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Cheats and Console Commands: Difference between revisions
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toggleime | toggleime | ||
watermark | watermark | ||
</pre> | |||
=== Engine.dll === | |||
<pre> | |||
aa -Sets level of anti aliasing | |||
aimhelp | |||
axis | |||
bloom | |||
bloomfilter | |||
bloomquality -Sets quality of bloom effects. 0 : off, 1 : low, 2 : high | |||
blur | |||
bump -Sets bumpmapping detail. Broken! Only able to turn it off completely | |||
BumpSize -Sets the strength of the bumpmapping effect | |||
button | |||
checkpad -Prints "CheckPad Found" to the Log | |||
checksoundplaying | |||
cinematics -Toggle cinematics (black bars). Unused | |||
cinematicsratio -Set ratio for cinematics | |||
count | |||
debugregionmatrix | |||
droplod | |||
dumpdynenvlight -Prints information about dynamic environment lights in the current level | |||
dumpmem | |||
dumptime | |||
endgame | |||
endlevel | |||
exec -Executes console commands from a specified txt file | |||
filmgrain -?! No visible effect | |||
flush -Flushes engine cache | |||
framefx -Toggles fx like bloom or blur | |||
gamelog -Opens log window | |||
getcurrenttickrate -Gets the current tickrate of the game | |||
getmaxtickrate -Gets the maximum tickrate of the game | |||
getping -Always returns 0. Only useful for the server when querying the ping for a remote player | |||
graph | |||
hwcull -Toggles hardware occlusion culling | |||
inject -Sends a command to the server | |||
isfullscreen -Prints "true" or "false" depending on whether the game is in fullscreen or not | |||
lanspeed -Sets your LAN speed | |||
lightenvflag | |||
lightopt | |||
listanims -Writes all animations linked with specified skeletal mesh to the log file | |||
netspeed -Set your internet speed | |||
nodistort -Enables/disables an underwater screen distort effect. This is used for the baby POV in the prologue. | |||
nohud -Hides HUD | |||
hud -Shows HUD | |||
pausesounds -Pauses music and ambient sounds | |||
pulse | |||
reload | |||
report -Writes a game report in MS Excel format and puts it in Save/Out folder out. Copies information about the current map, game mode, and player to the clipboard. | |||
rmode -Used to set different rendering modes. The number can be between 1 and 34 | |||
shadowlength | |||
shadows -Turn dynamic shadows on or off. Seems to be bugged and can cause shadows frozen in place. | |||
shadowsperframe -Sets amout of dynamic shadows to render per frame | |||
shot -Takes a screenshot | |||
showall -Makes all actors visible regardless if bHidden is true | |||
showambient | |||
showastat | |||
showchannels -Shows all sound channels and which sound they're currently playing | |||
showduck | |||
showenv | |||
showextentlinecheck -Shows the player's bounding box while moving | |||
showlinecheck | |||
showpointcheck | |||
showqmem | |||
showsfx | |||
showsounds | |||
showstreamed | |||
showvoice -Displays the name of the voice sound that is currently playing using a different text color and position for each character | |||
sockets -Shows every connected actor | |||
sound_reboot -Reboots sound engine | |||
stat -See STAT | |||
stopsounds -Stops every sound of the game | |||
togglerefrast -Toggle software rasterizer (unused) | |||
tvsafezone -Draws a red square across screen borders | |||
unpausesounds -Resume music and ambient sounds | |||
rend (Toggle commands) | |||
-desc - Draws the names of objects in the player's view | |||
-anim | |||
-light | |||
-normals - Draws mesh normals | |||
-bone - Draws skeleton for skinned meshes | |||
-skin - Whether to draw skeletal meshes | |||
-bound - Shows bounding boxes | |||
-coll - Shows actor collision cylinder and ragdoll collisions | |||
-volume | |||
-all - Show all volumes | |||
-none - Hide all volumes | |||
-physics - Show physics volumes only | |||
-blocking - Show blocking volumes only | |||
-default - Resets above commands | |||
show (Toggle commands) | |||
-actors | |||
-actorinfo | |||
-staticmeshes | |||
-terrain | |||
-fog | |||
-sky | |||
-coronas | |||
-particles | |||
-bsp | |||
-radii | |||
-fluid | |||
-projectors | |||
-karma | |||
-karmamass | |||
-coords - Displays the player's location and rotation | |||
</pre> | </pre> |
Revision as of 01:47, 18 May 2024
The game console can be opened ingame (not inside main menu) by pressing ~
key (american keyboard) or ^
key (european keyboard).
If none of the keys work there is a workarround:
- Create a shortcut of SWRepublicCommando.exe, right click on shortcut and open properties. At the end of the target field after
"
, add following commands:-log -windowed
- The field should look something like that (absolute paths may be different):
"C:\Program Files (x86)\Steam\steamapps\common\Star Wars Republic Commando\GameData\System\SWRepublicCommando.exe" -log -windowed
- If you are using Steam, you can enter the commands via steam application. Right click on game in library, properties, add launch parameter.
- When game boots up, it will run in window mode and a second window will open outputting game information. Inside that window, you can enter console commands.
- To bind the console to a new key, type in that window:
set input x consoletoggle
- This will bind the console to theX
key. Any other key will work just fine as well.
Cheats
Found in CheatManager.uc
AllWeapons -Spawns every weapon. Avatar -Destroys current player pawn and allows you to choose another. BlindAI -Makes AI almost non-interactable with other AI and Environment. BlindEnemies -All enemies will not interact with player or other AI. CauseEvent -Trigger a level event. ChangeSize -Change player and/or pawn scale. CheatView -View specified pawn class. Darman -Loads next level. DeafAI -AI will be deaf to gunfire, movement and explosions. DeafEnemies -Only Enemies will be deaf. EndPath -Does nothing. Fierfek -Reloads and restores full ammo to weapons and grenades. Fly -Fly like a bird. FreeCamera -Seperates camera from player pawn and allows you to move around map freely. FreezeFrame -Freezes the game. Enter a number to delay until that frame happens. Ghost -Allows you to fly and clip through walls. HOG -Kills anything that the crosshair is pointing at. Invisible -Makes your pawn invisible. KillAll -Kills everything on map. KillPawns -Kills every pawn on map. KillViewedActor -Kills destructible objects on screen. Lamasu -Unlocks all levels. ListDynamicActors -Lists actors that are dynamic in-game to the log file. Loaded -Gives all weapons and ammunition. LockCamera -Locks camera into place or area. LogScriptedSequences -Places sequence into a log file. LoopAnim -Loops the animation played. PlayAnim -Plays animation if it isn't already. PlayersOnly -Disables AI. RememberSpot -Not well known other than it allows either pawn or AI to remember location. ReviewJumpSpots -Tests the jumping in various conditions. Ex: Low-Gravity, Normal, etc... SetCameraDist -Set the camera distance from a target. SetCoords -Set coordinates of player pawn. SetFlash -Set duration of a screen flash to fade away. SetFogB -Sets a Blue component of fog. SetFogG -Sets a Green component of fog. SetFogR -Sets a Red component of fog. SetGravity -Allows modification of gravity. SetJumpZ -Allows modification of current jump scale. SetMesh -Allows modification of current mesh. SetSpeed -Allows modification of player pawn ground speed. SloMo -Changes gamespeed. SmiteEvil -Kills all enemies. StopAnim -Stops animation that is being played. Summon -spawn a specific class (note: this does not work because the spawn location is too close to player pawn resulting in collision conflict and therefore abortion. To make it work, disable player pawn collision). Teleport -Teleport the player pawn. TheMatulaakLives -God Mode. Trig -Trigger a level event. ViewActor -View a specific actor. ViewBot -View an AI bot. ViewClass -View a specific class. ViewPlayer -View another player. ViewSelf -View yourself. Walk -Return to normal state from fly/ghost and reset pawn ground speed. WriteToLog -Writes information in-game to log. Useful for debugging issues.
Other Commands
Core.dll
confighash -Writes the amount of items in all config hash slots to the log file decwatermark dumpallocprofile dumpallocsbysize -Writes a list of all memory allocations sorted by their size to the log file dumpfreelist dumpnatives -Displays all available indices for native functions dumpobjectprofile dumpresourcehash -Writes the number of resources contained in each resource hash bin to the log file endfullscreen -Exits full screen. Sets value to 0 getcurrentres -Gets current resolution. getsystemlanguage -Gets language of game. gtime incwatermark meminfo -Gets memory usage information. memstat -Displays memory statistics. namecount -Returns number of registered names. resetallocprofile startobjectprofile togglefullscreen -Toggles between fullscreen and windowed. toggleime watermark
Engine.dll
aa -Sets level of anti aliasing aimhelp axis bloom bloomfilter bloomquality -Sets quality of bloom effects. 0 : off, 1 : low, 2 : high blur bump -Sets bumpmapping detail. Broken! Only able to turn it off completely BumpSize -Sets the strength of the bumpmapping effect button checkpad -Prints "CheckPad Found" to the Log checksoundplaying cinematics -Toggle cinematics (black bars). Unused cinematicsratio -Set ratio for cinematics count debugregionmatrix droplod dumpdynenvlight -Prints information about dynamic environment lights in the current level dumpmem dumptime endgame endlevel exec -Executes console commands from a specified txt file filmgrain -?! No visible effect flush -Flushes engine cache framefx -Toggles fx like bloom or blur gamelog -Opens log window getcurrenttickrate -Gets the current tickrate of the game getmaxtickrate -Gets the maximum tickrate of the game getping -Always returns 0. Only useful for the server when querying the ping for a remote player graph hwcull -Toggles hardware occlusion culling inject -Sends a command to the server isfullscreen -Prints "true" or "false" depending on whether the game is in fullscreen or not lanspeed -Sets your LAN speed lightenvflag lightopt listanims -Writes all animations linked with specified skeletal mesh to the log file netspeed -Set your internet speed nodistort -Enables/disables an underwater screen distort effect. This is used for the baby POV in the prologue. nohud -Hides HUD hud -Shows HUD pausesounds -Pauses music and ambient sounds pulse reload report -Writes a game report in MS Excel format and puts it in Save/Out folder out. Copies information about the current map, game mode, and player to the clipboard. rmode -Used to set different rendering modes. The number can be between 1 and 34 shadowlength shadows -Turn dynamic shadows on or off. Seems to be bugged and can cause shadows frozen in place. shadowsperframe -Sets amout of dynamic shadows to render per frame shot -Takes a screenshot showall -Makes all actors visible regardless if bHidden is true showambient showastat showchannels -Shows all sound channels and which sound they're currently playing showduck showenv showextentlinecheck -Shows the player's bounding box while moving showlinecheck showpointcheck showqmem showsfx showsounds showstreamed showvoice -Displays the name of the voice sound that is currently playing using a different text color and position for each character sockets -Shows every connected actor sound_reboot -Reboots sound engine stat -See STAT stopsounds -Stops every sound of the game togglerefrast -Toggle software rasterizer (unused) tvsafezone -Draws a red square across screen borders unpausesounds -Resume music and ambient sounds rend (Toggle commands) -desc - Draws the names of objects in the player's view -anim -light -normals - Draws mesh normals -bone - Draws skeleton for skinned meshes -skin - Whether to draw skeletal meshes -bound - Shows bounding boxes -coll - Shows actor collision cylinder and ragdoll collisions -volume -all - Show all volumes -none - Hide all volumes -physics - Show physics volumes only -blocking - Show blocking volumes only -default - Resets above commands show (Toggle commands) -actors -actorinfo -staticmeshes -terrain -fog -sky -coronas -particles -bsp -radii -fluid -projectors -karma -karmamass -coords - Displays the player's location and rotation