. [Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist [Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] Log: sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist [Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist [Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] Log: sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist [Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist [Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] Log: sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist [Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist [Tty] <Info> (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] Log: sceSaveDataMount2 failed in SaveDataRead() because save file 'userconfig' does not exist [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: GNM Driver: Using w- pixel fog [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: GNM Driver: Supports trilinear [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: GNM Device: using cubemaps [with mipmaps] [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package BumpTex [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticDiffuse [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularMatte [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularDull [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularPolished [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularShiny [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Beginning Karma for game. [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Creating MeAssetDB. [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: ambient.ka [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: clone.ka [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: ct.kaw [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: droid.ka [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: geonosian.ka [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: rasanimprops.ka [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: trandoshan.ka [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: turrets.ka [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: vehicles.ka [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: wookiee.ka [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Finished Creating MeAssetDB (27 Assets). [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Pre load memory watermark: 0 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading level verify [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading level [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: LoadMap: Entry [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Pre load memory watermark: 1 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load Entry.myLevel [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Entry load time: 0.003 sec total, 0.003 app [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Entry init actor coll time: 0.000 sec total, 0.000 app [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Game class is 'GameInfo' [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Level is Level Entry.myLevel [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: *** WARNING - PATHS MAY NOT BE VALID *** [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Bringing Level Entry.myLevel up for play (0) ... [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: InitGame: [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: Base Mutator is Entry.InGameTempName [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: GameInfo::InitGame : bEnableStatLogging False [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: MusicStat is InGameTempName [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Entry init BeginPlay time: 0.000 sec total, 0.000 app [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Post load memory watermark: 2 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Entry init time: 0.011 sec total, 0.011 app [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Entry file load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Exiting LoadMap [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package UDebugMenu [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load UDebugMenu.UDebugRootWindow [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load UDebugMenu.UDebugBlueLookAndFeel [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: AL_VENDOR : DLE [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: AL_RENDERER : mojoAL for Orbis [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: AL_VERSION : 1.1 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: AL_EXTENSIONS : AL_EXT_FLOAT32 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: 16 AL Audio Sources Created! [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: ALAudio: subsystem initialized. [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: Team 255 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): KInitSkeletonKarma: Framework, but no world. [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Input system initialized for InGameTempName [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Enter SetRes: 1920x1080 Fullscreen 1 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Using depth-buffer format sce::Gnm::kZFormat32Float, sce::Gnm::kSurfaceFormatInvalid [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Game engine init time: 2.510147 seconds total, 2.510147 app [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Game init load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: MenuOpen: XInterfaceCTMenus.CTStartPSMenu (RESET ) [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load GUIContent.Menu.RC_title_bg [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: ## AV_Player: PLAYBACK STARTED ## [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Static mesh batches: 0 vertex bytes, 0 index bytes [Tty] <Info> (audio_output_thread) logger.cpp:62 log_flush: [stdout] SAMPLE RATE CHANGED TO 44100 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: ## AV_Player: PLAYBACK STOPPED ## [Tty] <Info> (audio_output_thread) logger.cpp:62 log_flush: [stdout] my_output_thread : audio out thread finished. [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: ## AV_Player: PLAYBACK STARTED ## [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: ## AV_Player: PLAYBACK STOPPED ## [Tty] <Info> (audio_output_thread) logger.cpp:62 log_flush: [stdout] my_output_thread : audio out thread finished. [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Precaching: Entry.LevelInfo0 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Allocating 16384 byte dynamic index buffer. [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load OrbitFonts.OrbitBold12 [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Invalid source texture: w=0, h=0, mips=0, name=MovieTexture Transient.InGameTempName