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Difference between revisions of "Console"

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The Console in Republic Commando can be brought up by pressing ~ (US Keyboard) or ^ (EU Layout) on your keyboard. If you still can't open it ingame, go to your profile folder and open User.ini in notepad. Select a key for the console to assign and add the "toggleconsole" command. Also remove semicolon otherwise game will ignore the key.
The Console in Republic Commando can be brought up by pressing ~ (US Keyboard) or ^ (EU Layout) on your keyboard. If you still can't open it ingame, go to your profile folder and open User.ini in notepad. Select a key for the console to assign and add the "consoletoggle" command. Also remove semicolon otherwise game will ignore the key.


Example:
Example:
Line 5: Line 5:
In ..\GameData\Save\Profile_XXX\User.ini
In ..\GameData\Save\Profile_XXX\User.ini


F1 = toggleconsole
F1 = consoletoggle
</pre>
</pre>


Note: Console can only be opened while being ingame, not in the menu!
Note: Console can only be opened while being ingame, not in the menu!
Also, ??? indicates effects are unknown or need to be more looked at.


==Cheats Commands==
==Cheats Commands==
Found in CheatManager.uc
Found in CheatManager.uc
<pre>
<pre>
AllWeapons
AllWeapons                     -Drops every weapon in game. Campaign Only
Avatar
Avatar                         -Destroys current Player Pawn, and allows you to choose another.
BlindAI
BlindAI                         -Makes AI almost non-interactable with other AI, and Environment.
BlindEnemies
BlindEnemies                   -All enemies will not interact with Player or AI of same faction.
CauseEvent
CauseEvent                     -Allows you to trigger a campaign related event.
ChangeSize
ChangeSize                     -Allows you to change player or pawn scale.
CheatView
CheatView                       -Allows player to view specified class.
Darman
Darman                         -Loads next level.
DeafAI
DeafAI                         -AI will be deaf to gunfire, movement, and explosions.
DeafEnemies
DeafEnemies                     -Only Enemies will be deaf.
EndPath
EndPath                         -Does nothing
Fierfek
Fierfek                         -Reloads and restores full ammo to weapons and nades.
Fly
Fly                             -Fly like a bird, Campaign Only
FreeCamera
FreeCamera                     -Seperates camera from player and allows you to move around map freely.
FreezeFrame
FreezeFrame                     -Freezes the game. Enter a number to delay until that frame happens.
Ghost
Ghost                           -Allows you to fly and clip through walls and pawns.
HOG
HOG                             -Kills anything that the crosshair is pointing at.
Invisible
Invisible                       -Makes your pawn disappear.
KillAll
KillAll                         -Kills everything on map, including meshes and actors.
KillPawns
KillPawns                       -Kills every pawn on map.
KillViewedActor
KillViewedActor                 -Kills destructible objects on screen.
Lamasu
Lamasu                         -Unlocks all levels.
ListDynamicActors
ListDynamicActors               -Lists actors that are unique in-game to the log file.
Loaded
Loaded                         -Gives all weapons and ammunition.
LockCamera
LockCamera                     -Locks camera into place or area.
LogScriptedSequences
LogScriptedSequences           -Places sequence into a log file.
LoopAnim
LoopAnim                       -Loops the animation played.
PlayAnim
PlayAnim                       -Plays animation if it isn't already.
PlayersOnly
PlayersOnly                     -Disables AI
RememberSpot
RememberSpot                   -Not well known other than it allows either pawn or AI to remember location.
ReviewJumpSpots
ReviewJumpSpots                 -Tests the jumping in various conditions. Ex: Low-Gravity, Normal, etc...
SetCameraDist
SetCameraDist                   -Allows you to set the camera distance from a target.
SetCoords
SetCoords                       -Allows you to set coordinates of player.
SetFlash
SetFlash                       -Allows you to set duration of a screen flash to fade away.
SetFogB
SetFogB                         -Sets a Blue component of fog.
SetFogG
SetFogG                         -Sets a Green component of fog.
SetFogR
SetFogR                         -Sets a Red component of fog.
SetGravity
SetGravity                     -Allows modification of gravity.
SetJumpZ
SetJumpZ                       -Allows modification of current set jump scale.
SetMesh
SetMesh                         -Allows modification of current mesh.
SetSpeed
SetSpeed                       -Allows modification of player ground speed.
SloMo
SloMo                           -Changes gamespeed.
SmiteEvil
SmiteEvil                       -Kills all enemies. Campaign Only.
StopAnim
StopAnim                       -Stops animation that is being played.
Summon
Summon                         -Allows you to spawn a pawn, requires specific package name of pawn.
Teleport
Teleport                       -Allows teleportation of player pawn.
TheMatulaakLives
TheMatulaakLives               -God Mode
Trig
Trig                           -Allows you to trigger a campaign related event.
ViewActor
ViewActor                       -Allows player to view a specified actor in game.
ViewBot
ViewBot                         -Allows player to view bots currently in game.
ViewClass
ViewClass                       -Allows player to view specified class.
ViewPlayer
ViewPlayer                     -Allows you to view a player.
ViewSelf
ViewSelf                       -Allows you to return to your pawn.
Walk
Walk                           -Changes your groundspeed to a walking pace.
WriteToLog
WriteToLog                     -Writes information in-game to log. Useful for debugging issues.
</pre>
</pre>


Line 73: Line 75:
Found in Core.dll
Found in Core.dll
<pre>
<pre>
confighash
confighash                   -Writes the amount of items in all config hash slots to the log file
decwatermark
decwatermark                 -???
dumpallocprofile
dumpallocprofile             -???
dumpallocsbysize
dumpallocsbysize             -Writes a list of all memory allocations sorted by their size to the log file
dumpfreelist
dumpfreelist                 -???
dumpnatives
dumpnatives                 -Displays all available indices for native functions
dumpobjectprofile
dumpobjectprofile           -???
dumpresourcehash
dumpresourcehash             -Writes the number of resources contained in each resource hash bin to the log file
endfullscreen
endfullscreen               -Exits full screen. Sets value to 0
getcurrentres
getcurrentres               -Gets current resolution.
getsystemlanguage
getsystemlanguage           -Gets language of game.
gtime
gtime                       -???
incwatermark
incwatermark                 -???
meminfo
meminfo                     -Gets memory usage information.
memstat
memstat                     -Displays memory statistics.
namecount
namecount                   -Returns number of registered names.
resetallocprofile
resetallocprofile           -???
startobjectprofile
startobjectprofile           -???
togglefullscreen
togglefullscreen             -Toggles between fullscreen and windowed.
toggleime
toggleime                   -???
watermark
watermark                   -???
</pre>
</pre>


Line 99: Line 101:
Found in Engine.dll
Found in Engine.dll
<pre>
<pre>
checksoundplaying                       //Todo!: Add explaining to all commands! ...And maybe sort alphabetic.
aa                        -Sets level of anti aliasing
showstreamed
aimhelp                    -???
showambient
axis                      -???
showvoice
bloom                      -???
showduck
bloomfilter                -???
showsounds
bloomquality              -Sets quality of bloom effects. 0 : off, 1 : low, 2 : high
showqmem
blur                      -???
showchannels
bump                       -Sets bumpmapping detail. Broken! Only able to turn it off completely
showsfx
BumpSize                  -Sets the strength of the bumpmapping effect
showenv
button                    -???
showastat
checkpad                  -??? Prints "CheckPad Found" to the Log
stopsounds
checksoundplaying          -???
unpausesounds
cinematics                -Toggle cinematics (black bars). Unused
pausesounds
cinematicsratio            -Set ratio for cinematics
exec
count                      -???
togglerefrast
debugregionmatrix          -???
cinematicsratio
droplod                    -???
cinematics
dumpdynenvlight            -Prints information about dynamic environment lights in the current level
dumpdynenvlight
dumpmem                    -???
lightenvflag
dumptime                  -???
shadowlength
endgame                    -???
shadowsperframe
endlevel                  -???
shadows
exec                       -Executes console commands from a specified txt file
hwcull
filmgrain                  - ?! No visible effect
lightopt
flush                      -Flushes engine cache
bloomfilter
framefx                    -Toggles fx like bloom or blur
bloom
gamelog                    -Opens log window
bloomquality
getcurrenttickrate        -Gets the current tickrate of the game
blur
getmaxtickrate            -Gets the maximum tickrate of the game
nohud
getping                    -Always returns 0. Only useful for the server when querying the ping for a remote player
framefx
graph                      -???
bump
hwcull                     -Toggles hardware occlusion culling
shot
inject                    -Sends a command to the server
report
isfullscreen              -Prints "true" or "false" depending on whether the game is in fullscreen or not
showall
lanspeed                  -Sets your LAN speed
lanspeed
lightenvflag              -???
netspeed
lightopt                   -???
inject
listanims                  -Writes all animations linked with specified skeletal mesh to the log file
getping
netspeed                  -Set your internet speed
isfullscreen
nodistort                  -Enables/disables an underwater screen distort effect. This is used for the baby POV in the prologue.
checkpad
nohud                      -Hides HUD
tvsafezone
hud                        -Shows HUD
stat
pausesounds                -Pauses music and ambient sounds
flush
pulse                      -???
endgame
reload                    -???
endlevel
report                     -Writes a game report in MS Excel format and puts it in Save/Out folder out. Copies information about the current map, game mode, and player to the clipboard.
dumptime
rmode                      -Used to set different rendering modes. The number can be between 1 and 34
dumpmem
shadowlength              -???
sound_reboot
shadows                    -Turn dynamic shadows on or off. Seems to be bugged and can cause shadows frozen in place.
gamelog
shadowsperframe            -Sets amout of dynamic shadows to render per frame
debugregionmatrix
shot                      -Takes a screenshot
showpointcheck
showall                   -Makes all actors visible regardless if bHidden is true
showlinecheck
showambient                -???
showextentlinecheck
showastat                  -???
reload
showchannels              -Shows all sound channels and which sound they're currently playing
sockets
showduck                  -???
dumptime
showenv                    -???
dumpmem
showextentlinecheck        -Shows the player's bounding box while moving
sound_reboot
showlinecheck              -???
getmaxtickrate
showpointcheck            -???
getcurrenttickrate
showqmem                  -???
count
showsfx                    -???
axis
showsounds                -???
toggle
showstreamed              -???
pulse
showvoice                  -Displays the name of the voice sound that is currently playing using a different text color and position for each character
button
sockets                    -Shows every connected actor
debugregionmatrix
sound_reboot              -Reboots sound engine
showpointcheck
stat                       -See STAT
showlinecheck
stopsounds                -Stops every sound of the game
showextentlinecheck
togglerefrast              -Toggle software rasterizer (unused)
listanims
tvsafezone                -Draws a red square across screen borders
aimhelp
unpausesounds              -Resume music and ambient sounds
graph
rend (Toggle commands)
SHOWEXTENTLINECHECK  – Draw debug lines for non-zero extent line checks and debug boxes at end of checks.
    -desc                  - Draws the names of objects in the player's view
SHOWLINECHECK         – Draw debug lines for zero extent line checks.
    -anim                  - ???
SHOWPOINTCHECK        – Draw boxes at extent of point checks.
    -light                  - ???
CRACKURL             - breaks down passed URL and parameters to the engine for the map/game and displays all parameters
    -normals                - Draws mesh normals
    -bone                  - Draws skeleton for skinned meshes
    -skin                  - Whether to draw skeletal meshes
    -bound                  - Shows bounding boxes
    -coll                  - Shows actor collision cylinder and ragdoll collisions
    -volume
        -all                - Show all volumes
        -none              - Hide all volumes
        -physics            - Show physics volumes only
        -blocking          - Show blocking volumes only
    -default                - Resets above commands
show (Toggle commands)
        -actors
        -actorinfo
        -staticmeshes
        -terrain
        -fog
        -sky
        -coronas
        -particles
        -bsp
        -radii
        -fluid
        -projectors
         -karma
        -karmamass
        -coords             - Displays the player's location and rotation
</pre>
</pre>


Line 181: Line 209:
Found in GameSpyMgr.dll
Found in GameSpyMgr.dll
<pre>
<pre>
GAMESPY GET_CDKEY_RESULT                      //Todo!: Add explaining to all commands! ...And maybe sort alphabetic.
GAMESPY BEGIN_INTERNET_QUERY            -Start querying for internet servers
GAMESPY CHECK_CDKEY
GAMESPY BEGIN_LAN_QUERY                -Start querying for LAN servers
GAMESPY SET_QUERY_FILTER_STRING
GAMESPY CANCEL_QUERY                    -Stop any running query
GAMESPY GET_EXT_SERVER_QUERY_RESULTS
GAMESPY CHECK_CDKEY                    -Check a CD Key Hash Code of a connected player (Server only)
GAMESPY GET_EXT_PLAYER_QUERY_RESULTS
GAMESPY CLEAR_QUERY_RESULTS            -Clear any queried servers
GAMESPY CANCEL_QUERY
GAMESPY GET_CDKEY_RESULT                -Get the result of the CD Key check wether it's validated or not
GAMESPY CLEAR_QUERY_RESULTS
GAMESPY GET_EXT_PLAYER_QUERY_RESULTS    -???
GAMESPY SORT_QUERY_RESULTS
GAMESPY GET_EXT_SERVER_QUERY_RESULTS    -???
GAMESPY GET_QUERY_RESULTS
GAMESPY GET_QUERY_COUNT                -???
GAMESPY GET_QUERY_COUNT
GAMESPY GET_QUERY_RESULTS              -Get the query results
GAMESPY GET_QUERY_STATUS
GAMESPY GET_QUERY_STATUS               -Status of query: in progress, done, timed out...
GAMESPY BEGIN_LAN_QUERY
GAMESPY SET_QUERY_FILTER_STRING        -Add a string to filter
GAMESPY BEGIN_INTERNET_QUERY
GAMESPY SORT_QUERY_RESULTS              -Sort results for browser
</pre>
 
==Unrealscript registered commands==
Found inside all UScript classes
<pre>
StopShake                                                                                                                                    --> Stops the shaking of your HUD
ShakeView(float InTime, float SustainTime, float OutTime, float XMag, float YMag, float ZMag, float YawMag, float PitchMag, float Frequency)  --> Starts shaking your HUD with specified parameters
SwitchGrenade(optional float F)                                                                                                              --> Changes your currently weapon and grenade
SwitchToBestWeapon                                                                                                                            --> Switches to best weapon in your inventory
UseControllerConfig(string fileName)                                                                                                          --> Use another configuration file
PlayMovie(bool bLooping, bool bInterruptable, bool bPauseLevelMusic, bool bPauseLevelSound, string fileName, optional bool bDisassociatePads) --> Plays a movie in your HUD
IsMoviePlaying                                                                                                                                --> Movie playing? True or False
StartScreenFade(float FadeTime, Color FadeColor)                                                                                              --> Fade your screen witha color
Visor(bool bOn)                                                                                                                              --> Visor mode?
NoHUDArms(bool bNoHudArms)                                                                                                                    --> Turns HUD mode on/off
ToggleHeadlamp                                                                                                                                --> Night vision mode
GotoVisionMode(byte NewMode)                                                                                                                  --> Goes into a new visionmode. No effect at all
PassOnTacticalIntensity                                                                                                                      --> N/A
SetVisorModeDefault(int vmDefault)                                                                                                            --> N/A
GetAllButtonMappings(string func, out array<int> keys)                                                                                        --> N/A
ChangeKeyBinding(int key, string binding, bool bClearOtherKeysWithSameBinding)                                                                --> Changes your key binding
SaveInputConfig                                                                                                                              --> Saves your input config
SavePlayerInputConfig                                                                                                                        --> Saves your player input config
SaveClientConfig                                                                                                                              --> Saves your client config
SaveRenderDeviceConfig                                                                                                                        --> Saves your render device config
SaveAudioConfig                                                                                                                              --> Saves your audio config
ToggleSpectatorMode                                                                                                                          --> F8
SetSpectateSpeed(Float F)                                                                                                                    --> Changes the speed of your camera(spectator)
FOV(float F)                                                                                                                                  --> set your FOV
DrawHUD                                                                                                                                      --> Draw your HUD???
Mutate(string MutateString)                                                                                                                  --> For mutators
SetSensitivity(float F)                                                                                                                      --> mouse configuration
SetMouseSmoothing(int Mode)                                                                                                                  --> mouse configuration
SetMouseAccel(float F)                                                                                                                        --> mouse configuration
GetInvertLook                                                                                                                                --> N/A
SetInvertLook(bool bInvert)                                                                                                                  --> N/A
GetMouseSensitivity()                                                                                                                        --> Gets your sensitivity
SetMouseSensitivity(float F)                                                                                                                  --> sets your sensitivity
GetJoySensitivity(out float XY, out float UV)                                                                                                --> XBOX controller???
SetJoySensitivity(float XY, float UV)                                                                                                        --> XBOX controller???
PropagateSettings                                                                                                                            --> Bad Settings
PropagateBadCDKey                                                                                                                            --> Bad CD Key
PropagateMissingContent                                                                                                                      --> Missing content
ForceReload                                                                                                                                  --> R
TraceForMemStats                                                                                                                              --> Memory stats
Say(string Msg)                                                                                                                              --> Chat
TeamSay(string Msg)                                                                                                                          --> TeamChat
ShowGameStats                                                                                                                                --> N/A
ShowObjectives                                                                                                                                --> N/A
ToggleCurrentObjective                                                                                                                        --> N/A
SetWeaponHand(string S)                                                                                                                      --> Sets your weapon hand. Not working
ShowGun                                                                                                                                      --> Hides your weapon
Jump(optional float F)                                                                                                                        --> Jump?
Speech(name Type, int Index, string Callsign)                                                                                                --> Voice messages
RestartLevel                                                                                                                                  --> Restart your level
LocalTravel(string URL)                                                                                                                      --> local map change
QuickSave                                                                                                                                    --> Save your game
HasQuickSave                                                                                                                                  --> N/A
LoadGame(string Name)                                                                                                                        --> Loads a saved game
QuickLoad                                                                                                                                    --> Quick load
LoadMostRecent                                                                                                                                --> N/A
Reload                                                                                                                                        --> R
Pause                                                                                                                                        --> Pause your game
IsPaused                                                                                                                                      --> True False
ShowTitleCardMenu(String MenuClass, String Args)                                                                                              --> opens a menu class
ShowMenu(optional String MenuClass, optional String Title, optional String Text, optional String PicName, optional String NewLevel)          --> opens a menu class
ActivateInventoryItem(class InvItem)                                                                                                          --> Activates an Item.
ThrowWeapon                                                                                                                                  --> Drops your weapon
PrevWeapon                                                                                                                                    --> Switch to previous weapon
NextWeapon                                                                                                                                    --> Switch to next weapon
PipedSwitchWeapon(byte F)                                                                                                                    --> N/A
ToggleWeapon                                                                                                                                  --> N/A
SwitchWeapon(byte F)                                                                                                                          --> Switch to a specified weapon
GetWeapon(class<Weapon> NewWeaponClass)                                                                                                      --> Gives you a specified weaponclass
PrevItem                                                                                                                                      --> previous Item
ActivateItem                                                                                                                                  --> activate an Item
StopFire(optional float F)                                                                                                                    --> stops firing
Fire(optional float F)                                                                                                                        --> start firing
AltFire(optional float F)                                                                                                                    --> N/A
ThrowGrenade(optional float F)                                                                                                                --> Throw a grenade
Use                                                                                                                                          --> use a trigger
StopUse                                                                                                                                      --> after "use"
ListInventory                                                                                                                                --> list your inventory
Revive                                                                                                                                        --> revive yourself
Suicide                                                                                                                                      --> Kill yourself
Name(coerce string S)                                                                                                                        --> set your name
SetName(coerce string S)                                                                                                                      --> set your name
SwitchTeam                                                                                                                                    --> F7
ChangeTeam(int N, optional bool bSwitch)                                                                                                      --> F7 with parameters
SwitchLevel(string URL)                                                                                                                      --> servertravel
ClearProgressMessages                                                                                                                        --> N/A
SetProgressMessage(int Index, string S, color C)                                                                                              --> N/A
SetProgressTime(float T)                                                                                                                      --> N/A
BehindView(Bool B)                                                                                                                            --> 3th person view
ToggleBehindView                                                                                                                              --> 3th person view
CCE(class<CameraEffect> EffectClass)                                                                                                          --> create camera effect
CreateCameraEffect(class<CameraEffect> EffectClass)                                                                                          --> create camera effect
UTrace                                                                                                                                        --> Gives you alot of information
PlayM(INT movieNum)                                                                                                                          --> Play a movie
PauseM                                                                                                                                        --> Pause the movie
StopM                                                                                                                                        --> Stop the movie
ToggleCautious                                                                                                                                --> N/A
SetStanceOffensive                                                                                                                            --> F1
SetStanceDefensive                                                                                                                            --> F2
SetStanceHold                                                                                                                                --> F3
CancelAllMarkers                                                                                                                              --> N/A
CancelAllOrders                                                                                                                              --> F4
SquadEngage                                                                                                                                  --> N/A
SquadRecall                                                                                                                                  --> N/A
ShowActorObjectiveTracker(Actor a)                                                                                                            --> N/A
ShowPositionObjectiveTracker(Vector position)                                                                                                --> N/A
HideObjectiveTracker                                                                                                                          --> N/A
ShowPrompt(string PromptText, Array<string> PromptButtonFuncs, float PromptTime, bool bFlash, String ACTION_Name)                            --> Opens a prompt
BlinkHUDSquadCommandPrompt(float BlinkTime)                                                                                                  --> N/A
BlinkHUDSquad(float BlinkTime)                                                                                                                --> N/A
BlinkHUDGrenade(float BlinkTime)                                                                                                              --> N/A
BlinkHUDHealth(float BlinkTime)                                                                                                              --> N/A
BlinkHUDShields(float BlinkTime)                                                                                                              --> N/A
ShowAI                                                                                                                                        --> Show debug AI
BasePath(byte num)                                                                                                                            --> shows path to base. not working
CycleLoadout                                                                                                                                  --> cycles loadout. IDK
ChangeLoadout(string LoadoutName)                                                                                                            --> loads a new loadout. IDK
</pre>
</pre>

Latest revision as of 18:16, 26 April 2021

The Console in Republic Commando can be brought up by pressing ~ (US Keyboard) or ^ (EU Layout) on your keyboard. If you still can't open it ingame, go to your profile folder and open User.ini in notepad. Select a key for the console to assign and add the "consoletoggle" command. Also remove semicolon otherwise game will ignore the key.

Example:

In ..\GameData\Save\Profile_XXX\User.ini

F1 = consoletoggle

Note: Console can only be opened while being ingame, not in the menu!

Also, ??? indicates effects are unknown or need to be more looked at.

Cheats Commands

Found in CheatManager.uc

AllWeapons                      -Drops every weapon in game. Campaign Only
Avatar                          -Destroys current Player Pawn, and allows you to choose another.
BlindAI                         -Makes AI almost non-interactable with other AI, and Environment.
BlindEnemies                    -All enemies will not interact with Player or AI of same faction.
CauseEvent                      -Allows you to trigger a campaign related event.
ChangeSize                      -Allows you to change player or pawn scale.
CheatView                       -Allows player to view specified class.
Darman                          -Loads next level.
DeafAI                          -AI will be deaf to gunfire, movement, and explosions.
DeafEnemies                     -Only Enemies will be deaf.
EndPath                         -Does nothing
Fierfek                         -Reloads and restores full ammo to weapons and nades.
Fly                             -Fly like a bird, Campaign Only
FreeCamera                      -Seperates camera from player and allows you to move around map freely.
FreezeFrame                     -Freezes the game. Enter a number to delay until that frame happens.
Ghost                           -Allows you to fly and clip through walls and pawns.
HOG                             -Kills anything that the crosshair is pointing at.
Invisible                       -Makes your pawn disappear.
KillAll                         -Kills everything on map, including meshes and actors.
KillPawns                       -Kills every pawn on map.
KillViewedActor                 -Kills destructible objects on screen.
Lamasu                          -Unlocks all levels.
ListDynamicActors               -Lists actors that are unique in-game to the log file.
Loaded                          -Gives all weapons and ammunition.
LockCamera                      -Locks camera into place or area.
LogScriptedSequences            -Places sequence into a log file.
LoopAnim                        -Loops the animation played.
PlayAnim                        -Plays animation if it isn't already.
PlayersOnly                     -Disables AI
RememberSpot                    -Not well known other than it allows either pawn or AI to remember location.
ReviewJumpSpots                 -Tests the jumping in various conditions. Ex: Low-Gravity, Normal, etc...
SetCameraDist                   -Allows you to set the camera distance from a target.
SetCoords                       -Allows you to set coordinates of player.
SetFlash                        -Allows you to set duration of a screen flash to fade away.
SetFogB                         -Sets a Blue component of fog.
SetFogG                         -Sets a Green component of fog.
SetFogR                         -Sets a Red component of fog.
SetGravity                      -Allows modification of gravity.
SetJumpZ                        -Allows modification of current set jump scale.
SetMesh                         -Allows modification of current mesh.
SetSpeed                        -Allows modification of player ground speed.
SloMo                           -Changes gamespeed.
SmiteEvil                       -Kills all enemies. Campaign Only.
StopAnim                        -Stops animation that is being played.
Summon                          -Allows you to spawn a pawn, requires specific package name of pawn.
Teleport                        -Allows teleportation of player pawn.
TheMatulaakLives                -God Mode
Trig                            -Allows you to trigger a campaign related event.
ViewActor                       -Allows player to view a specified actor in game.
ViewBot                         -Allows player to view bots currently in game.
ViewClass                       -Allows player to view specified class.
ViewPlayer                      -Allows you to view a player.
ViewSelf                        -Allows you to return to your pawn.
Walk                            -Changes your groundspeed to a walking pace.
WriteToLog                      -Writes information in-game to log. Useful for debugging issues.

Core Commands

Found in Core.dll

confighash                   -Writes the amount of items in all config hash slots to the log file
decwatermark                 -???
dumpallocprofile             -???
dumpallocsbysize             -Writes a list of all memory allocations sorted by their size to the log file
dumpfreelist                 -???
dumpnatives                  -Displays all available indices for native functions
dumpobjectprofile            -???
dumpresourcehash             -Writes the number of resources contained in each resource hash bin to the log file
endfullscreen                -Exits full screen. Sets value to 0
getcurrentres                -Gets current resolution.
getsystemlanguage            -Gets language of game.
gtime                        -???
incwatermark                 -???
meminfo                      -Gets memory usage information.
memstat                      -Displays memory statistics.
namecount                    -Returns number of registered names.
resetallocprofile            -???
startobjectprofile           -???
togglefullscreen             -Toggles between fullscreen and windowed.
toggleime                    -???
watermark                    -???

Engine Commands

Found in Engine.dll

aa                         -Sets level of anti aliasing
aimhelp                    -???
axis                       -???
bloom                      -???
bloomfilter                -???
bloomquality               -Sets quality of bloom effects. 0 : off, 1 : low, 2 : high
blur                       -???
bump                       -Sets bumpmapping detail. Broken! Only able to turn it off completely
BumpSize                   -Sets the strength of the bumpmapping effect
button                     -???
checkpad                   -??? Prints "CheckPad Found" to the Log
checksoundplaying          -???
cinematics                 -Toggle cinematics (black bars). Unused
cinematicsratio            -Set ratio for cinematics
count                      -???
debugregionmatrix          -???
droplod                    -???
dumpdynenvlight            -Prints information about dynamic environment lights in the current level
dumpmem                    -???
dumptime                   -???
endgame                    -???
endlevel                   -???
exec                       -Executes console commands from a specified txt file
filmgrain                  - ?! No visible effect
flush                      -Flushes engine cache
framefx                    -Toggles fx like bloom or blur
gamelog                    -Opens log window
getcurrenttickrate         -Gets the current tickrate of the game
getmaxtickrate             -Gets the maximum tickrate of the game
getping                    -Always returns 0. Only useful for the server when querying the ping for a remote player
graph                      -???
hwcull                     -Toggles hardware occlusion culling
inject                     -Sends a command to the server
isfullscreen               -Prints "true" or "false" depending on whether the game is in fullscreen or not
lanspeed                   -Sets your LAN speed
lightenvflag               -???
lightopt                   -???
listanims                  -Writes all animations linked with specified skeletal mesh to the log file
netspeed                   -Set your internet speed
nodistort                  -Enables/disables an underwater screen distort effect. This is used for the baby POV in the prologue.
nohud                      -Hides HUD
hud                        -Shows HUD
pausesounds                -Pauses music and ambient sounds
pulse                      -???
reload                     -???
report                     -Writes a game report in MS Excel format and puts it in Save/Out folder out. Copies information about the current map, game mode, and player to the clipboard.
rmode                      -Used to set different rendering modes. The number can be between 1 and 34
shadowlength               -???
shadows                    -Turn dynamic shadows on or off. Seems to be bugged and can cause shadows frozen in place.
shadowsperframe            -Sets amout of dynamic shadows to render per frame
shot                       -Takes a screenshot
showall                    -Makes all actors visible regardless if bHidden is true
showambient                -???
showastat                  -???
showchannels               -Shows all sound channels and which sound they're currently playing
showduck                   -???
showenv                    -???
showextentlinecheck        -Shows the player's bounding box while moving
showlinecheck              -???
showpointcheck             -???
showqmem                   -???
showsfx                    -???
showsounds                 -???
showstreamed               -???
showvoice                  -Displays the name of the voice sound that is currently playing using a different text color and position for each character
sockets                    -Shows every connected actor
sound_reboot               -Reboots sound engine
stat                       -See STAT
stopsounds                 -Stops every sound of the game
togglerefrast              -Toggle software rasterizer (unused)
tvsafezone                 -Draws a red square across screen borders
unpausesounds              -Resume music and ambient sounds
rend (Toggle commands)
    -desc                   - Draws the names of objects in the player's view
    -anim                   - ???
    -light                  - ???
    -normals                - Draws mesh normals
    -bone                   - Draws skeleton for skinned meshes
    -skin                   - Whether to draw skeletal meshes
    -bound                  - Shows bounding boxes
    -coll                   - Shows actor collision cylinder and ragdoll collisions
    -volume
        -all                - Show all volumes
        -none               - Hide all volumes
        -physics            - Show physics volumes only
        -blocking           - Show blocking volumes only
    -default                - Resets above commands
show (Toggle commands)
        -actors
        -actorinfo
        -staticmeshes
        -terrain
        -fog
        -sky
        -coronas
        -particles
        -bsp
        -radii
        -fluid
        -projectors
        -karma
        -karmamass
        -coords              - Displays the player's location and rotation

Gamespy Commands

Found in GameSpyMgr.dll

GAMESPY BEGIN_INTERNET_QUERY            -Start querying for internet servers
GAMESPY BEGIN_LAN_QUERY                 -Start querying for LAN servers
GAMESPY CANCEL_QUERY                    -Stop any running query
GAMESPY CHECK_CDKEY                     -Check a CD Key Hash Code of a connected player (Server only)
GAMESPY CLEAR_QUERY_RESULTS             -Clear any queried servers
GAMESPY GET_CDKEY_RESULT                -Get the result of the CD Key check wether it's validated or not
GAMESPY GET_EXT_PLAYER_QUERY_RESULTS    -???
GAMESPY GET_EXT_SERVER_QUERY_RESULTS    -???
GAMESPY GET_QUERY_COUNT                 -???
GAMESPY GET_QUERY_RESULTS               -Get the query results
GAMESPY GET_QUERY_STATUS                -Status of query: in progress, done, timed out...
GAMESPY SET_QUERY_FILTER_STRING         -Add a string to filter
GAMESPY SORT_QUERY_RESULTS              -Sort results for browser

Unrealscript registered commands

Found inside all UScript classes

StopShake                                                                                                                                     --> Stops the shaking of your HUD
ShakeView(float InTime, float SustainTime, float OutTime, float XMag, float YMag, float ZMag, float YawMag, float PitchMag, float Frequency)  --> Starts shaking your HUD with specified parameters
SwitchGrenade(optional float F)                                                                                                               --> Changes your currently weapon and grenade
SwitchToBestWeapon                                                                                                                            --> Switches to best weapon in your inventory
UseControllerConfig(string fileName)                                                                                                          --> Use another configuration file
PlayMovie(bool bLooping, bool bInterruptable, bool bPauseLevelMusic, bool bPauseLevelSound, string fileName, optional bool bDisassociatePads) --> Plays a movie in your HUD
IsMoviePlaying                                                                                                                                --> Movie playing? True or False
StartScreenFade(float FadeTime, Color FadeColor)                                                                                              --> Fade your screen witha color
Visor(bool bOn)                                                                                                                               --> Visor mode?
NoHUDArms(bool bNoHudArms)                                                                                                                    --> Turns HUD mode on/off
ToggleHeadlamp                                                                                                                                --> Night vision mode
GotoVisionMode(byte NewMode)                                                                                                                  --> Goes into a new visionmode. No effect at all
PassOnTacticalIntensity                                                                                                                       --> N/A
SetVisorModeDefault(int vmDefault)                                                                                                            --> N/A
GetAllButtonMappings(string func, out array<int> keys)                                                                                        --> N/A
ChangeKeyBinding(int key, string binding, bool bClearOtherKeysWithSameBinding)                                                                --> Changes your key binding
SaveInputConfig                                                                                                                               --> Saves your input config
SavePlayerInputConfig                                                                                                                         --> Saves your player input config
SaveClientConfig                                                                                                                              --> Saves your client config
SaveRenderDeviceConfig                                                                                                                        --> Saves your render device config
SaveAudioConfig                                                                                                                               --> Saves your audio config
ToggleSpectatorMode                                                                                                                           --> F8
SetSpectateSpeed(Float F)                                                                                                                     --> Changes the speed of your camera(spectator)
FOV(float F)                                                                                                                                  --> set your FOV
DrawHUD                                                                                                                                       --> Draw your HUD???
Mutate(string MutateString)                                                                                                                   --> For mutators
SetSensitivity(float F)                                                                                                                       --> mouse configuration
SetMouseSmoothing(int Mode)                                                                                                                   --> mouse configuration
SetMouseAccel(float F)                                                                                                                        --> mouse configuration
GetInvertLook                                                                                                                                 --> N/A
SetInvertLook(bool bInvert)                                                                                                                   --> N/A
GetMouseSensitivity()                                                                                                                         --> Gets your sensitivity
SetMouseSensitivity(float F)                                                                                                                  --> sets your sensitivity
GetJoySensitivity(out float XY, out float UV)                                                                                                 --> XBOX controller???
SetJoySensitivity(float XY, float UV)                                                                                                         --> XBOX controller???
PropagateSettings                                                                                                                             --> Bad Settings
PropagateBadCDKey                                                                                                                             --> Bad CD Key
PropagateMissingContent                                                                                                                       --> Missing content
ForceReload                                                                                                                                   --> R
TraceForMemStats                                                                                                                              --> Memory stats
Say(string Msg)                                                                                                                               --> Chat
TeamSay(string Msg)                                                                                                                           --> TeamChat
ShowGameStats                                                                                                                                 --> N/A
ShowObjectives                                                                                                                                --> N/A
ToggleCurrentObjective                                                                                                                        --> N/A
SetWeaponHand(string S)                                                                                                                       --> Sets your weapon hand. Not working
ShowGun                                                                                                                                       --> Hides your weapon
Jump(optional float F)                                                                                                                        --> Jump?
Speech(name Type, int Index, string Callsign)                                                                                                 --> Voice messages
RestartLevel                                                                                                                                  --> Restart your level
LocalTravel(string URL)                                                                                                                       --> local map change
QuickSave                                                                                                                                     --> Save your game
HasQuickSave                                                                                                                                  --> N/A
LoadGame(string Name)                                                                                                                         --> Loads a saved game
QuickLoad                                                                                                                                     --> Quick load
LoadMostRecent                                                                                                                                --> N/A
Reload                                                                                                                                        --> R
Pause                                                                                                                                         --> Pause your game
IsPaused                                                                                                                                      --> True False
ShowTitleCardMenu(String MenuClass, String Args)                                                                                              --> opens a menu class
ShowMenu(optional String MenuClass, optional String Title, optional String Text, optional String PicName, optional String NewLevel)           --> opens a menu class
ActivateInventoryItem(class InvItem)                                                                                                          --> Activates an Item.
ThrowWeapon                                                                                                                                   --> Drops your weapon
PrevWeapon                                                                                                                                    --> Switch to previous weapon
NextWeapon                                                                                                                                    --> Switch to next weapon
PipedSwitchWeapon(byte F)                                                                                                                     --> N/A
ToggleWeapon                                                                                                                                  --> N/A
SwitchWeapon(byte F)                                                                                                                          --> Switch to a specified weapon
GetWeapon(class<Weapon> NewWeaponClass)                                                                                                       --> Gives you a specified weaponclass
PrevItem                                                                                                                                      --> previous Item
ActivateItem                                                                                                                                  --> activate an Item
StopFire(optional float F)                                                                                                                    --> stops firing
Fire(optional float F)                                                                                                                        --> start firing
AltFire(optional float F)                                                                                                                     --> N/A
ThrowGrenade(optional float F)                                                                                                                --> Throw a grenade
Use                                                                                                                                           --> use a trigger
StopUse                                                                                                                                       --> after "use"
ListInventory                                                                                                                                 --> list your inventory
Revive                                                                                                                                        --> revive yourself
Suicide                                                                                                                                       --> Kill yourself
Name(coerce string S)                                                                                                                         --> set your name
SetName(coerce string S)                                                                                                                      --> set your name
SwitchTeam                                                                                                                                    --> F7
ChangeTeam(int N, optional bool bSwitch)                                                                                                      --> F7 with parameters
SwitchLevel(string URL)                                                                                                                       --> servertravel
ClearProgressMessages                                                                                                                         --> N/A
SetProgressMessage(int Index, string S, color C)                                                                                              --> N/A
SetProgressTime(float T)                                                                                                                      --> N/A
BehindView(Bool B)                                                                                                                            --> 3th person view
ToggleBehindView                                                                                                                              --> 3th person view
CCE(class<CameraEffect> EffectClass)                                                                                                          --> create camera effect
CreateCameraEffect(class<CameraEffect> EffectClass)                                                                                           --> create camera effect
UTrace                                                                                                                                        --> Gives you alot of information
PlayM(INT movieNum)                                                                                                                           --> Play a movie
PauseM                                                                                                                                        --> Pause the movie
StopM                                                                                                                                         --> Stop the movie
ToggleCautious                                                                                                                                --> N/A
SetStanceOffensive                                                                                                                            --> F1
SetStanceDefensive                                                                                                                            --> F2
SetStanceHold                                                                                                                                 --> F3
CancelAllMarkers                                                                                                                              --> N/A
CancelAllOrders                                                                                                                               --> F4
SquadEngage                                                                                                                                   --> N/A
SquadRecall                                                                                                                                   --> N/A
ShowActorObjectiveTracker(Actor a)                                                                                                            --> N/A
ShowPositionObjectiveTracker(Vector position)                                                                                                 --> N/A
HideObjectiveTracker                                                                                                                          --> N/A
ShowPrompt(string PromptText, Array<string> PromptButtonFuncs, float PromptTime, bool bFlash, String ACTION_Name)                             --> Opens a prompt
BlinkHUDSquadCommandPrompt(float BlinkTime)                                                                                                   --> N/A
BlinkHUDSquad(float BlinkTime)                                                                                                                --> N/A
BlinkHUDGrenade(float BlinkTime)                                                                                                              --> N/A
BlinkHUDHealth(float BlinkTime)                                                                                                               --> N/A
BlinkHUDShields(float BlinkTime)                                                                                                              --> N/A
ShowAI                                                                                                                                        --> Show debug AI
BasePath(byte num)                                                                                                                            --> shows path to base. not working
CycleLoadout                                                                                                                                  --> cycles loadout. IDK
ChangeLoadout(string LoadoutName)                                                                                                             --> loads a new loadout. IDK