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Difference between revisions of "Unreal Class Reference"
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===Variables:=== | ===Variables:=== | ||
* Parent: The object's parent object (for scoping). | |||
* ObjectFlags: The object's flags, described in the Packages document. | |||
* Name: The object's name. | |||
* Class: The object's class. |
Revision as of 10:18, 11 May 2021
Unreal Classes
Tim Sweeney
Epic MegaGames, Inc.
tim@epicgames.com
Audience: Level Designers, UnrealScript Programmers, C++ Programmers.
About this document
This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time.
Engine.Object
Purpose:
Serves as the base class of all objects in Unreal. All objects inherit from Object.
Variables:
- Parent: The object's parent object (for scoping).
- ObjectFlags: The object's flags, described in the Packages document.
- Name: The object's name.
- Class: The object's class.