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Difference between revisions of "Unreal Class Reference"
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===Purpose:=== | ===Purpose:=== | ||
Serves as the base class of all objects in Unreal. All objects inherit from Object. | Serves as the base class of all objects in Unreal. All objects inherit from Object. | ||
===Variables:=== | |||
- Parent: The object's parent object (for scoping). | |||
- ObjectFlags: The object's flags, described in the Packages document. | |||
- Name: The object's name. | |||
- Class: The object's class. |
Revision as of 10:18, 11 May 2021
Unreal Classes
Tim Sweeney
Epic MegaGames, Inc.
tim@epicgames.com
Audience: Level Designers, UnrealScript Programmers, C++ Programmers.
About this document
This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time.
Engine.Object
Purpose:
Serves as the base class of all objects in Unreal. All objects inherit from Object.
Variables:
- Parent: The object's parent object (for scoping). - ObjectFlags: The object's flags, described in the Packages document. - Name: The object's name. - Class: The object's class.