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Cheats and Console Commands: Difference between revisions
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If none of the keys work there is a workarround: | If none of the keys work there is a workarround: | ||
* Create a shortcut of SWRepublicCommando.exe, right click on shortcut and open properties. At the end of the target field after <code>"</ | * Create a shortcut of SWRepublicCommando.exe, right click on shortcut and open properties. At the end of the target field after <code>"</code>, add following commands: <code>-log -windowed</code> | ||
* The field should look something like that (absolute paths may be different): <code>"C:\Program Files (x86)\Steam\steamapps\common\Star Wars Republic Commando\GameData\System\SWRepublicCommando.exe" -log -windowed</code> | * The field should look something like that (absolute paths may be different): <code>"C:\Program Files (x86)\Steam\steamapps\common\Star Wars Republic Commando\GameData\System\SWRepublicCommando.exe" -log -windowed</code> | ||
* If you are using Steam, you can enter the commands via steam application. Right click on game in library, properties, add launch parameter. | * If you are using Steam, you can enter the commands via steam application. Right click on game in library, properties, add launch parameter. | ||
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<pre> | <pre> | ||
AllWeapons - | AllWeapons -Spawns every weapon. | ||
Avatar -Destroys current | Avatar -Destroys current player pawn and allows you to choose another. | ||
BlindAI -Makes AI almost non-interactable with other AI | BlindAI -Makes AI almost non-interactable with other AI and Environment. | ||
BlindEnemies -All enemies will not interact with | BlindEnemies -All enemies will not interact with player or other AI. | ||
CauseEvent - | CauseEvent -Trigger a level event. | ||
ChangeSize - | ChangeSize -Change player and/or pawn scale. | ||
CheatView - | CheatView -View specified pawn class. | ||
Darman -Loads next level. | Darman -Loads next level. | ||
DeafAI -AI will be deaf to gunfire, movement | DeafAI -AI will be deaf to gunfire, movement and explosions. | ||
DeafEnemies -Only Enemies will be deaf. | DeafEnemies -Only Enemies will be deaf. | ||
EndPath -Does nothing | EndPath -Does nothing. | ||
Fierfek -Reloads and restores full ammo to weapons and | Fierfek -Reloads and restores full ammo to weapons and grenades. | ||
Fly -Fly like a bird | Fly -Fly like a bird. | ||
FreeCamera -Seperates camera from player and allows you to move around map freely. | FreeCamera -Seperates camera from player pawn and allows you to move around map freely. | ||
FreezeFrame -Freezes the game. Enter a number to delay until that frame happens. | FreezeFrame -Freezes the game. Enter a number to delay until that frame happens. | ||
Ghost -Allows you to fly and clip through walls | Ghost -Allows you to fly and clip through walls. | ||
HOG -Kills anything that the crosshair is pointing at. | HOG -Kills anything that the crosshair is pointing at. | ||
Invisible -Makes your pawn | Invisible -Makes your pawn invisible. | ||
KillAll -Kills everything on map | KillAll -Kills everything on map. | ||
KillPawns -Kills every pawn on map. | KillPawns -Kills every pawn on map. | ||
KillViewedActor -Kills destructible objects on screen. | KillViewedActor -Kills destructible objects on screen. | ||
Lamasu -Unlocks all levels. | Lamasu -Unlocks all levels. | ||
ListDynamicActors -Lists actors that are | ListDynamicActors -Lists actors that are dynamic in-game to the log file. | ||
Loaded -Gives all weapons and ammunition. | Loaded -Gives all weapons and ammunition. | ||
LockCamera -Locks camera into place or area. | LockCamera -Locks camera into place or area. | ||
Line 43: | Line 43: | ||
LoopAnim -Loops the animation played. | LoopAnim -Loops the animation played. | ||
PlayAnim -Plays animation if it isn't already. | PlayAnim -Plays animation if it isn't already. | ||
PlayersOnly -Disables AI | PlayersOnly -Disables AI. | ||
RememberSpot -Not well known other than it allows either pawn or AI to remember location. | RememberSpot -Not well known other than it allows either pawn or AI to remember location. | ||
ReviewJumpSpots -Tests the jumping in various conditions. Ex: Low-Gravity, Normal, etc... | ReviewJumpSpots -Tests the jumping in various conditions. Ex: Low-Gravity, Normal, etc... | ||
SetCameraDist - | SetCameraDist -Set the camera distance from a target. | ||
SetCoords - | SetCoords -Set coordinates of player pawn. | ||
SetFlash - | SetFlash -Set duration of a screen flash to fade away. | ||
SetFogB -Sets a Blue component of fog. | SetFogB -Sets a Blue component of fog. | ||
SetFogG -Sets a Green component of fog. | SetFogG -Sets a Green component of fog. | ||
SetFogR -Sets a Red component of fog. | SetFogR -Sets a Red component of fog. | ||
SetGravity -Allows modification of gravity. | SetGravity -Allows modification of gravity. | ||
SetJumpZ -Allows modification of current | SetJumpZ -Allows modification of current jump scale. | ||
SetMesh -Allows modification of current mesh. | SetMesh -Allows modification of current mesh. | ||
SetSpeed -Allows modification of player ground speed. | SetSpeed -Allows modification of player pawn ground speed. | ||
SloMo -Changes gamespeed. | SloMo -Changes gamespeed. | ||
SmiteEvil -Kills all enemies | SmiteEvil -Kills all enemies. | ||
StopAnim -Stops animation that is being played. | StopAnim -Stops animation that is being played. | ||
Summon - | Summon -spawn a specific class (note: this does not work because the spawn location is too close to player pawn resulting in collision conflict and therefore abortion. To make it work, disable player pawn collision). | ||
Teleport - | Teleport -Teleport the player pawn. | ||
TheMatulaakLives -God Mode | TheMatulaakLives -God Mode. | ||
Trig - | Trig -Trigger a level event. | ||
ViewActor - | ViewActor -View a specific actor. | ||
ViewBot - | ViewBot -View an AI bot. | ||
ViewClass - | ViewClass -View a specific class. | ||
ViewPlayer - | ViewPlayer -View another player. | ||
ViewSelf - | ViewSelf -View yourself. | ||
Walk - | Walk -Return to normal state from fly/ghost and reset pawn ground speed. | ||
WriteToLog -Writes information in-game to log. Useful for debugging issues. | WriteToLog -Writes information in-game to log. Useful for debugging issues. | ||
</pre> | </pre> | ||
== Other Commands == | == Other Commands == | ||
=== Core.dll === | |||
<pre> | |||
confighash -Writes the amount of items in all config hash slots to the log file | |||
decwatermark | |||
dumpallocprofile | |||
dumpallocsbysize -Writes a list of all memory allocations sorted by their size to the log file | |||
dumpfreelist | |||
dumpnatives -Displays all available indices for native functions | |||
dumpobjectprofile | |||
dumpresourcehash -Writes the number of resources contained in each resource hash bin to the log file | |||
endfullscreen -Exits full screen. Sets value to 0 | |||
getcurrentres -Gets current resolution. | |||
getsystemlanguage -Gets language of game. | |||
gtime | |||
incwatermark | |||
meminfo -Gets memory usage information. | |||
memstat -Displays memory statistics. | |||
namecount -Returns number of registered names. | |||
resetallocprofile | |||
startobjectprofile | |||
togglefullscreen -Toggles between fullscreen and windowed. | |||
toggleime | |||
watermark | |||
</pre> | |||
=== Engine.dll === | |||
<pre> | |||
aa -Sets level of anti aliasing | |||
aimhelp | |||
axis | |||
bloom | |||
bloomfilter | |||
bloomquality -Sets quality of bloom effects. 0 : off, 1 : low, 2 : high | |||
blur | |||
bump -Sets bumpmapping detail. Broken! Only able to turn it off completely | |||
BumpSize -Sets the strength of the bumpmapping effect | |||
button | |||
checkpad -Prints "CheckPad Found" to the Log | |||
checksoundplaying | |||
cinematics -Toggle cinematics (black bars). Unused | |||
cinematicsratio -Set ratio for cinematics | |||
count | |||
debugregionmatrix | |||
droplod | |||
dumpdynenvlight -Prints information about dynamic environment lights in the current level | |||
dumpmem | |||
dumptime | |||
endgame | |||
endlevel | |||
exec -Executes console commands from a specified txt file | |||
filmgrain -?! No visible effect | |||
flush -Flushes engine cache | |||
framefx -Toggles fx like bloom or blur | |||
gamelog -Opens log window | |||
getcurrenttickrate -Gets the current tickrate of the game | |||
getmaxtickrate -Gets the maximum tickrate of the game | |||
getping -Always returns 0. Only useful for the server when querying the ping for a remote player | |||
graph | |||
hwcull -Toggles hardware occlusion culling | |||
inject -Sends a command to the server | |||
isfullscreen -Prints "true" or "false" depending on whether the game is in fullscreen or not | |||
lanspeed -Sets your LAN speed | |||
lightenvflag | |||
lightopt | |||
listanims -Writes all animations linked with specified skeletal mesh to the log file | |||
netspeed -Set your internet speed | |||
nodistort -Enables/disables an underwater screen distort effect. This is used for the baby POV in the prologue. | |||
nohud -Hides HUD | |||
hud -Shows HUD | |||
pausesounds -Pauses music and ambient sounds | |||
pulse | |||
reload | |||
report -Writes a game report in MS Excel format and puts it in Save/Out folder out. Copies information about the current map, game mode, and player to the clipboard. | |||
rmode -Used to set different rendering modes. The number can be between 1 and 34 | |||
shadowlength | |||
shadows -Turn dynamic shadows on or off. Seems to be bugged and can cause shadows frozen in place. | |||
shadowsperframe -Sets amout of dynamic shadows to render per frame | |||
shot -Takes a screenshot | |||
showall -Makes all actors visible regardless if bHidden is true | |||
showambient | |||
showastat | |||
showchannels -Shows all sound channels and which sound they're currently playing | |||
showduck | |||
showenv | |||
showextentlinecheck -Shows the player's bounding box while moving | |||
showlinecheck | |||
showpointcheck | |||
showqmem | |||
showsfx | |||
showsounds | |||
showstreamed | |||
showvoice -Displays the name of the voice sound that is currently playing using a different text color and position for each character | |||
sockets -Shows every connected actor | |||
sound_reboot -Reboots sound engine | |||
stat -See STAT | |||
stopsounds -Stops every sound of the game | |||
togglerefrast -Toggle software rasterizer (unused) | |||
tvsafezone -Draws a red square across screen borders | |||
unpausesounds -Resume music and ambient sounds | |||
rend (Toggle commands) | |||
-desc - Draws the names of objects in the player's view | |||
-anim | |||
-light | |||
-normals - Draws mesh normals | |||
-bone - Draws skeleton for skinned meshes | |||
-skin - Whether to draw skeletal meshes | |||
-bound - Shows bounding boxes | |||
-coll - Shows actor collision cylinder and ragdoll collisions | |||
-volume | |||
-all - Show all volumes | |||
-none - Hide all volumes | |||
-physics - Show physics volumes only | |||
-blocking - Show blocking volumes only | |||
-default - Resets above commands | |||
show (Toggle commands) | |||
-actors | |||
-actorinfo | |||
-staticmeshes | |||
-terrain | |||
-fog | |||
-sky | |||
-coronas | |||
-particles | |||
-bsp | |||
-radii | |||
-fluid | |||
-projectors | |||
-karma | |||
-karmamass | |||
-coords - Displays the player's location and rotation | |||
</pre> | |||
=== GameSpyMgr.dll === | |||
<pre> | |||
GAMESPY BEGIN_INTERNET_QUERY -Start querying for internet servers | |||
GAMESPY BEGIN_LAN_QUERY -Start querying for LAN servers | |||
GAMESPY CANCEL_QUERY -Stop any running query | |||
GAMESPY CHECK_CDKEY -Check a CD Key Hash Code of a connected player (Server only) | |||
GAMESPY CLEAR_QUERY_RESULTS -Clear any queried servers | |||
GAMESPY GET_CDKEY_RESULT -Get the result of the CD Key check wether it's validated or not | |||
GAMESPY GET_EXT_PLAYER_QUERY_RESULTS | |||
GAMESPY GET_EXT_SERVER_QUERY_RESULTS | |||
GAMESPY GET_QUERY_COUNT -Return num queries | |||
GAMESPY GET_QUERY_RESULTS -Get the query results | |||
GAMESPY GET_QUERY_STATUS -Status of query: in progress, done, timed out... | |||
GAMESPY SET_QUERY_FILTER_STRING -Add a string to filter | |||
GAMESPY SORT_QUERY_RESULTS -Sort results for browser | |||
</pre> | |||
=== Unrealscript === | |||
Found inside all UScript classes: | |||
<pre> | |||
StopShake --> Stops the shaking of your HUD | |||
ShakeView(float InTime, float SustainTime, float OutTime, float XMag, float YMag, float ZMag, float YawMag, float PitchMag, float Frequency) --> Starts shaking your HUD with specified parameters | |||
SwitchGrenade(optional float F) --> Changes your currently weapon and grenade | |||
SwitchToBestWeapon --> Switches to best weapon in your inventory | |||
UseControllerConfig(string fileName) --> Use another configuration file | |||
PlayMovie(bool bLooping, bool bInterruptable, bool bPauseLevelMusic, bool bPauseLevelSound, string fileName, optional bool bDisassociatePads) --> Plays a movie in your HUD | |||
IsMoviePlaying --> Movie playing? True or False | |||
StartScreenFade(float FadeTime, Color FadeColor) --> Fade your screen witha color | |||
Visor(bool bOn) --> Visor mode | |||
NoHUDArms(bool bNoHudArms) --> Turns HUD mode on/off | |||
ToggleHeadlamp --> Night vision mode | |||
GotoVisionMode(byte NewMode) --> Goes into a new visionmode. No effect at all | |||
PassOnTacticalIntensity --> | |||
SetVisorModeDefault(int vmDefault) --> | |||
GetAllButtonMappings(string func, out array<int> keys) --> | |||
ChangeKeyBinding(int key, string binding, bool bClearOtherKeysWithSameBinding) --> Changes your key binding | |||
SaveInputConfig --> Saves your input config | |||
SavePlayerInputConfig --> Saves your player input config | |||
SaveClientConfig --> Saves your client config | |||
SaveRenderDeviceConfig --> Saves your render device config | |||
SaveAudioConfig --> Saves your audio config | |||
ToggleSpectatorMode --> F8 | |||
SetSpectateSpeed(Float F) --> Changes the speed of your camera(spectator) | |||
FOV(float F) --> set your FOV | |||
DrawHUD --> Draw your HUD | |||
Mutate(string MutateString) --> For mutators | |||
SetSensitivity(float F) --> mouse configuration | |||
SetMouseSmoothing(int Mode) --> mouse configuration | |||
SetMouseAccel(float F) --> mouse configuration | |||
GetInvertLook --> | |||
SetInvertLook(bool bInvert) --> | |||
GetMouseSensitivity() --> Gets your sensitivity | |||
SetMouseSensitivity(float F) --> sets your sensitivity | |||
GetJoySensitivity(out float XY, out float UV) --> XBOX controller | |||
SetJoySensitivity(float XY, float UV) --> XBOX controller | |||
PropagateSettings --> Bad Settings | |||
PropagateBadCDKey --> Bad CD Key | |||
PropagateMissingContent --> Missing content | |||
ForceReload --> R | |||
TraceForMemStats --> Memory stats | |||
Say(string Msg) --> Chat | |||
TeamSay(string Msg) --> TeamChat | |||
ShowGameStats --> | |||
ShowObjectives --> | |||
ToggleCurrentObjective --> | |||
SetWeaponHand(string S) --> Sets your weapon hand. Not working | |||
ShowGun --> Hides your weapon | |||
Jump(optional float F) --> Jump | |||
Speech(name Type, int Index, string Callsign) --> Voice messages | |||
RestartLevel --> Restart your level | |||
LocalTravel(string URL) --> local map change | |||
QuickSave --> Save your game | |||
HasQuickSave --> | |||
LoadGame(string Name) --> Loads a saved game | |||
QuickLoad --> Quick load | |||
LoadMostRecent --> | |||
Reload --> R | |||
Pause --> Pause your game | |||
IsPaused --> True False | |||
ShowTitleCardMenu(String MenuClass, String Args) --> opens a menu class | |||
ShowMenu(optional String MenuClass, optional String Title, optional String Text, optional String PicName, optional String NewLevel) --> opens a menu class | |||
ActivateInventoryItem(class InvItem) --> Activates an Item. | |||
ThrowWeapon --> Drops your weapon | |||
PrevWeapon --> Switch to previous weapon | |||
NextWeapon --> Switch to next weapon | |||
PipedSwitchWeapon(byte F) --> | |||
ToggleWeapon --> | |||
SwitchWeapon(byte F) --> Switch to a specified weapon | |||
GetWeapon(class<Weapon> NewWeaponClass) --> Gives you a specified weaponclass | |||
PrevItem --> previous Item | |||
ActivateItem --> activate an Item | |||
StopFire(optional float F) --> stops firing | |||
Fire(optional float F) --> start firing | |||
AltFire(optional float F) --> | |||
ThrowGrenade(optional float F) --> Throw a grenade | |||
Use --> use a trigger | |||
StopUse --> stop doing "use" | |||
ListInventory --> list your inventory | |||
Revive --> revive yourself | |||
Suicide --> Kill yourself | |||
Name(coerce string S) --> set your name | |||
SetName(coerce string S) --> set your name | |||
SwitchTeam --> F7 | |||
ChangeTeam(int N, optional bool bSwitch) --> F7 with parameters | |||
SwitchLevel(string URL) --> servertravel | |||
ClearProgressMessages --> | |||
SetProgressMessage(int Index, string S, color C) --> | |||
SetProgressTime(float T) --> | |||
BehindView(Bool B) --> 3th person view | |||
ToggleBehindView --> 3th person view | |||
CCE(class<CameraEffect> EffectClass) --> create camera effect | |||
CreateCameraEffect(class<CameraEffect> EffectClass) --> create camera effect | |||
UTrace --> Gives you alot of information | |||
PlayM(INT movieNum) --> Play a movie | |||
PauseM --> Pause the movie | |||
StopM --> Stop the movie | |||
ToggleCautious --> | |||
SetStanceOffensive --> F1 | |||
SetStanceDefensive --> F2 | |||
SetStanceHold --> F3 | |||
CancelAllMarkers --> F4 | |||
CancelAllOrders --> F4 | |||
SquadEngage --> | |||
SquadRecall --> | |||
ShowActorObjectiveTracker(Actor a) --> | |||
ShowPositionObjectiveTracker(Vector position) --> | |||
HideObjectiveTracker --> | |||
ShowPrompt(string PromptText, Array<string> PromptButtonFuncs, float PromptTime, bool bFlash, String ACTION_Name) --> Opens a prompt | |||
BlinkHUDSquadCommandPrompt(float BlinkTime) --> | |||
BlinkHUDSquad(float BlinkTime) --> | |||
BlinkHUDGrenade(float BlinkTime) --> | |||
BlinkHUDHealth(float BlinkTime) --> | |||
BlinkHUDShields(float BlinkTime) --> | |||
ShowAI --> Show debug AI | |||
BasePath(byte num) --> shows path to base. not working! | |||
CycleLoadout --> cycles loadout. | |||
ChangeLoadout(string LoadoutName) --> loads a new loadout. | |||
</pre> |
Latest revision as of 01:53, 18 May 2024
The game console can be opened ingame (not inside main menu) by pressing ~
key (american keyboard) or ^
key (european keyboard).
If none of the keys work there is a workarround:
- Create a shortcut of SWRepublicCommando.exe, right click on shortcut and open properties. At the end of the target field after
"
, add following commands:-log -windowed
- The field should look something like that (absolute paths may be different):
"C:\Program Files (x86)\Steam\steamapps\common\Star Wars Republic Commando\GameData\System\SWRepublicCommando.exe" -log -windowed
- If you are using Steam, you can enter the commands via steam application. Right click on game in library, properties, add launch parameter.
- When game boots up, it will run in window mode and a second window will open outputting game information. Inside that window, you can enter console commands.
- To bind the console to a new key, type in that window:
set input x consoletoggle
- This will bind the console to theX
key. Any other key will work just fine as well.
Cheats
Found in CheatManager.uc
AllWeapons -Spawns every weapon. Avatar -Destroys current player pawn and allows you to choose another. BlindAI -Makes AI almost non-interactable with other AI and Environment. BlindEnemies -All enemies will not interact with player or other AI. CauseEvent -Trigger a level event. ChangeSize -Change player and/or pawn scale. CheatView -View specified pawn class. Darman -Loads next level. DeafAI -AI will be deaf to gunfire, movement and explosions. DeafEnemies -Only Enemies will be deaf. EndPath -Does nothing. Fierfek -Reloads and restores full ammo to weapons and grenades. Fly -Fly like a bird. FreeCamera -Seperates camera from player pawn and allows you to move around map freely. FreezeFrame -Freezes the game. Enter a number to delay until that frame happens. Ghost -Allows you to fly and clip through walls. HOG -Kills anything that the crosshair is pointing at. Invisible -Makes your pawn invisible. KillAll -Kills everything on map. KillPawns -Kills every pawn on map. KillViewedActor -Kills destructible objects on screen. Lamasu -Unlocks all levels. ListDynamicActors -Lists actors that are dynamic in-game to the log file. Loaded -Gives all weapons and ammunition. LockCamera -Locks camera into place or area. LogScriptedSequences -Places sequence into a log file. LoopAnim -Loops the animation played. PlayAnim -Plays animation if it isn't already. PlayersOnly -Disables AI. RememberSpot -Not well known other than it allows either pawn or AI to remember location. ReviewJumpSpots -Tests the jumping in various conditions. Ex: Low-Gravity, Normal, etc... SetCameraDist -Set the camera distance from a target. SetCoords -Set coordinates of player pawn. SetFlash -Set duration of a screen flash to fade away. SetFogB -Sets a Blue component of fog. SetFogG -Sets a Green component of fog. SetFogR -Sets a Red component of fog. SetGravity -Allows modification of gravity. SetJumpZ -Allows modification of current jump scale. SetMesh -Allows modification of current mesh. SetSpeed -Allows modification of player pawn ground speed. SloMo -Changes gamespeed. SmiteEvil -Kills all enemies. StopAnim -Stops animation that is being played. Summon -spawn a specific class (note: this does not work because the spawn location is too close to player pawn resulting in collision conflict and therefore abortion. To make it work, disable player pawn collision). Teleport -Teleport the player pawn. TheMatulaakLives -God Mode. Trig -Trigger a level event. ViewActor -View a specific actor. ViewBot -View an AI bot. ViewClass -View a specific class. ViewPlayer -View another player. ViewSelf -View yourself. Walk -Return to normal state from fly/ghost and reset pawn ground speed. WriteToLog -Writes information in-game to log. Useful for debugging issues.
Other Commands
Core.dll
confighash -Writes the amount of items in all config hash slots to the log file decwatermark dumpallocprofile dumpallocsbysize -Writes a list of all memory allocations sorted by their size to the log file dumpfreelist dumpnatives -Displays all available indices for native functions dumpobjectprofile dumpresourcehash -Writes the number of resources contained in each resource hash bin to the log file endfullscreen -Exits full screen. Sets value to 0 getcurrentres -Gets current resolution. getsystemlanguage -Gets language of game. gtime incwatermark meminfo -Gets memory usage information. memstat -Displays memory statistics. namecount -Returns number of registered names. resetallocprofile startobjectprofile togglefullscreen -Toggles between fullscreen and windowed. toggleime watermark
Engine.dll
aa -Sets level of anti aliasing aimhelp axis bloom bloomfilter bloomquality -Sets quality of bloom effects. 0 : off, 1 : low, 2 : high blur bump -Sets bumpmapping detail. Broken! Only able to turn it off completely BumpSize -Sets the strength of the bumpmapping effect button checkpad -Prints "CheckPad Found" to the Log checksoundplaying cinematics -Toggle cinematics (black bars). Unused cinematicsratio -Set ratio for cinematics count debugregionmatrix droplod dumpdynenvlight -Prints information about dynamic environment lights in the current level dumpmem dumptime endgame endlevel exec -Executes console commands from a specified txt file filmgrain -?! No visible effect flush -Flushes engine cache framefx -Toggles fx like bloom or blur gamelog -Opens log window getcurrenttickrate -Gets the current tickrate of the game getmaxtickrate -Gets the maximum tickrate of the game getping -Always returns 0. Only useful for the server when querying the ping for a remote player graph hwcull -Toggles hardware occlusion culling inject -Sends a command to the server isfullscreen -Prints "true" or "false" depending on whether the game is in fullscreen or not lanspeed -Sets your LAN speed lightenvflag lightopt listanims -Writes all animations linked with specified skeletal mesh to the log file netspeed -Set your internet speed nodistort -Enables/disables an underwater screen distort effect. This is used for the baby POV in the prologue. nohud -Hides HUD hud -Shows HUD pausesounds -Pauses music and ambient sounds pulse reload report -Writes a game report in MS Excel format and puts it in Save/Out folder out. Copies information about the current map, game mode, and player to the clipboard. rmode -Used to set different rendering modes. The number can be between 1 and 34 shadowlength shadows -Turn dynamic shadows on or off. Seems to be bugged and can cause shadows frozen in place. shadowsperframe -Sets amout of dynamic shadows to render per frame shot -Takes a screenshot showall -Makes all actors visible regardless if bHidden is true showambient showastat showchannels -Shows all sound channels and which sound they're currently playing showduck showenv showextentlinecheck -Shows the player's bounding box while moving showlinecheck showpointcheck showqmem showsfx showsounds showstreamed showvoice -Displays the name of the voice sound that is currently playing using a different text color and position for each character sockets -Shows every connected actor sound_reboot -Reboots sound engine stat -See STAT stopsounds -Stops every sound of the game togglerefrast -Toggle software rasterizer (unused) tvsafezone -Draws a red square across screen borders unpausesounds -Resume music and ambient sounds rend (Toggle commands) -desc - Draws the names of objects in the player's view -anim -light -normals - Draws mesh normals -bone - Draws skeleton for skinned meshes -skin - Whether to draw skeletal meshes -bound - Shows bounding boxes -coll - Shows actor collision cylinder and ragdoll collisions -volume -all - Show all volumes -none - Hide all volumes -physics - Show physics volumes only -blocking - Show blocking volumes only -default - Resets above commands show (Toggle commands) -actors -actorinfo -staticmeshes -terrain -fog -sky -coronas -particles -bsp -radii -fluid -projectors -karma -karmamass -coords - Displays the player's location and rotation
GameSpyMgr.dll
GAMESPY BEGIN_INTERNET_QUERY -Start querying for internet servers GAMESPY BEGIN_LAN_QUERY -Start querying for LAN servers GAMESPY CANCEL_QUERY -Stop any running query GAMESPY CHECK_CDKEY -Check a CD Key Hash Code of a connected player (Server only) GAMESPY CLEAR_QUERY_RESULTS -Clear any queried servers GAMESPY GET_CDKEY_RESULT -Get the result of the CD Key check wether it's validated or not GAMESPY GET_EXT_PLAYER_QUERY_RESULTS GAMESPY GET_EXT_SERVER_QUERY_RESULTS GAMESPY GET_QUERY_COUNT -Return num queries GAMESPY GET_QUERY_RESULTS -Get the query results GAMESPY GET_QUERY_STATUS -Status of query: in progress, done, timed out... GAMESPY SET_QUERY_FILTER_STRING -Add a string to filter GAMESPY SORT_QUERY_RESULTS -Sort results for browser
Unrealscript
Found inside all UScript classes:
StopShake --> Stops the shaking of your HUD ShakeView(float InTime, float SustainTime, float OutTime, float XMag, float YMag, float ZMag, float YawMag, float PitchMag, float Frequency) --> Starts shaking your HUD with specified parameters SwitchGrenade(optional float F) --> Changes your currently weapon and grenade SwitchToBestWeapon --> Switches to best weapon in your inventory UseControllerConfig(string fileName) --> Use another configuration file PlayMovie(bool bLooping, bool bInterruptable, bool bPauseLevelMusic, bool bPauseLevelSound, string fileName, optional bool bDisassociatePads) --> Plays a movie in your HUD IsMoviePlaying --> Movie playing? True or False StartScreenFade(float FadeTime, Color FadeColor) --> Fade your screen witha color Visor(bool bOn) --> Visor mode NoHUDArms(bool bNoHudArms) --> Turns HUD mode on/off ToggleHeadlamp --> Night vision mode GotoVisionMode(byte NewMode) --> Goes into a new visionmode. No effect at all PassOnTacticalIntensity --> SetVisorModeDefault(int vmDefault) --> GetAllButtonMappings(string func, out array<int> keys) --> ChangeKeyBinding(int key, string binding, bool bClearOtherKeysWithSameBinding) --> Changes your key binding SaveInputConfig --> Saves your input config SavePlayerInputConfig --> Saves your player input config SaveClientConfig --> Saves your client config SaveRenderDeviceConfig --> Saves your render device config SaveAudioConfig --> Saves your audio config ToggleSpectatorMode --> F8 SetSpectateSpeed(Float F) --> Changes the speed of your camera(spectator) FOV(float F) --> set your FOV DrawHUD --> Draw your HUD Mutate(string MutateString) --> For mutators SetSensitivity(float F) --> mouse configuration SetMouseSmoothing(int Mode) --> mouse configuration SetMouseAccel(float F) --> mouse configuration GetInvertLook --> SetInvertLook(bool bInvert) --> GetMouseSensitivity() --> Gets your sensitivity SetMouseSensitivity(float F) --> sets your sensitivity GetJoySensitivity(out float XY, out float UV) --> XBOX controller SetJoySensitivity(float XY, float UV) --> XBOX controller PropagateSettings --> Bad Settings PropagateBadCDKey --> Bad CD Key PropagateMissingContent --> Missing content ForceReload --> R TraceForMemStats --> Memory stats Say(string Msg) --> Chat TeamSay(string Msg) --> TeamChat ShowGameStats --> ShowObjectives --> ToggleCurrentObjective --> SetWeaponHand(string S) --> Sets your weapon hand. Not working ShowGun --> Hides your weapon Jump(optional float F) --> Jump Speech(name Type, int Index, string Callsign) --> Voice messages RestartLevel --> Restart your level LocalTravel(string URL) --> local map change QuickSave --> Save your game HasQuickSave --> LoadGame(string Name) --> Loads a saved game QuickLoad --> Quick load LoadMostRecent --> Reload --> R Pause --> Pause your game IsPaused --> True False ShowTitleCardMenu(String MenuClass, String Args) --> opens a menu class ShowMenu(optional String MenuClass, optional String Title, optional String Text, optional String PicName, optional String NewLevel) --> opens a menu class ActivateInventoryItem(class InvItem) --> Activates an Item. ThrowWeapon --> Drops your weapon PrevWeapon --> Switch to previous weapon NextWeapon --> Switch to next weapon PipedSwitchWeapon(byte F) --> ToggleWeapon --> SwitchWeapon(byte F) --> Switch to a specified weapon GetWeapon(class<Weapon> NewWeaponClass) --> Gives you a specified weaponclass PrevItem --> previous Item ActivateItem --> activate an Item StopFire(optional float F) --> stops firing Fire(optional float F) --> start firing AltFire(optional float F) --> ThrowGrenade(optional float F) --> Throw a grenade Use --> use a trigger StopUse --> stop doing "use" ListInventory --> list your inventory Revive --> revive yourself Suicide --> Kill yourself Name(coerce string S) --> set your name SetName(coerce string S) --> set your name SwitchTeam --> F7 ChangeTeam(int N, optional bool bSwitch) --> F7 with parameters SwitchLevel(string URL) --> servertravel ClearProgressMessages --> SetProgressMessage(int Index, string S, color C) --> SetProgressTime(float T) --> BehindView(Bool B) --> 3th person view ToggleBehindView --> 3th person view CCE(class<CameraEffect> EffectClass) --> create camera effect CreateCameraEffect(class<CameraEffect> EffectClass) --> create camera effect UTrace --> Gives you alot of information PlayM(INT movieNum) --> Play a movie PauseM --> Pause the movie StopM --> Stop the movie ToggleCautious --> SetStanceOffensive --> F1 SetStanceDefensive --> F2 SetStanceHold --> F3 CancelAllMarkers --> F4 CancelAllOrders --> F4 SquadEngage --> SquadRecall --> ShowActorObjectiveTracker(Actor a) --> ShowPositionObjectiveTracker(Vector position) --> HideObjectiveTracker --> ShowPrompt(string PromptText, Array<string> PromptButtonFuncs, float PromptTime, bool bFlash, String ACTION_Name) --> Opens a prompt BlinkHUDSquadCommandPrompt(float BlinkTime) --> BlinkHUDSquad(float BlinkTime) --> BlinkHUDGrenade(float BlinkTime) --> BlinkHUDHealth(float BlinkTime) --> BlinkHUDShields(float BlinkTime) --> ShowAI --> Show debug AI BasePath(byte num) --> shows path to base. not working! CycleLoadout --> cycles loadout. ChangeLoadout(string LoadoutName) --> loads a new loadout.