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1 August 2024
- 18:5618:56, 1 August 2024 diff hist 0 N File:Terrain1.PNG No edit summary current
- 18:5618:56, 1 August 2024 diff hist 0 N File:Terrai4.PNG No edit summary current
- 18:5518:55, 1 August 2024 diff hist 0 N File:ModeTerrainEdit.png No edit summary current
- 18:5318:53, 1 August 2024 diff hist +6 Create Terrain No edit summary current
- 18:5218:52, 1 August 2024 diff hist +3,238 N Create Terrain Created page with "Creating terrain is easy but you need patience and sometimes it results in crashing. Let's go! :) We start again by creating a giant room or BSP geometry where we want to place our terrain. We also need to place a zoneinfo inside our geometry. Zoneinfo can be found inside Actor browser under Actor->Info->ZoneInfo. Open up zoneinfo properties and under the category ZoneInfo, change bTerrainZone to True. It should look like on the screen below. File:Terrain1.PNG D..."
- 18:4318:43, 1 August 2024 diff hist +19 Create new Squad Member No edit summary current
- 18:3618:36, 1 August 2024 diff hist −1 Editing Stock Weapons →Important Projectile Properties current
- 18:3518:35, 1 August 2024 diff hist −8 Editing Stock Weapons No edit summary
- 18:3418:34, 1 August 2024 diff hist +155 Create Skybox No edit summary current
- 18:3418:34, 1 August 2024 diff hist 0 N File:Fakebackdrop.png No edit summary current
- 18:2818:28, 1 August 2024 diff hist +346 My first map and expanding upon it →Expanding current
- 18:2118:21, 1 August 2024 diff hist +3 My first map and expanding upon it →Expanding
- 18:2118:21, 1 August 2024 diff hist 0 My first map and expanding upon it →Expanding
- 18:2018:20, 1 August 2024 diff hist +1 My first map and expanding upon it →Expanding
- 18:2018:20, 1 August 2024 diff hist +320 My first map and expanding upon it No edit summary
- 18:1718:17, 1 August 2024 diff hist 0 N File:Cube10.png No edit summary current
- 18:1318:13, 1 August 2024 diff hist +35 My first map and expanding upon it No edit summary
- 18:1118:11, 1 August 2024 diff hist +206 My first map and expanding upon it No edit summary
- 18:0018:00, 1 August 2024 diff hist +98 My first map and expanding upon it No edit summary
- 17:5817:58, 1 August 2024 diff hist −1 My first map and expanding upon it No edit summary
- 17:5817:58, 1 August 2024 diff hist +10 My first map and expanding upon it No edit summary
- 17:5817:58, 1 August 2024 diff hist 0 N File:Testmap1.PNG No edit summary current
- 17:5817:58, 1 August 2024 diff hist 0 N File:Edtools.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube9.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube8.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube7.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube6.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube5.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube4.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube3.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube2.PNG No edit summary current
- 17:5717:57, 1 August 2024 diff hist 0 N File:Cube.PNG No edit summary current
- 17:5217:52, 1 August 2024 diff hist +17 Create new Squad Member No edit summary
- 17:5117:51, 1 August 2024 diff hist +36 Create Skybox No edit summary
- 17:5017:50, 1 August 2024 diff hist 0 N File:Skydome4.PNG No edit summary current
- 17:5017:50, 1 August 2024 diff hist 0 N File:Skydome3.PNG No edit summary current
- 17:5017:50, 1 August 2024 diff hist 0 N File:Skydome2.PNG No edit summary current
- 17:5017:50, 1 August 2024 diff hist 0 N File:Skydome1.PNG No edit summary current
- 17:5017:50, 1 August 2024 diff hist 0 N File:Csmt3.jpg No edit summary current
- 17:4917:49, 1 August 2024 diff hist 0 N File:Csmt2.PNG No edit summary current
- 17:4917:49, 1 August 2024 diff hist 0 N File:Csmt1.PNG No edit summary current
31 July 2024
- 21:3621:36, 31 July 2024 diff hist −29 Create new Squad Member No edit summary
- 21:3521:35, 31 July 2024 diff hist −12,174 Create new Squad Member No edit summary
- 21:3321:33, 31 July 2024 diff hist +17,639 N Create new Squad Member Created page with "This tutorial shows you how to create custom squad members for your party. ==Create new squad class== In your Actor browser, go to Actor->Pawn->CTPawn->Republic->CloneCommando and create a new sub class from CloneCommando. File:Csmt1.PNG Once the class and package have been created and saved, add the following code to the new class: <source lang="cpp" line"> class MyCustomCommando extends CloneCommando; var Texture ReviveOutsideTexture; var Texture ReviveInside..."
- 21:2821:28, 31 July 2024 diff hist −8 Editing Stock Weapons No edit summary
- 21:2721:27, 31 July 2024 diff hist −4 Editing Stock Weapons No edit summary
- 21:2721:27, 31 July 2024 diff hist 0 Editing Stock Weapons No edit summary
- 21:2621:26, 31 July 2024 diff hist −1 Editing Stock Weapons No edit summary
- 21:2621:26, 31 July 2024 diff hist +7,586 N Editing Stock Weapons Created page with "Open the actor classes browser and make sure that \"Placeable classes only?\" is unchecked. Here are your basic classes used in weapon development: --Inventory > Weapon : These are stats of the base weapon, such as FireSound and ShotDelay. --Inventory > Ammunition : These are the stats of the actual \"thing\" that is fired and ammo, such as Damage and MaxAmmo. --Projectile : This consists of stats much more focused on the \"thing\" that is fired, such as Damage and Ve..."
- 21:1721:17, 31 July 2024 diff hist +4,457 N My first map and expanding upon it Created page with "Let's start our map with some basics rooms (BSP Geometry) which we are connecting to each other. Let's take a look at the left screen border. You will see some icons which look like basic geometry (cone, cube, tuby, stairs...). Edtools.PNG We will take the cube to start. Now right click on the cube icon and a new window will pop up. Cube.PNG The only important values right now are Height, Width and Breadth, indicating the cube size. 256 is a little bit small, so let..."