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Difference between revisions of "Unreal Class Reference"

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===Variables:===
===Variables:===
- Parent: The object's parent object (for scoping).
* Parent: The object's parent object (for scoping).
- ObjectFlags: The object's flags, described in the Packages document.
* ObjectFlags: The object's flags, described in the Packages document.
- Name: The object's name.
* Name: The object's name.
- Class: The object's class.
* Class: The object's class.

Revision as of 10:18, 11 May 2021

Unreal Classes

Tim Sweeney

Epic MegaGames, Inc.

tim@epicgames.com

http://www.epicgames.com/

Audience: Level Designers, UnrealScript Programmers, C++ Programmers.


About this document

This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time.


Engine.Object

Purpose:

Serves as the base class of all objects in Unreal. All objects inherit from Object.

Variables:

  • Parent: The object's parent object (for scoping).
  • ObjectFlags: The object's flags, described in the Packages document.
  • Name: The object's name.
  • Class: The object's class.