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Directory Layout: Difference between revisions
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Note: Unimportant files and folders will be | Note: Unimportant files and folders will not be explained in the listing below! | ||
== Root == | == Root == | ||
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| Maps || Contains all map files. | | Maps || Contains all map files. | ||
|- | |- | ||
| Media || (Only XBOX) | | Media || (Only XBOX) Contains audio and video files. | ||
|- | |- | ||
| Movies || Contains movie files like intro and extras. | | Movies || Contains movie files like intro and extras. | ||
| Line 42: | Line 42: | ||
| Out || By default not present. Used to output debug data/files. | | Out || By default not present. Used to output debug data/files. | ||
|- | |- | ||
| Prefabs || | | Prefabs || Predefined/premade assets to be used inside editor for faster workflow. | ||
|- | |- | ||
| Properties || | | Properties || Some Uscript properties get saved into seperate files and store in here. | ||
|- | |- | ||
| Save || | | Save || Contains game profiles and ini files to be edited as well as saves. | ||
|- | |- | ||
| Sounds || Contains all sound effects and voice dialogues in UAX packages. | | Sounds || Contains all sound effects and voice dialogues in UAX packages. | ||
| Line 52: | Line 52: | ||
| StaticMeshes || Contains all static meshes in USX packages. | | StaticMeshes || Contains all static meshes in USX packages. | ||
|- | |- | ||
| System || | | System || Contains all binaries, settings, language and some Uscript files. | ||
|- | |- | ||
| System-Scalar || Contains all binaries without SSE instructions. | | System-Scalar || Contains all binaries without SSE instructions. | ||
Latest revision as of 08:26, 25 May 2024
Note: Unimportant files and folders will not be explained in the listing below!
Root
Contains install and launcher files.
| Folder | Description |
|---|---|
| Code | By default not present. Used to export Unrealscript classes and write custom code to be compiled with UCC. |
| GameData | Contains all the relevant gamedata files. |
| Install | Contains setup installer and launcher files. Unused unless booting directly from CD. |
GameData
Contains relevant game files.
| Folder | Description |
|---|---|
| Animations | Contains all animation files in UKX packages. |
| Cache | By default not present. Used to store downloaded content from server as cache. Only maps supported in this game! |
| Help | Contains splash screen file and icon. |
| KarmaData | Contains Karma data files for Karme physics engine in Unreal Engine. |
| LinearMaps | (Only XBOX) Contains all map files. |
| Maps | Contains all map files. |
| Media | (Only XBOX) Contains audio and video files. |
| Movies | Contains movie files like intro and extras. |
| Music | Contains music soundtracks in .ogg format. |
| Out | By default not present. Used to output debug data/files. |
| Prefabs | Predefined/premade assets to be used inside editor for faster workflow. |
| Properties | Some Uscript properties get saved into seperate files and store in here. |
| Save | Contains game profiles and ini files to be edited as well as saves. |
| Sounds | Contains all sound effects and voice dialogues in UAX packages. |
| StaticMeshes | Contains all static meshes in USX packages. |
| System | Contains all binaries, settings, language and some Uscript files. |
| System-Scalar | Contains all binaries without SSE instructions. |
| Textures | Contains all textures in UTX packages. |