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Difference between revisions of "Unreal Class Reference"
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http://www.epicgames.com/ | http://www.epicgames.com/ | ||
Audience: Level Designers, UnrealScript Programmers, C++ Programmers. | Audience: Level Designers, UnrealScript Programmers, C++ Programmers. | ||
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===Engine.Object=== | ===Engine.Object=== | ||
==Purpose:== | |||
Serves as the base class of all objects in Unreal. All objects inherit from Object. |
Revision as of 10:16, 11 May 2021
Unreal Classes
Tim Sweeney
Epic MegaGames, Inc.
tim@epicgames.com
Audience: Level Designers, UnrealScript Programmers, C++ Programmers.
About this document
This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time.
Engine.Object
Purpose:
Serves as the base class of all objects in Unreal. All objects inherit from Object.