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Cheats and Console Commands: Difference between revisions

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toggleime
toggleime
watermark
watermark
</pre>
=== Engine.dll ===
<pre>
aa                        -Sets level of anti aliasing
aimhelp
axis
bloom
bloomfilter
bloomquality              -Sets quality of bloom effects. 0 : off, 1 : low, 2 : high
blur
bump                      -Sets bumpmapping detail. Broken! Only able to turn it off completely
BumpSize                  -Sets the strength of the bumpmapping effect
button
checkpad                  -Prints "CheckPad Found" to the Log
checksoundplaying
cinematics                -Toggle cinematics (black bars). Unused
cinematicsratio            -Set ratio for cinematics
count
debugregionmatrix
droplod
dumpdynenvlight            -Prints information about dynamic environment lights in the current level
dumpmem
dumptime
endgame
endlevel
exec                      -Executes console commands from a specified txt file
filmgrain                  -?! No visible effect
flush                      -Flushes engine cache
framefx                    -Toggles fx like bloom or blur
gamelog                    -Opens log window
getcurrenttickrate        -Gets the current tickrate of the game
getmaxtickrate            -Gets the maximum tickrate of the game
getping                    -Always returns 0. Only useful for the server when querying the ping for a remote player
graph
hwcull                    -Toggles hardware occlusion culling
inject                    -Sends a command to the server
isfullscreen              -Prints "true" or "false" depending on whether the game is in fullscreen or not
lanspeed                  -Sets your LAN speed
lightenvflag
lightopt
listanims                  -Writes all animations linked with specified skeletal mesh to the log file
netspeed                  -Set your internet speed
nodistort                  -Enables/disables an underwater screen distort effect. This is used for the baby POV in the prologue.
nohud                      -Hides HUD
hud                        -Shows HUD
pausesounds                -Pauses music and ambient sounds
pulse
reload
report                    -Writes a game report in MS Excel format and puts it in Save/Out folder out. Copies information about the current map, game mode, and player to the clipboard.
rmode                      -Used to set different rendering modes. The number can be between 1 and 34
shadowlength
shadows                    -Turn dynamic shadows on or off. Seems to be bugged and can cause shadows frozen in place.
shadowsperframe            -Sets amout of dynamic shadows to render per frame
shot                      -Takes a screenshot
showall                    -Makes all actors visible regardless if bHidden is true
showambient
showastat
showchannels              -Shows all sound channels and which sound they're currently playing
showduck
showenv
showextentlinecheck        -Shows the player's bounding box while moving
showlinecheck
showpointcheck
showqmem
showsfx
showsounds
showstreamed
showvoice                  -Displays the name of the voice sound that is currently playing using a different text color and position for each character
sockets                    -Shows every connected actor
sound_reboot              -Reboots sound engine
stat                      -See STAT
stopsounds                -Stops every sound of the game
togglerefrast              -Toggle software rasterizer (unused)
tvsafezone                -Draws a red square across screen borders
unpausesounds              -Resume music and ambient sounds
rend (Toggle commands)
    -desc                  - Draws the names of objects in the player's view
    -anim
    -light
    -normals                - Draws mesh normals
    -bone                  - Draws skeleton for skinned meshes
    -skin                  - Whether to draw skeletal meshes
    -bound                  - Shows bounding boxes
    -coll                  - Shows actor collision cylinder and ragdoll collisions
    -volume
        -all                - Show all volumes
        -none              - Hide all volumes
        -physics            - Show physics volumes only
        -blocking          - Show blocking volumes only
    -default                - Resets above commands
show (Toggle commands)
        -actors
        -actorinfo
        -staticmeshes
        -terrain
        -fog
        -sky
        -coronas
        -particles
        -bsp
        -radii
        -fluid
        -projectors
        -karma
        -karmamass
        -coords              - Displays the player's location and rotation
</pre>
</pre>

Revision as of 01:47, 18 May 2024

The game console can be opened ingame (not inside main menu) by pressing ~ key (american keyboard) or ^ key (european keyboard).

If none of the keys work there is a workarround:

  • Create a shortcut of SWRepublicCommando.exe, right click on shortcut and open properties. At the end of the target field after ", add following commands: -log -windowed
  • The field should look something like that (absolute paths may be different): "C:\Program Files (x86)\Steam\steamapps\common\Star Wars Republic Commando\GameData\System\SWRepublicCommando.exe" -log -windowed
  • If you are using Steam, you can enter the commands via steam application. Right click on game in library, properties, add launch parameter.
  • When game boots up, it will run in window mode and a second window will open outputting game information. Inside that window, you can enter console commands.
  • To bind the console to a new key, type in that window: set input x consoletoggle - This will bind the console to the X key. Any other key will work just fine as well.

Cheats

Found in CheatManager.uc

AllWeapons                      -Spawns every weapon.
Avatar                          -Destroys current player pawn and allows you to choose another.
BlindAI                         -Makes AI almost non-interactable with other AI and Environment.
BlindEnemies                    -All enemies will not interact with player or other AI.
CauseEvent                      -Trigger a level event.
ChangeSize                      -Change player and/or pawn scale.
CheatView                       -View specified pawn class.
Darman                          -Loads next level.
DeafAI                          -AI will be deaf to gunfire, movement and explosions.
DeafEnemies                     -Only Enemies will be deaf.
EndPath                         -Does nothing.
Fierfek                         -Reloads and restores full ammo to weapons and grenades.
Fly                             -Fly like a bird.
FreeCamera                      -Seperates camera from player pawn and allows you to move around map freely.
FreezeFrame                     -Freezes the game. Enter a number to delay until that frame happens.
Ghost                           -Allows you to fly and clip through walls.
HOG                             -Kills anything that the crosshair is pointing at.
Invisible                       -Makes your pawn invisible.
KillAll                         -Kills everything on map.
KillPawns                       -Kills every pawn on map.
KillViewedActor                 -Kills destructible objects on screen.
Lamasu                          -Unlocks all levels.
ListDynamicActors               -Lists actors that are dynamic in-game to the log file.
Loaded                          -Gives all weapons and ammunition.
LockCamera                      -Locks camera into place or area.
LogScriptedSequences            -Places sequence into a log file.
LoopAnim                        -Loops the animation played.
PlayAnim                        -Plays animation if it isn't already.
PlayersOnly                     -Disables AI.
RememberSpot                    -Not well known other than it allows either pawn or AI to remember location.
ReviewJumpSpots                 -Tests the jumping in various conditions. Ex: Low-Gravity, Normal, etc...
SetCameraDist                   -Set the camera distance from a target.
SetCoords                       -Set coordinates of player pawn.
SetFlash                        -Set duration of a screen flash to fade away.
SetFogB                         -Sets a Blue component of fog.
SetFogG                         -Sets a Green component of fog.
SetFogR                         -Sets a Red component of fog.
SetGravity                      -Allows modification of gravity.
SetJumpZ                        -Allows modification of current jump scale.
SetMesh                         -Allows modification of current mesh.
SetSpeed                        -Allows modification of player pawn ground speed.
SloMo                           -Changes gamespeed.
SmiteEvil                       -Kills all enemies.
StopAnim                        -Stops animation that is being played.
Summon                          -spawn a specific class (note: this does not work because the spawn location is too close to player pawn resulting in collision conflict and therefore abortion. To make it work, disable player pawn collision).
Teleport                        -Teleport the player pawn.
TheMatulaakLives                -God Mode.
Trig                            -Trigger a level event.
ViewActor                       -View a specific actor.
ViewBot                         -View an AI bot.
ViewClass                       -View a specific class.
ViewPlayer                      -View another player.
ViewSelf                        -View yourself.
Walk                            -Return to normal state from fly/ghost and reset pawn ground speed.
WriteToLog                      -Writes information in-game to log. Useful for debugging issues.

Other Commands

Core.dll

confighash                   -Writes the amount of items in all config hash slots to the log file
decwatermark
dumpallocprofile
dumpallocsbysize             -Writes a list of all memory allocations sorted by their size to the log file
dumpfreelist
dumpnatives                  -Displays all available indices for native functions
dumpobjectprofile
dumpresourcehash             -Writes the number of resources contained in each resource hash bin to the log file
endfullscreen                -Exits full screen. Sets value to 0
getcurrentres                -Gets current resolution.
getsystemlanguage            -Gets language of game.
gtime
incwatermark
meminfo                      -Gets memory usage information.
memstat                      -Displays memory statistics.
namecount                    -Returns number of registered names.
resetallocprofile
startobjectprofile
togglefullscreen             -Toggles between fullscreen and windowed.
toggleime
watermark

Engine.dll

aa                         -Sets level of anti aliasing
aimhelp
axis
bloom
bloomfilter
bloomquality               -Sets quality of bloom effects. 0 : off, 1 : low, 2 : high
blur
bump                       -Sets bumpmapping detail. Broken! Only able to turn it off completely
BumpSize                   -Sets the strength of the bumpmapping effect
button
checkpad                   -Prints "CheckPad Found" to the Log
checksoundplaying
cinematics                 -Toggle cinematics (black bars). Unused
cinematicsratio            -Set ratio for cinematics
count
debugregionmatrix
droplod
dumpdynenvlight            -Prints information about dynamic environment lights in the current level
dumpmem
dumptime
endgame
endlevel
exec                       -Executes console commands from a specified txt file
filmgrain                  -?! No visible effect
flush                      -Flushes engine cache
framefx                    -Toggles fx like bloom or blur
gamelog                    -Opens log window
getcurrenttickrate         -Gets the current tickrate of the game
getmaxtickrate             -Gets the maximum tickrate of the game
getping                    -Always returns 0. Only useful for the server when querying the ping for a remote player
graph
hwcull                     -Toggles hardware occlusion culling
inject                     -Sends a command to the server
isfullscreen               -Prints "true" or "false" depending on whether the game is in fullscreen or not
lanspeed                   -Sets your LAN speed
lightenvflag
lightopt
listanims                  -Writes all animations linked with specified skeletal mesh to the log file
netspeed                   -Set your internet speed
nodistort                  -Enables/disables an underwater screen distort effect. This is used for the baby POV in the prologue.
nohud                      -Hides HUD
hud                        -Shows HUD
pausesounds                -Pauses music and ambient sounds
pulse
reload
report                     -Writes a game report in MS Excel format and puts it in Save/Out folder out. Copies information about the current map, game mode, and player to the clipboard.
rmode                      -Used to set different rendering modes. The number can be between 1 and 34
shadowlength
shadows                    -Turn dynamic shadows on or off. Seems to be bugged and can cause shadows frozen in place.
shadowsperframe            -Sets amout of dynamic shadows to render per frame
shot                       -Takes a screenshot
showall                    -Makes all actors visible regardless if bHidden is true
showambient
showastat
showchannels               -Shows all sound channels and which sound they're currently playing
showduck
showenv
showextentlinecheck        -Shows the player's bounding box while moving
showlinecheck
showpointcheck
showqmem
showsfx
showsounds
showstreamed
showvoice                  -Displays the name of the voice sound that is currently playing using a different text color and position for each character
sockets                    -Shows every connected actor
sound_reboot               -Reboots sound engine
stat                       -See STAT
stopsounds                 -Stops every sound of the game
togglerefrast              -Toggle software rasterizer (unused)
tvsafezone                 -Draws a red square across screen borders
unpausesounds              -Resume music and ambient sounds
rend (Toggle commands)
    -desc                   - Draws the names of objects in the player's view
    -anim
    -light
    -normals                - Draws mesh normals
    -bone                   - Draws skeleton for skinned meshes
    -skin                   - Whether to draw skeletal meshes
    -bound                  - Shows bounding boxes
    -coll                   - Shows actor collision cylinder and ragdoll collisions
    -volume
        -all                - Show all volumes
        -none               - Hide all volumes
        -physics            - Show physics volumes only
        -blocking           - Show blocking volumes only
    -default                - Resets above commands
show (Toggle commands)
        -actors
        -actorinfo
        -staticmeshes
        -terrain
        -fog
        -sky
        -coronas
        -particles
        -bsp
        -radii
        -fluid
        -projectors
        -karma
        -karmamass
        -coords              - Displays the player's location and rotation