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Difference between revisions of "Unreal Class Reference"

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===About this document===
==About this document==


This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time.
This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time.




===Engine.Object===
==Engine.Object==
==Purpose:==
===Purpose:===
Serves as the base class of all objects in Unreal. All objects inherit from Object.
Serves as the base class of all objects in Unreal. All objects inherit from Object.

Revision as of 10:17, 11 May 2021

Unreal Classes

Tim Sweeney

Epic MegaGames, Inc.

tim@epicgames.com

http://www.epicgames.com/

Audience: Level Designers, UnrealScript Programmers, C++ Programmers.


About this document

This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time.


Engine.Object

Purpose:

Serves as the base class of all objects in Unreal. All objects inherit from Object.