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Difference between revisions of "Unreal Class Reference"
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==About this document== | |||
This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time. | This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time. | ||
==Engine.Object== | |||
==Purpose:== | ===Purpose:=== | ||
Serves as the base class of all objects in Unreal. All objects inherit from Object. | Serves as the base class of all objects in Unreal. All objects inherit from Object. |
Revision as of 10:17, 11 May 2021
Unreal Classes
Tim Sweeney
Epic MegaGames, Inc.
tim@epicgames.com
Audience: Level Designers, UnrealScript Programmers, C++ Programmers.
About this document
This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time.
Engine.Object
Purpose:
Serves as the base class of all objects in Unreal. All objects inherit from Object.